Sandman25 wrote:Am I the only player who died with exactly 0 HP? +1 AC can be difference between life and death.
Yeah, there are a few things I'd give up +1 AC for, but they prevent or mitigate HP loss (?blinking, ?tele, !curing, !HW, /HW, /tele). Otherwise, IMO, it's intelligent to prioritize as follows:
* HP (train fighting. Rarely, find and keep a +HP or +blink/+tele item. ?blinking, ?tele, !curing, !HW, /HW, /tele as noted.)
* Move and/or attack speed (!haste, /haste, Haste, Swiftness, weapon of speed)
* Offensive power (good base weapon types, brands, pluses on weapons, items with +wiz, enhancer staves, evocables. Maybe go for a weapon of distortion if your character is underpowered and can't keep the enemy away effectively yet.)
* AC / EV (whichever's easier to get, but try to keep a fair balance of both. Ordinary armour. +AC weapons are decent in early game but should be discarded after that, +EV and +dex rings and artifacts. Train dodging and armour.)
* SH (well, maybe this is better in places where there are lots of projectiles. I've always found it to be hard to get a strong effect from. Someone who likes shields could comment, hopefully.)
Usually, I am not in a position where it seems optimal to remove any piece of armour. Other things like duplicate/useless wands, ammo, books are usually available for discard, so I discard them.