Mines Malingerer
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Joined: Friday, 28th January 2011, 03:24
Ask fellow adventurers how to stay alive in the deep, dark, dangerous dungeon below, or share your own accumulated wisdom.
Mines Malingerer
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Joined: Friday, 28th January 2011, 03:24
Crypt Cleanser
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Mines Malingerer
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Ziggurat Zagger
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Tiber wrote:Edit: also note that numbers do not have equal probability. With 2d6, for instance, 7 is the most likely result, because there are the most dice combinations that add up to it, whereas you can only get 12 if both dice are sixes.
Dungeon Master
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Grimm wrote:Tiber wrote:Edit: also note that numbers do not have equal probability. With 2d6, for instance, 7 is the most likely result, because there are the most dice combinations that add up to it, whereas you can only get 12 if both dice are sixes.
That's the way real dice work but do Crawl dice throws produce bell curves?
Ziggurat Zagger
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Dungeon Master
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Grimm wrote:So the Crawl RNG is, for a 3d6 throw, "throwing" three "six sided dice", and not generating a number at random from the range 3-18?
Sewers Scotsman
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galehar wrote:Grimm wrote:So the Crawl RNG is, for a 3d6 throw, "throwing" three "six sided dice", and not generating a number at random from the range 3-18?
Both are possible. random2(n) returns a number between 0 and n - 1. We can use (random2(16) + 3) or roll_dice(3, 6). We can also use random2avg(6, 3) for the averaged result of rolling 1d6 3 times.
Dungeon Master
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Sewers Scotsman
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galehar wrote:Both.
Barkeep
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Confidence Interval wrote:What determines which it is? Is there a rule, or does it just depend on who implemented the randomization?
The main difference between 1d18 and 3d6 relates to tolerance for extreme values. (Admittedly they're not too extreme here: the difference between, e.g., 100d10 and 1d1000 would be much more marked.)
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Confidence Interval wrote:galehar wrote:Both.
What determines which it is? Is there a rule, or does it just depend on who implemented the randomization?
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