Does anyone use Slow?
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Ziggurat Zagger
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Re: Does anyone use Slow?
Ziggurat Zagger
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Re: Does anyone use Slow?
Is Slow in one book with Confuse? Anyway, they are different levels (2 and 3) so Slow can be useful early game.
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Ziggurat Zagger
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Re: Does anyone use Slow?
Slow is one of the spells I often pick up as a support spell if found in the early game.
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Tartarus Sorceror
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Re: Does anyone use Slow?
Re: Does anyone use Slow?
dowan wrote:Also, confuse isn't in the AM starting book, which is the main reason for AMs not to use it over slow
Tartarus Sorceror
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Re: Does anyone use Slow?
Now, the more likely scenario is that the first slow doesn't stick. Assuming I have the MP to keep casting(A really big assumption), all I can do is hope it sticks to make up for the wasted turn where it didn't work. Odds are, I'll just about break even on turns, at least that's how it seems to me.
So why am I going to go through all this, when odds are I don't really stand to benefit much at all. I'd probably save more turns just casting corona and firing away.
I guess the best thing would be to give slow a power boost, although if monsters got it too that might really suck.
Blades Runner
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Re: Does anyone use Slow?
dowan wrote:snip
/thread
Tartarus Sorceror
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Re: Does anyone use Slow?
If slow were conjurations/hexes like dazzling spray, it could be useful for conjurers to get more hits in.
Arrows of slowing might be quite useful, but there are too many ammo brands already.
Re: Does anyone use Slow?
jejorda2 wrote:The slowing effect is potentially useful, but not necessarily for the enchanters who have access to it.
If slow were conjurations/hexes like dazzling spray, it could be useful for conjurers to get more hits in.
Arrows of slowing might be quite useful, but there are too many ammo brands already.
Temple Termagant
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Re: Does anyone use Slow?
Sandman25 wrote:Slow, then Corona and start shooting.
I do this in different order
Corona, shoot, and when foo gets to melee, Slow and start melee or kite and shoot
Slow helps alot in early state when I have relatively low defense
Ziggurat Zagger
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Re: Does anyone use Slow?
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Ziggurat Zagger
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Re: Does anyone use Slow?
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Swamp Slogger
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Re: Does anyone use Slow?
Slow wand is a little bit useful. It makes enemies like spiny frogs a little bit safer to fight as a melee focused char, as you won't have much to do while waiting for it to approach anyway. Paralysis, confuse and disint wands are obviously far superior.
Barkeep
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Re: Does anyone use Slow?
Ziggurat Zagger
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Re: Does anyone use Slow?
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Tartarus Sorceror
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Re: Does anyone use Slow?
zxc23 wrote:Polymorph works well on early eels. I think that might be the extent of its utility, outside of weird TRJ stuff that I don't experiment with.
Unseen horrors are good to polymorph, as is nearly anything wielding elec/distortion/curare.
Does it make enemies drop wands? I've never used it for that before, but it might be a good idea.
Slime Squisher
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Re: Does anyone use Slow?
For a pure escape its better to speed yourself up if at all possible rather than slow enemies. 1 target vs many. I'd be more likely to use curare for a slow if I really wanted one since it comes with damage.
As a Hexer Im going to confuse for 1 more mana, its much more effective as the monster doesnt keep chasing (albeit slower), he wanders off and bumps into stuff or goes the wrong way entirely and is stabbable to boot. If I've only got 2MP then I'm more likely to wait for 3 than throw Slow. I might even just EH.
I would probably use it more if it challenged HD or something, but slotting right into the rest of the Hex vs MR field its just underwhelming, even for 2MP.
I always felt its odd that Slow and Swiftness cost the same mana, but the first affects one monster, while the second (appears to) affect all in LOS. Would never slow if swift was an option. (i realise slow affects action speeds and swiftness is pure move, doesnt change anything)
Slime Squisher
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Re: Does anyone use Slow?
Tartarus Sorceror
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Re: Does anyone use Slow?
Confuse doesn't come in the AM book, or the Wiz book, so you almost never have the option to cast slow OR confuse.
Slow is a great effect, when I play a chei character I use his ability to slow surrounding enemies quite a bit. The difference is that chei's slow is very reliable, unlike the spell, especially when you first get it at lvl 2. An AM can't afford to spend a lot of XP on hexes early in the game, so his slow is going to have crappy spellpower anyway. A wiz isn't going to spend a bunch of xp on hexes just for the slow spell.
Now, if slow were a 3x3 area affect spell I'd probably try to use it more, or if it got a spellpower boost. Slow may be a good effect, but characters with the slow spell cannot usually use it to good effect. As it is now, it's usually just a desperation move to try to get a space between you and an enemy so you can take the stairs.
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Shoals Surfer
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Re: Does anyone use Slow?
(which is awesome)
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Swamp Slogger
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Re: Does anyone use Slow?
I think I tended to use it to make doubly sure of getting plenty of sling shots on tough / fast dudes (hill giants and orc knights in the bailey, centaur packs etc.).
Swamp Slogger
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Re: Does anyone use Slow?
Zargon wrote:I seemed to use Slow quite a lot in levels 7-9 with my SpAM
I guess we can say... You SpAMmed it?
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Mines Malingerer
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Re: Does anyone use Slow?
Snake Sneak
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Re: Does anyone use Slow?
Ziggurat Zagger
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Re: Does anyone use Slow?
1. Shoot the critter until it's one square away.
2. Slow it
3. Back up until slow wears off or it's at the end of my range
4. Go to 1 until dead.
Ziggurat Zagger
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Re: Does anyone use Slow?
Then just recast Slow whenever it wears off. Otherwise follow the shoot/backup pattern.
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Blades Runner
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Re: Does anyone use Slow?
Tartarus Sorceror
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Re: Does anyone use Slow?
Still, the slow spell is not that useful at preventing enemy berserk due to its short duration.
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