Friday, 2nd January 2015, 19:41 by ThreeInvisibleDucks
jejorda2 wrote:What if I'm wielding yuiff's quarterstaff because it's the only staff I've found, but I hope to upgrade to an enhancer staff and a buckler?
Then you should just hold on to the scroll until you find a pool of lava and drop it in there in disgust.
jejorda2 wrote:I liked what I read crawl light did- just tell you what you would get if you picked each category, then let you pick from those choices. So you can decide "I'd rather have ten bread rations than another flaming scimitar or a +1 animal skin."
I like that idea as well. Something that gives the player a bit of a tactical option. Maybe an acquirement scroll could just give you two, or even three options, within the selected category? In terms of coding effort I'm not sure whether this would be easier or harder to implement than just rerolling based on a criteria outlined earlier in this thread.
Edit: On a second thought, the same effect could be achieved just by making acquirement scrolls less rare. I still like the idea of not getting crappy items (e.g. armour with negative enchantment) in the first place.
Spellcasting penalties, Armour skill, and strength15 runes: 2x HuSk, Op(Mo,Tm,Wn,Fi,Wr,EE,AM,Wz,Ne), VSTm, DsTm, Dg(Sk,Tm), MuGl, GhMo, Fe(En,EE,Ar,Wn,IE)
3 runes: FoFi, OgSk, KoHu, SpCj, 2x DgGl, MiBe, Fe(Fi,Tm,Mo,Su)