Sunday, 1st February 2015, 10:39 by celem
I rarely mind overly much about horns 1/2 to be honest, it's rare that it displaces a helmet so awesome that I cant even find a hat that I feel is worth wearing. I dont drink benemut without curemut on hand however, just incase I get something like this situation (or -EV scales which I dislike, or hooves on stealthy types). I would love antenna, unless i'm following Ashenzari, in which case they are gone.
If I get 3 or 4 bad mutations I will often drink cure regardless of if they are impacting the character, should something more critical pop-up later I want it to be 1-quaff from gone, I dont much like chugging repeatedly in hope that what I need to fall off vanishes when I want it to. Additionally if I get some random positives through regular play (which I see a modest amount) then it's nice to be able to keep them as long as possible, which is easiest when they land on a 'blank sheet'.
Really bad (instant cure) for me is limited to shoutitis 2+ if I'm still using Stealth, any level of berserkitis on a light armour/conjurations user and the stat-decay at 2+ (1 if SustAb is not part of my regular gear). Teleportitis I can often live with through stasis, though I wouldnt tolerate it without, or with self-cast Haste online.
Online Wins: MiFi, GrFi, TrMo, HOGl, SpEn, {DEWz, DDNe}, {OgBe, CeHu}, FoFi, VSFi, MfGl, {HaGl, VpEn, HESk}, KoAs, DsFi, TeMo