The 'Questions too small to need their own thread' thread


Ask fellow adventurers how to stay alive in the deep, dark, dangerous dungeon below, or share your own accumulated wisdom.

Shoals Surfer

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Post Monday, 27th June 2011, 21:12

Re: The 'Questions too small to need their own thread' threa

minmay wrote:No, sickness only prevents "natural" regeneration.



Then this makes it doubly stupid that I tried to drink a potion of cure wounds vice blinking away from that hydra. (It was on a flame spot and would have died/tried to flee in a round, thought I could make it).
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Shoals Surfer

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Post Monday, 27th June 2011, 21:21

Re: The 'Questions too small to need their own thread' threa

XuaXua wrote:So... in trunk, there is a hunger hit on wield, but is no increased hunger while wielding?


It's been that way for awhile.

Does attacking with a vampiric weapon only heal health, or does it also satiate hunger?
If not, would it be nifty if, while attacking with a vampiric weapon at full health, you lost hunger instead, or is that too much?

I ask this from the viewpoint of a DDNE who quaff id'd his only potion of cure mutation, then got hit 3x by a wand of polymorph and now has -2 Str and a fast metabolism and has searched 15 levels since with no cure mutation potion to be found and am on negligible permafood and just found an axe of vampirism.


Vampiric weapons increase your satiation level by a small amount when used, iirc.
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Ziggurat Zagger

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Post Tuesday, 28th June 2011, 03:52

Re: The 'Questions too small to need their own thread' threa

minmay wrote:No, sickness only prevents "natural" regeneration.


Since Deep Dwarves cannot regenerate mana when using a spirit shield (as it ties mana to health and neither regenerate, making spirit shield useless to deep dwarves; loved finding that furry hat for berserkers, thanks for nothing) does sickness prevent mana regeneration if wearing a spirit shield? If not, based on the experience with deep dwarves, shouldn't it?
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Snake Sneak

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Post Tuesday, 28th June 2011, 08:56

Re: The 'Questions too small to need their own thread' threa

what is the maximum useful level for throwing skill.
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Ziggurat Zagger

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Post Tuesday, 28th June 2011, 10:51

Re: The 'Questions too small to need their own thread' threa

RFHolloway wrote:what is the maximum useful level for throwing skill.


It depends on what you want to do with it. Blowguns use throwing skill, and the top-end paralysis and sleep needles check your throwing skill against the enemy hit die. At 27 throwing skill, you can successfully paralyze Cerebov, switch to a holy wrath dagger, and stab him to death before he recovers.

On the other hand, if you're not planning to make throwing your primary means of ranged combat, the maximum useful level is going to be 0.

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Tartarus Sorceror

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Post Tuesday, 28th June 2011, 11:05

Re: The 'Questions too small to need their own thread' threa

It depends on what you want to do with it. Blowguns use throwing skill, and the top-end paralysis and sleep needles check your throwing skill against the enemy hit die. At 27 throwing skill, you can successfully paralyze Cerebov, switch to a holy wrath dagger, and stab him to death before he recovers.

So the needles work on every creature?? Dang, I never thought about that! Thanks.
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Post Tuesday, 28th June 2011, 11:33

Re: The 'Questions too small to need their own thread' threa

pratamawirya wrote:
It depends on what you want to do with it. Blowguns use throwing skill, and the top-end paralysis and sleep needles check your throwing skill against the enemy hit die. At 27 throwing skill, you can successfully paralyze Cerebov, switch to a holy wrath dagger, and stab him to death before he recovers.

So the needles work on every creature?? Dang, I never thought about that! Thanks.

Join the I Read Learn DB For Fun club. =)
Sometimes, when I look for a certain item description there, I also read a few adjacent entries. The "needlestab" entry is not too far from "needles of sickness" and is much more informative.

But, actually, do needles affect the undead?
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Vaults Vanquisher

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Post Tuesday, 28th June 2011, 17:29

Re: The 'Questions too small to need their own thread' threa

Can harpies steal food that's on the ground? What if another creature (like, oh, you) is standing on it?

