Slime Squisher
Posts: 377
Joined: Friday, 1st February 2013, 21:08
AC vs EV calculator and its outcomes
Armour or Dodging? Strength or dexterity? As a min-maxer, I was bothered for quite a while which stats/skills to choose. One couldn't probably go wrong by taking Strenth and Armour on Hill Orc wearing chain mail. On the opposite, Dodging and Dexterity are Spriggan's natural choices. What about less obvious combinations? What to do with unusual artifacts +10str / +10dex? Well, I made a little google spreadsheet, which solved my dilemmas. You can find it here:
https://docs.google.com/spreadsheets/d/ ... edit#gid=0
My thoughts are:
- You can't go very wrong by taking "obvious" choices. In the end it seems that you might be just several points below optimal AC/EV.
- (Edit) You want to use an armour with encumbrance lower or equal to your strength unless there is clear incentive to do otherwise (high enchantment/useful ego etc).
- even 4 points of difference between aptitudes do not mean that training worse skill is stupid. Usually you should just stop training few levels earlier.
- Large species are not sentenced to poor EV. Training requires just a bit more effort than usual.
- Taking several points of armour skill is very cheap and almost always pays back. Possible exceptions are only a) troll/ogre in robe b) statue form
- If you cast spells, strength and intelligence are definitely better than dexterity no matter what spreadsheet says!
Technical notes:
- for some reason final AC/EV differs sometimes by +/-1. I guess it has something to do with rounding - I did not use excerpts from code, but wiki.
- armour might have improper encumbrance/base AC. These changed several times recently. If you find some outdated values, PM me.
- experience needed to improve a skill does not follow strictly any mathematical function. My approximations lead to some small errors.
- if you find the spreadsheet useful, but bugged, let me kow - I'll see what can be done.
(Edit) EV should be now calculated properly for 0.16+ version.