Swamp Slogger
Posts: 184
Joined: Tuesday, 4th November 2014, 07:22
Felids: This difficulty curve...
Specifically, I've been playing some Felid Enchanters (generally of Dith, which seems very powerful up to this point, but sometimes Nemelex, which seems more fun so maybe that's what I should be focusing on), and this has happened at least three times. One was a dumb mistake where I was just being too aggressive and not paying attention, but most recently, after clearing D:15 I came back and tried to do Swamp...
Thorn Hunters are death (I managed to kill one by charming a Hydra, but I'm not sure that I had any other way to do anything meaningful to it. Actually, Thorn Hunters are generally one of my more hated monsters at the moment, not just for Felid) and Spriggans have too much MR to hex and move faster than I do (I did have Metabolic Englaciation, which I guess I should have used on them, but they also tend to have ranged options). Enemy Spriggans also seem very alert - I can generally just walk up and stab Hydras, Dragons and uniques with my absurd Dithmenos Stealth, but not Spriggan riders. :/
Swamp, Spider, and Shoals all just seem too wide open for a fragile Felid at this stage... But where else should I have gone (Note: I did try Depths one time, and maybe that is the answer, but I messed that up, too)? Do I need to branch into Conjurations (I don't have a lot of ranged options as a cat, but the aptitude isn't good, and Felid INT isn't all *that* high, so it seems like a losing battle to me.)? Anyone have any experience making it to endgame with a Felid, or Felid tips in general? Besides the obvious tip where you don't play a Felid, of course.