The last few times I've run into harpies, I've dropped my food and fought them without moving from that tile, and they can't seem to get to it. But it'd be nice to have that verified!

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Post Tuesday, 28th June 2011, 18:38

Re: The 'Questions too small to need their own thread' threa

Has the high score list on CAO been changed to only show your own games, or am I the only one playing trunk on CAO?
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Ziggurat Zagger

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Post Tuesday, 28th June 2011, 19:59

Re: The 'Questions too small to need their own thread' threa

minmay wrote:
XuaXua wrote:
minmay wrote:No, sickness only prevents "natural" regeneration.


Since Deep Dwarves cannot regenerate mana when using a spirit shield (as it ties mana to health and neither regenerate, making spirit shield useless to deep dwarves; loved finding that furry hat for berserkers, thanks for nothing) does sickness prevent mana regeneration if wearing a spirit shield? If not, based on the experience with deep dwarves, shouldn't it?

Sickness doesn't prevent mana regeneration when wearing guardian spirit.

Also, guardian spirit is not useless for deep dwarves. Just get a staff of channeling.


Just got my staff of Wucad Mu, but I have yet to find Spirit shield in this game (as opposed to that Hat of the Bear or whatever last game, seriously, WTF). Rocking a robe of levitation and an amulet of controlled flight, and with 145HP so... eh.
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Post Wednesday, 29th June 2011, 05:53

Re: The 'Questions too small to need their own thread' threa

What god do the deep elf priests worship?

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Post Wednesday, 29th June 2011, 05:58

Re: The 'Questions too small to need their own thread' threa

The god of being complete pricks.

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Temple Termagant

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Post Wednesday, 29th June 2011, 07:02

Re: The 'Questions too small to need their own thread' threa

I'm new to Dungeon Crawl: Stone Soup. I read alot about trunk, some short of words that I can't remember now. Are there other versions of DC:SS? Are there mods? Some tweaked version?
And what is the best way to get in to modding? If it is possible?

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Blades Runner

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Post Wednesday, 29th June 2011, 07:16

Re: The 'Questions too small to need their own thread' threa

Laddeus wrote:I'm new to Dungeon Crawl: Stone Soup. I read alot about trunk, some short of words that I can't remember now. Are there other versions of DC:SS? Are there mods? Some tweaked version?
And what is the best way to get in to modding? If it is possible?

There is a stable version, and a development version. The later is called trunk, it gets updated very regularly, but can contain new bugs or untested features (like the new race, octopodes) which may have to be balanced.

There are no mods, and i guess the code base does not allow easy modification short of rewriting the code.
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Post Wednesday, 29th June 2011, 07:29

Re: The 'Questions too small to need their own thread' threa

slowcar wrote:
Laddeus wrote:I'm new to Dungeon Crawl: Stone Soup. I read alot about trunk, some short of words that I can't remember now. Are there other versions of DC:SS? Are there mods? Some tweaked version?
And what is the best way to get in to modding? If it is possible?

There is a stable version, and a development version. The later is called trunk, it gets updated very regularly, but can contain new bugs or untested features (like the new race, octopodes) which may have to be balanced.

There are no mods, and i guess the code base does not allow easy modification short of rewriting the code.


Ah I see, I guess its best to stick to the stable for a new player then.
Besides modding are there any "must-have" tweaks that's good? I read something about Macros how useful are they?
I heard that you could change the message text colours like have Hit flavour text in one colour and Miss flavor text in another, I looked throught the option_guide.txt but I didn't really understand how to fix it still.
I've only gotten to L:1 and I'm close to 100 deaths any tips are welcome.

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Post Wednesday, 29th June 2011, 07:33

Re: The 'Questions too small to need their own thread' threa

Laddeus wrote:I've only gotten to L:1 and I'm close to 100 deaths any tips are welcome.


