mrbobbyg wrote:It made a lot more sense imo, when there was a big exp bonus from Ash. That way you could flexibly reskill with ease, which was a nice contrast to having inflexible gear.
We have explained a number of times why a plain xp boost is not as desirable. The reskilling makes you think (along the lines of this thead) of when/how to use it -- the xp boost is passive, but is otherwise metagamey and opaque.
A typical reskilling usage is to adapt to the books you find. One instance: if you start a VM (a great background to get you through the early game), you can decide to put all of your Poison Magic skill somewhere else, the target depending on what you've got by then. Another one is switching weapons; the stunt explained here about exploiting Trog sounds pretty advanced already.
The goal is not, and never has been, to have player reskill all the time. It is a strategical ability, increasing your flexibility. In a given game, you may never (have to) use it. But it's always there.