Lair Larrikin
Posts: 16
Joined: Friday, 13th March 2015, 23:09
Ask fellow adventurers how to stay alive in the deep, dark, dangerous dungeon below, or share your own accumulated wisdom.
Lair Larrikin
Posts: 16
Joined: Friday, 13th March 2015, 23:09
Tartarus Sorceror
Posts: 1774
Joined: Tuesday, 23rd December 2014, 23:39
Lair Larrikin
Posts: 16
Joined: Friday, 13th March 2015, 23:09
Lair Larrikin
Posts: 16
Joined: Friday, 13th March 2015, 23:09
Tartarus Sorceror
Posts: 1774
Joined: Tuesday, 23rd December 2014, 23:39
Ferociousdragon wrote:It seems I spoke too soon... Do you normally encounter ancient liches in the vaults?
bcadren wrote:Uhh... Vaults: 5 is literally the hardest floor in the whole game for a lot of characters. I -never- would recommend it as a 3rd rune. Yes; Ancient Liches, Titans, High Tier Dragons (Quicksilver, Iron, Golden, Shadow), High-tier elves...All the worst stuff in the game (except demons) thrown together at once is pretty much Vaults: 5. If you have consumables (Might, Haste, etc.) use them.
Lair Larrikin
Posts: 16
Joined: Friday, 13th March 2015, 23:09
Berder wrote:bcadren wrote:Uhh... Vaults: 5 is literally the hardest floor in the whole game for a lot of characters. I -never- would recommend it as a 3rd rune. Yes; Ancient Liches, Titans, High Tier Dragons (Quicksilver, Iron, Golden, Shadow), High-tier elves...All the worst stuff in the game (except demons) thrown together at once is pretty much Vaults: 5. If you have consumables (Might, Haste, etc.) use them.
That really depends on your character. If you're a tanky MiFi then v5 should be ok. Basically, these are the 3rd rune options:
abyss - requires a stealthy character, plenty of teleports and/or a ring of teleportion, and preferably an amulet of rMut and sources of regen. You don't have to be very strong but you do have to teleport at the first sign of danger.
slime - requires a fairly strong character, rMut, rCorr, and knowledge of how to handle the royal jelly.
vaults - requires a strong character, but doesn't require rMut, rCorr, or much stealth.
Tartarus Sorceror
Posts: 1774
Joined: Tuesday, 23rd December 2014, 23:39
Lair Larrikin
Posts: 16
Joined: Friday, 13th March 2015, 23:09
Tartarus Sorceror
Posts: 1774
Joined: Tuesday, 23rd December 2014, 23:39
Berder wrote:V5 is not that hard if you can handle depths:5. Pandemonium is much more dangerous, what with tormenters, fiends, panlords, and hell sentinels.
Ziggurat Zagger
Posts: 4478
Joined: Wednesday, 23rd October 2013, 07:56
Temple Termagant
Posts: 14
Joined: Sunday, 15th March 2015, 16:31
bcadren wrote:Uhh... Vaults: 5 is literally the hardest floor in the whole game for a lot of characters. I -never- would recommend it as a 3rd rune. Yes; Ancient Liches, Titans, High Tier Dragons (Quicksilver, Iron, Golden, Shadow), High-tier elves...All the worst stuff in the game (except demons) thrown together at once is pretty much Vaults: 5. If you have consumables (Might, Haste, etc.) use them.
bcadren wrote:I -usually- Abyss on my own characters; so I recommend that -usually. But I'm in the group that thinks Pandemonium is easier than Vaults:5 on most characters. Vaults: 5 is the hardest straight-forward battle in the game. Everything can be easier than it with some strategy (IE diving Hell and avoiding the Hell-Lord is easier than V:5; but actually challenging a Hell-Lord in melee is harder; etc. etc.)
Tomb Titivator
Posts: 771
Joined: Tuesday, 25th November 2014, 02:47
Tomb Titivator
Posts: 771
Joined: Tuesday, 25th November 2014, 02:47
Temple Termagant
Posts: 14
Joined: Sunday, 15th March 2015, 16:31
edgefigaro wrote:Vaults 5 is the reason I love qazal. It is half suicidal, but bringing the whole zone to you immediately due to qaz noise and blowing disaster areas until you run out of piety/magic potions and the ground is just covered in lava pools is tremendously gratifying.
Such characters never win. They die in zigs with a smile on their face.
Tomb Titivator
Posts: 886
Joined: Saturday, 3rd January 2015, 22:34
Spider Stomper
Posts: 190
Joined: Sunday, 21st April 2013, 00:52
bcadren wrote:1's are extremely rare in pan (other than executioners on Gloorx's floor). Fiends aren't even that common in hell. Occasionally spawn from hell effects, but mostly see them on Branch: $'s. And then; at most you see 1-2 at a time. That's the thing the individual creatures of V:5 probably aren't as bad as fiends, sure but the sheer numbers at once are insane.Berder wrote:V5 is not that hard if you can handle depths:5. Pandemonium is much more dangerous, what with tormenters, fiends, panlords, and hell sentinels.
Vaults: 5 and Tomb: 3 (on non-Undead) are usually put off until last for my extended characters. Pandemonium, Slime and Abyss are the candidates for Rune: 3 for me; though I have done hell as 3rd rune before. Specifically on a Mummy that had a nice artifact armour of rC++ going through Cocytus.
Cocytus Succeeder
Posts: 2184
Joined: Tuesday, 3rd February 2015, 22:05
Tartarus Sorceror
Posts: 1774
Joined: Tuesday, 23rd December 2014, 23:39
Cocytus Succeeder
Posts: 2184
Joined: Tuesday, 3rd February 2015, 22:05
Berder wrote:Stair dancing vaults:5 is a mistake. It will work as you clear the initial group of vault guards, but by the time you're wrapping that up more dangerous things will appear from the wings and it just turns into a huge deadly disaster. Head for the edges of the map instead.
Swamp Slogger
Posts: 137
Joined: Wednesday, 14th December 2011, 16:11
Location: Australia
Swamp Slogger
Posts: 139
Joined: Friday, 13th March 2015, 13:33
Return to Dungeon Crawling Advice
Users browsing this forum: No registered users and 35 guests