cloud4ge wrote:When I play a DE caster, I usually raise my str to 9 with my early stat allocations. Someone told me to do this when I first started playing, and I've seen other people doing it as well, so I just do it as a rule of thumb assuming it helped with wearing armour and encumbrance (which apparently doesn't exist anymore). I've been wearing leather armours and ring mails without much problem.
Does anyone else roll like this?
I think that's old data. In the olden days, you had to worry about stat death if something drained your strength, and additionally carrying capacity was a constant nuisance that necessitated a bunch of boring busywork. Stat drain is now a correctable debuff rather than instant death, and carrying capacity is no longer a thing at all. A typical DE conjurations build can happily trundle along with 4 strength and not care.
The only time you'd want to raise strength to 9 or more on a pure conjurations build would be if you wanted to upgrade to a mid-weight armor. Robes and regular leather are plenty good enough to win the game with, though, and I certainly wouldn't bother preparing for swamp or pearl dragon armour before I actually have access to a set. Why not just wait and see if you get an artefact with a superfluous strength bonus, and not have to spend those stat bonuses on strength at all? Also, why not spend the relatively less valuable late-game stat bonuses getting your late-game armor set up rather than the early-game bonuses before you actually have that armor and when every stat point is precious?