Is there init adjustment for moving slowly?


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Slime Squisher

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Location: The South, US

Post Thursday, 5th February 2015, 00:23

Is there init adjustment for moving slowly?

So ... I was wandering around in the Abyss as a DS magicker of Chei wearing the Hat of Pondering and in two moves an Ancient Lich and some equivalent nasty blew me up. Yes, it was dumb (I could have totally Stepped from Time in the second turn), and I'm not bothered that the game killed another moron. However, is there a way to set Crawl to warn me when something 'extremely dangerous' shows up in the 5 turns it takes to move a square? Can it ask me nicely like it does when I'm swapping armor?

Thanks
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Ziggurat Zagger

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Post Thursday, 5th February 2015, 00:56

Re: Is there init adjustment for moving slowly?

You can put something like this in your rcfile:
  Code:
force_more_message += An ancient lich .*comes? into view.

But you have to do that for all dangerous monsters one by one. Maybe put something like
  Code:
: if you.god() == "Cheibriados" then
force_more_message += An ancient lich .*comes? into view.
[etc.]
:end

so that it'll only do it with Chei. Disclaimer: I haven't tested that.
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Ziggurat Zagger

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Post Thursday, 5th February 2015, 01:16

Re: Is there init adjustment for moving slowly?

dolphin wrote:Can it ask me nicely like it does when I'm swapping armor?


No, there is no way to do that, it's a single action for player. This is cost for worshiping Chei.
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Tomb Titivator

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Joined: Thursday, 13th March 2014, 20:15

Post Thursday, 5th February 2015, 12:38

Re: Is there init adjustment for moving slowly?

auto exclude maybe can help you too
  Code:
################
# Auto Exclude #
################
## dangerous monsters ##
auto_exclude += ancient lich, death drake, hydra, ice statue, jelly, orb of fire
## paralysing monsters and uniques ##
auto_exclude += [^c] wizard, ancient lich, Ereshkigal, Erolcha, eyeball, Grinder, Jory, lich
auto_exclude += Norris, ogre-mage, orb of eyes, orc sorcerer, Rupert, sphinx, vampire knight
## other uniques and unique followers ##
auto_exclude += Agnes, Aizul, Arachne, Asterion, Blork, Boris, Crazy Yiuf, Donald, Dowan
auto_exclude += Duvessa, Edmund, Erica, Eustachio, Fannar, Frances, Frederick, Gastronok
auto_exclude += Grum, Harold, Ijyb, Jessica, Jorgrun, Joseph, Kirke, Louise, Mara, Maud
auto_exclude += Maurice, Menkaure, Mennas, Natasha, Nergalle, Nessos, Nikola, Pikel
auto_exclude += Polyphemus, Prince Ribbit, Psyche, Roxanne, Saint Roka, Sigmund, Snorg
auto_exclude += Sojobo, Sonja, Terence, Urug, Wiglaf, Xtahua, hog, slave
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Shoals Surfer

Posts: 288

Joined: Wednesday, 11th May 2011, 20:51

Location: Britain

Post Thursday, 5th February 2015, 18:44

Re: Is there init adjustment for moving slowly?

dolphin wrote:So ... I was wandering around in the Abyss as a DS magicker of Chei wearing the Hat of Pondering and in two moves an Ancient Lich and some equivalent nasty blew me up. Yes, it was dumb (I could have totally Stepped from Time in the second turn), and I'm not bothered that the game killed another moron. However, is there a way to set Crawl to warn me when something 'extremely dangerous' shows up in the 5 turns it takes to move a square? Can it ask me nicely like it does when I'm swapping armor?

Thanks

I've heard that (SHIFT + Movement) is a godsend when playing Chei; I believe it warns you when something happens, though I haven't worshipped Chei in a long time so I can't say for sure.
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Barkeep

Posts: 3890

Joined: Wednesday, 14th August 2013, 23:25

Location: USA

Post Thursday, 5th February 2015, 21:17

Re: Is there init adjustment for moving slowly?

I use Shift+Move on nearly all characters.

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