Help with MDwarf Assassin


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Lair Larrikin

Posts: 16

Joined: Wednesday, 29th December 2010, 00:40

Post Friday, 31st December 2010, 13:31

Help with MDwarf Assassin

Hey guys,

Newbie back again. So far I've been content to just play around with the various species and backgrounds to get a better feel for the game overall. But this character seems to have some staying power (though just barely after an encounter with some orcs) and so thought I'd ask for advice on how to proceed from here. So some questions:

1: I've just reached the Temple for the first time, though I worry about getting out of it alive with all the orcs roaming around it. What god would be best for my character-any particularly helpful to my stealthy, stabby sort?

2. What skills should I be training/not training? I'd like to get Stabbing up if I can. I nearly killed Sigmund with my backstab alone. :)

3. This character has been blessed (thanks RNG!) with some nice items and with an abundance of items overall-I have stashes all over the place of stuff I haven't been able to ID or hold on to due to item limits. He's found some nice rings. Should I swap in the Sustenace one for one of the others? I figure wait till I have no food to do that thanks to the nice rings I have on now. I really miss being able to usually ID anything easily from my Angband versions :)

4. Was blessed with the dagger of electrocution on D: 1, I've since found a dagger of speed. And who knows what other nice ones I may have once I can find another remove and/or detect curse spells. Which should I be using? Any I should be looking to get?

5. Same with armor? Do I have too much on in terms of stealth right now?

6. Any items I should be dropping so I can free up inventory space?

7. Any general advice going forward from here that is if I survive the orcs waiting for me outside the Temple? Specific Assassin tips?

Thanks for any help!

  Code:
 Dungeon Crawl Stone Soup version 0.7.1-1-g7ce9b19 character file.

Random the Skirmisher (Mountain Dwarf Assassin)                                                         Turns: 6410, Time: 00:50:03

HP  54/54        AC  5     Str 15      Exp: 7/837 (317), need: 475
MP   4/4         EV  6     Int  9      God:
Gold 246         SH 28     Dex 18      Spells:  0 memorised,  6 levels left

Res.Fire  : . . .   See Invis. : .   n - +2,+1 dagger (elec)
Res.Cold  : . . .   Warding    : .   z - +0 leather armour
Life Prot.: . . .   Conserve   : +   I - +1 dwarf large shield
Res.Poison: .       Res.Corr.  : .   (no helmet)
Res.Elec. : .       Clarity    : .   d - +0 dwarf cloak
Spirit.Shd: .       Stasis     : .   G - +0 pair of elf gauntlets
Sust.Abil.: . .     Rnd.Telep. : .   (no boots)
Res.Mut.  : .       Ctrl.Telep.: .   D - amulet of conservation
Res.Rott. : .       Levitation : .   y - +3 ring of dexterity
Saprovore : . . .   Ctrl.Flight: .   k - +0,+6 ring of slaying

@: slightly resistant to hostile enchantments, stealthy
A: no striking features
a: no special abilities


You are in the Ecumenical Temple.
You are not hungry.

You have visited 2 branches of the dungeon, and seen 6 of its levels.

You have collected 196 gold pieces.

Inventory:

Hand weapons
 a - a +3,+2 dwarven dagger
 b - a +1 blowgun
 g - an uncursed glowing elven short sword
 j - a bow
 n - a +2,+1 dagger of electrocution (weapon)
 r - an uncursed glowing elven dagger
 s - an uncursed sling
 t - a +1,+2 dagger of speed
 u - an orcish club
 w - an uncursed glowing orcish falchion
 K - an uncursed bow
 T - a glowing orcish dagger
 W - a glowing orcish dagger
 Z - a runed orcish dagger
Missiles
 e - 36 poisoned +0 needles
 f - 3 curare-tipped +0 needles
 h - 25 runed arrows
 l - 58 +0 stones (quivered)
 o - 100 sling bullets
 q - 18 elven darts
 F - 30 runed darts
 J - 19 runed elven arrows
 L - 63 arrows
 Q - 8 needles of confusion
Armour
 c - a +0 robe
 d - a +0 dwarven cloak (worn)
 v - an orcish ring mail
 z - a +0 leather armour (worn)
 G - a +0 pair of elven gauntlets (worn)
 I - a +1 dwarven large shield (worn)
 P - a robe
 U - a cloak
 X - an orcish robe
Magical devices
 p - a wand of flame {zapped: 1}
Comestibles
 B - 3 meat rations
Jewellery
 k - a +0,+6 ring of slaying (left hand)
 y - a +3 ring of dexterity (right hand)
 D - an amulet of conservation (around neck)
 S - an uncursed ring of sustenance
 V - a scratched bone ring
Potions
 i - a potion of healing


 You have 317 experience left.

