Halls Hopper
Posts: 63
Joined: Saturday, 25th January 2014, 22:17
VS short blade choice
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Halls Hopper
Posts: 63
Joined: Saturday, 25th January 2014, 22:17
Ziggurat Zagger
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Joined: Tuesday, 30th October 2012, 19:06
Spider Stomper
Posts: 233
Joined: Monday, 20th December 2010, 20:58
Ziggurat Zagger
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Joined: Friday, 25th November 2011, 07:36
Ziggurat Zagger
Posts: 6454
Joined: Tuesday, 30th October 2012, 19:06
tasonir wrote:Fun fact of the day: At level 27, a VS bite has higher base damage than a GSC; it's 27 damage. I believe it's increased by strength/fighting, but there's no weapon skill to raise it's damage, so the GSC will still have higher final damage due to maces skill. I'm not entirely sure about what modifiers affect it, but yeah, the damage is quite high. Its damage is based on your level, so it does less when you're inexperienced, but at all points of the game the damage is "high".
You should still keep a dagger around for stabbing, for as long as you're interesting in being able to stab monsters (which is probably just about all game except for extended).
int melee_attack::player_aux_stat_modify_damage(int damage)
{
int dammod = 20;
// Use the same str/dex weighting that unarmed combat does, for now.
const int dam_stat_val = (7 * you.strength() + 3 * you.dex())/10;
if (dam_stat_val > 10)
dammod += random2(dam_stat_val - 9);
else if (dam_stat_val < 10)
dammod -= random2(11 - dam_stat_val);
damage *= dammod;
damage /= 20;
return damage;
}
Tomb Titivator
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Ziggurat Zagger
Posts: 6454
Joined: Tuesday, 30th October 2012, 19:06
ajon wrote:Hmm, so I was curious to try a VsBe. Would it be more advisable to try use a short blade for more attacks and do dex or to try and go with a heavier weapon and strength? Looks like strength plays a bigger role but more attacks might do more damage overall?
Ziggurat Zagger
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Joined: Friday, 25th November 2011, 07:36
Spider Stomper
Posts: 233
Joined: Monday, 20th December 2010, 20:58
It's now Bite mutation*2 + Level/3 base damage:
acvar wrote:It's now Bite mutation*2 + Level/3 base damage:
According to the wiki and the actual dammage I see the equation is:
fangs*2 + level*2/3
so level 27 is base dammage 24.
Tomb Titivator
Posts: 802
Joined: Sunday, 30th March 2014, 21:06
acvar wrote:It's now Bite mutation*2 + Level/3 base damage:
According to the wiki and the actual dammage I see the equation is:
fangs*2 + level*2/3
so level 27 is base dammage 24.
Ziggurat Zagger
Posts: 6454
Joined: Tuesday, 30th October 2012, 19:06
duvessa wrote:Seriously? Siegurt posted the exact code showing that you're wrong.acvar wrote:It's now Bite mutation*2 + Level/3 base damage:
According to the wiki and the actual dammage I see the equation is:
fangs*2 + level*2/3
so level 27 is base dammage 24.
He did leave out one part though. The base damage is actually [Bite mutation]*2 + [XL]/3 + ([Strength]-10)/5 if your strength is over 10. Because getting a strength bonus twice makes perfect sense.
const int fang_damage = you.has_usable_fangs() * 2;
if (player_mutation_level(MUT_ANTIMAGIC_BITE))
return fang_damage + div_rand_round(you.get_hit_dice(), 3);
const int str_damage = div_rand_round(max(you.strength()-10, 0), 5);
if (player_mutation_level(MUT_ACIDIC_BITE))
return fang_damage + str_damage + roll_dice(2,4);
return fang_damage + str_damage;
acvar wrote:It's now Bite mutation*2 + Level/3 base damage:
According to the wiki and the actual dammage I see the equation is:
fangs*2 + level*2/3
so level 27 is base dammage 24.
Ziggurat Zagger
Posts: 5382
Joined: Friday, 25th November 2011, 07:36
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