Does noise use square range now?


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Ziggurat Zagger

Posts: 5382

Joined: Friday, 25th November 2011, 07:36

Post Friday, 5th June 2015, 20:46

Does noise use square range now?

Topic says pretty much everything - does noise propagate the same distance diagonally as it does horizontally/vertically assuming no walls?

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bel

Cocytus Succeeder

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Joined: Tuesday, 3rd February 2015, 22:05

Post Tuesday, 9th June 2015, 03:08

Re: Does noise use square range now?

Bump. Also, if noise does not use square range, it should do so I think. Perhaps this thread should be in GDD.

Swamp Slogger

Posts: 137

Joined: Wednesday, 14th December 2011, 16:11

Location: Australia

Post Tuesday, 9th June 2015, 12:48

Re: Does noise use square range now?

I think it always did.

bel

Cocytus Succeeder

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Joined: Tuesday, 3rd February 2015, 22:05

Post Tuesday, 9th June 2015, 14:37

Re: Does noise use square range now?

Well, according to this http://crawl.chaosforge.org/Noise#Ambient_noise, noise is attenuated more on the diagonal.

Dungeon Master

Posts: 634

Joined: Sunday, 22nd September 2013, 14:46

Post Tuesday, 9th June 2015, 18:18

Re: Does noise use square range now?


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Arrhythmia, bel, tasonir, tedric
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Pandemonium Purger

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Joined: Monday, 24th October 2011, 06:13

Post Tuesday, 9th June 2015, 18:34

Re: Does noise use square range now?

wheals
seattle washington. friends for life. mods hate on me and devs ignore my posts. creater of exoelfs and dc:pt

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Arrhythmia

Vaults Vanquisher

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Post Tuesday, 9th June 2015, 19:56

Re: Does noise use square range now?

Wheels?
English is NOT my native language.

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