   Skills:
 + Level 4 Fighting
 + Level 3 Short Blades
 - Level 2 Slings
 - Level 2 Throwing
 - Level 3 Armour
 - Level 1 Dodging
 + Level 3 Stealth
 + Level 1 Stabbing
 - Level 3 Shields
 - Level 1 Traps & Doors


You have 6 spell levels left.
You don't know any spells.

Dungeon Overview and Level Annotations

Branches:
Dungeon (5/27)             Temple (1/1) D:5         

Altars:
Cheibriados
Fedhas
Kikubaaqudgha
Makhleb
Nemelex Xobeh
Okawaru
Sif Muna
The Shining One
Xom
Yredelemnul
Zin

Message History

There is a shimmering altar of Xom here.
You kneel at the altar of Xom.
There is a burning altar of Makhleb here.
You kneel at the altar of Makhleb.
Welcome back, Random the Mountain Dwarf Assassin.
Press ? for a list of commands and other information.
Unknown command.

 #####
##...###
...<...#
.#...#.#######
.........#...#
.#.}.#.....<.#####
......._.....#...#
.#...#...##....@.#
..._.....#...#...#
##...##...._.#####
.#...#...#...#
......._.#####
.#...#...#
##._.#####
 #...#
 #####


There are no monsters in sight!

Vanquished Creatures
  An ogre (D:4)
  2 centaurs
  Sigmund (D:3)
  An orc priest (D:4)
  2 hounds (D:4)
  2 orc wizards (D:4)
  Ijyb (D:3)
  A jelly (D:5)
  4 snakes
  An ooze (D:4)
  3 giant cockroaches
  11 hobgoblins
  6 jackals
  13 kobolds
  9 orcs
  6 giant bats
  3 giant newts
  7 goblins
  3 quokkas
  3 small snakes (D:3)
  3 toadstools
83 creatures vanquished.

Vanquished Creatures (others)
  12 toadstools
12 creatures vanquished.

Grand Total: 95 creatures vanquished

Notes
Turn   | Place   | Note
--------------------------------------------------------------
     0 | D:1     | Random, the Mountain Dwarf Assassin, began the quest for the Orb.
     0 | D:1     | Reached XP level 1. HP: 13/13 MP: 0/0
   699 | D:1     | Reached XP level 2. HP: 16/19 MP: 1/1
  1886 | D:2     | Reached skill 1 in Dodging
  1889 | D:2     | Reached XP level 3. HP: 21/26 MP: 1/1
  3563 | D:3     | Reached skill 1 in Armour
  3638 | D:3     | Reached XP level 4. HP: 32/32 MP: 2/2
  3638 | D:3     | Reached XP level 5. HP: 39/39 MP: 3/3
  3760 | D:3     | Noticed Ijyb
  3764 | D:3     | Reached skill 3 in Fighting
  3769 | D:3     | Defeated Ijyb
  4119 | D:3     | Noticed Sigmund
  4125 | D:3     | Defeated Sigmund
  4487 | D:4     | Found an ancient bone altar of Kikubaaqudgha.
  4499 | D:4     | Reached skill 1 in Shields
  4667 | D:4     | Reached XP level 6. HP: 42/46 MP: 3/3
  5209 | D:4     | Reached skill 1 in Slings
  5784 | D:4     | Reached XP level 7. HP: 53/53 MP: 4/4
  5892 | D:5     | Entered Level 5 of the Dungeon
  5924 | D:5     | Found a staircase to the Ecumenical Temple.
  6193 | D:5     | Reached skill 4 in Fighting
  6316 | D:4     | Reached skill 1 in Traps & Doors
  6338 | Temple  | Entered the Ecumenical Temple

User avatar

Mines Malingerer

Posts: 43

Joined: Thursday, 23rd December 2010, 03:50

Post Friday, 31st December 2010, 17:07

Re: Help with MDwarf Assassin

1: Okawaru will give you weapon/armor gifts, but Nemelex Xobeh might help you more in the long run
2: Stabbing, fighting, stealth for sure. Short Blades is iffy. The rest aren't so important if you're going the stabby route.
3: You're right on the rings.
4: Dagger of electrocution can hurt you if you are standing in water, so be careful. I would probably be using the speed dagger most of the time.
5: I think the large shield is hurting your attack speed and stealth (not 100% on this, I don't play melee much). Get a buckler if you want to use a shield.
6: Missiles-stick to one type. Drop your vanilla stuff too I guess.
7: Never played Assassins, but look at the stabbing enchanter guide on the wiki. Should be some overlap there.
Arsenal FC...I'm a gooner.

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