Low-slaying Speed or high-slaying Fire?


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Halls Hopper

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Post Wednesday, 28th January 2015, 23:13

Low-slaying Speed or high-slaying Fire?

I've gotten a Centaur Hunter of Trog to just past Orc and Trog gifted me an artefact longbow of speed. The catch? Its slaying value is at a pitiful -1. I've been using a +6 longbow of fire for most of the game. I have plenty of branded ammuntion to use with a speed-branded longbow, so my question is simple - is it really worth it to tank a huge slaying penalty for a speed brand? Is the brand really *that* good?

Ziggurat Zagger

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Post Wednesday, 28th January 2015, 23:21

Re: Low-slaying Speed or high-slaying Fire?

Speed is +50% damage. Flaming is +25% damage on average. (Of course the difference in attack delay is sometimes relevant because of overkill).

Halls Hopper

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Post Wednesday, 28th January 2015, 23:28

Re: Low-slaying Speed or high-slaying Fire?

duvessa wrote:Speed is +50% damage. Flaming is +25% damage on average. (Of course the difference in attack delay is sometimes relevant because of overkill).

I'm well aware that speed is a better brand than fire; hell, I even mention that I have branded ammunition to make that difference kind of moot. What I was wondering was if taking an effective slaying penalty of 7(one that will only get higher as I find more enchanting scrolls) was worth it.

Ziggurat Zagger

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Post Wednesday, 28th January 2015, 23:33

Re: Low-slaying Speed or high-slaying Fire?

I would use fsim to know which is better.

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Barkeep

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Post Friday, 30th January 2015, 02:35

Re: Low-slaying Speed or high-slaying Fire?

... and if you don't want to use fsim, shoot some dudes with each bow and see which seems to work better.
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Halls Hopper

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Joined: Thursday, 13th March 2014, 16:37

Post Friday, 30th January 2015, 02:54

Re: Low-slaying Speed or high-slaying Fire?

Well, the question is now completely moot, because Trog ended up gifting me a +10 longbow of speed not too long after.

I should probably figure out how to work fsim, though. It sounds handy.

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Arrhythmia

Vestibule Violator

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Post Friday, 30th January 2015, 10:01

Re: Low-slaying Speed or high-slaying Fire?

njvack wrote:... and if you don't want to use fsim, shoot some dudes with each bow and see which seems to work better.

Except this doesn't really work well unless one bow is doing like double the damage of the other.
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Pandemonium Purger

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Post Friday, 30th January 2015, 10:42

Re: Low-slaying Speed or high-slaying Fire?

Hurkyl wrote:
njvack wrote:... and if you don't want to use fsim, shoot some dudes with each bow and see which seems to work better.

Except this doesn't really work well unless one bow is doing like double the damage of the other.

Yes, not only because humans are generally awful at noticing small differences - but also because crawl combat is so volatile that even fsim often prints differing results.

Which long story short means that your chances of working out what two items close in power are the actual better one are just about zero.
take it easy
  Code:
!lg * won !DD-- min=turns -log
<Sequell> 20749. Bloax, XL24 VSTm, T:13320: http://crawl.lantea.net/crawl/morgue/Bloax/morgue-Bloax-20140907-000920.txt

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ldf

Snake Sneak

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Post Friday, 30th January 2015, 15:22

Re: Low-slaying Speed or high-slaying Fire?

Bloax wrote:Which long story short means that your chances of working out what two items close in power are the actual better one are just about zero.

Why would you care then?

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Dungeon Master

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Post Friday, 30th January 2015, 16:34

Re: Low-slaying Speed or high-slaying Fire?

If you can't tell whether one weapon is more effective than another via in-game trial, the odds of the difference mattering in actual gameplay are trivial. Taking the time to fsim the situation is remarkably unlikely to improve your odds of winning. Putting the time it takes to fsim it into increased care and attention while playing probably will slightly increase your odds of winning.

Vestibule Violator

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Post Saturday, 31st January 2015, 01:07

Re: Low-slaying Speed or high-slaying Fire?

ldf wrote:
Bloax wrote:Which long story short means that your chances of working out what two items close in power are the actual better one are just about zero.

Why would you care then?

You wouldn't. But the point still applies to items that are not close in power, and you do care about that.

... although "close in power" is a bit surjective, and people in this forum often make big deals over things I would call "close in power". (e.g. in the late game, refusing to take off a ring of slaying +6 for any reason)

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