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Does noise use square range now?

PostPosted: Friday, 5th June 2015, 20:46
by tasonir
Topic says pretty much everything - does noise propagate the same distance diagonally as it does horizontally/vertically assuming no walls?

Re: Does noise use square range now?

PostPosted: Tuesday, 9th June 2015, 03:08
by bel
Bump. Also, if noise does not use square range, it should do so I think. Perhaps this thread should be in GDD.

Re: Does noise use square range now?

PostPosted: Tuesday, 9th June 2015, 12:48
by zxc23
I think it always did.

Re: Does noise use square range now?

PostPosted: Tuesday, 9th June 2015, 14:37
by bel
Well, according to this http://crawl.chaosforge.org/Noise#Ambient_noise, noise is attenuated more on the diagonal.

Re: Does noise use square range now?

PostPosted: Tuesday, 9th June 2015, 18:18
by wheals

Re: Does noise use square range now?

PostPosted: Tuesday, 9th June 2015, 18:34
by twelwe
wheals

Re: Does noise use square range now?

PostPosted: Tuesday, 9th June 2015, 19:56
by GlassGo
Wheels?