DrKe wrote:Sandman25 wrote:Blink is the best spell in Wr book, removing it would be a significant nerf.
yeah, blink is boring, but it's the biggest advantage wr has, since it's a very reliable escape early game and easy to cast
Well, maybe Passage could be made a level 3 spell?
I feel that having both Blink and Passage is a bit redundant, and out of the two Passage is definitely more interesting.
If removing Blink is a nerf to an already weak background we could brainstorm a little on how to make the rest of the spells more interesting. I think they are in quite a bad state right now.
For example, I feel Apportation is there because its the only level 1 spell that kind of fits. It doesn't have use early on other than taking gold over deep water or teleport traps, which is meaningless as flight is widely available and stasis often is.
Blink is great but boring.
Teleport other should be irresistible except in extreme cases. Casting power and monster HD should determine how long it takes to act, deterministically. The monster vanishes instantly if you do well, it can take hundred of turns if you don't and it will fail if he is just too much for you. Dont make the player waste turns on casting something that won't even kill or damage the thing
Passage of Golubria is great and interesting, maybe a bit expensive. Not because 4 MP is a lot but because of the spell slots it takes. It should also work differently under -cTele instead of just not working, maybe just create
one very short lived portal anywhere in LOS
Shroud of Golubria is decent but a bit clunky. Would be nice if it worked like Repel Missiles (and they could be exclusive)
Portal Projectile is great though I am not sure if it belongs in this background