Keep playing.
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Dungeon Master

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Post Wednesday, 29th June 2011, 08:11

Re: The 'Questions too small to need their own thread' threa

Laddeus wrote:I heard that you could change the message text colours like have Hit flavour text in one colour and Miss flavor text in another, I looked throught the option_guide.txt but I didn't really understand how to fix it still.

The option is message_colour. You can see examples of how to use it in settings/messages.txt. Regarding mods, since it's open source you can make any change you want to the code and compile it yourself. You can also use lua scripts. Some players have written bots in lua.
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Shoals Surfer

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Post Wednesday, 29th June 2011, 11:40

Re: The 'Questions too small to need their own thread' threa

Laddeus wrote:I'm new to Dungeon Crawl: Stone Soup. I read alot about trunk, some short of words that I can't remember now. Are there other versions of DC:SS? Are there mods? Some tweaked version?
And what is the best way to get in to modding? If it is possible?

I made a graphical mod. Since that's just editing the tiles; and I wanted to play a Drakahn from my D&D setting. Same post has my excel sheet of things I've learnt from Crawl 0.8. See my blog.
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Snake Sneak

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Post Thursday, 30th June 2011, 08:46

Re: The 'Questions too small to need their own thread' threa

1) does int affect the amount of MP? - need a few MP for abilities by not interested in spell casting.

2) if you start off as a non spell caster roughly how many scrolls does it take to learn spellcasting 1.
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Blades Runner

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Post Thursday, 30th June 2011, 08:58

Re: The 'Questions too small to need their own thread' threa

(1) spellcasting and invocations affect MP. you get the higher of spellcasting/4 or invocations/6. there are also rings and staves of power.

(2) from the bots: "it will take (12 to 25) * (10 / int) * (2^(-apt/4)) scrolls, more if you don't have a full enough xp pool"
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Mines Malingerer

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Post Thursday, 30th June 2011, 09:01

Re: The 'Questions too small to need their own thread' threa

Is it possible to create a warning message when various effects will so auto-explore stops (such as stopping auto-explore when the message for Necromutation is about to end)?
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Blades Runner

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Post Thursday, 30th June 2011, 09:13

Re: The 'Questions too small to need their own thread' threa

yes, by editing the config file. for instance:

  Code:
runrest_stop_message = Your transformation is almost over
runrest_ignore_message = grinding sound
force_more_message = You are starting to lose your buoyancy


check the readme files for more goodness, or if you're lazy just check out some server RC files and copy whatever strikes your fancy.
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Post Thursday, 30th June 2011, 11:16

Re: The 'Questions too small to need their own thread' threa

absolutego wrote:(2) from the bots: "it will take (12 to 25) * (10 / int) * (2^(-apt/4)) scrolls, more if you don't have a full enough xp pool"

Divide that by 2 if you're playing trunk.

absolutego wrote:
  Code:
force_more_message = You are starting to lose your buoyancy

This one isn't necessary anymore. You'll get the more prompt automatically and only when it's actually dangerous.
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Blades Runner

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Post Thursday, 30th June 2011, 11:35

Re: The 'Questions too small to need their own thread' threa

i know, it was just an example to illustrate command use. thanks for coding that.
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Snake Sneak

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Post Thursday, 30th June 2011, 12:06

Re: The 'Questions too small to need their own thread' threa

galehar wrote:
absolutego wrote:(2) from the bots: "it will take (12 to 25) * (10 / int) * (2^(-apt/4)) scrolls, more if you don't have a full enough xp pool"

Divide that by 2 if you're playing trunk.


OK will wait until v9 go live (or until I accumulate 40 scrolls) before worrying about it for my troll monks!
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Post Thursday, 30th June 2011, 16:12

Re: The 'Questions too small to need their own thread' threa

For felids, does butchering & eating your own corpse count as cannibalism?
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Ziggurat Zagger

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Post Thursday, 30th June 2011, 17:09

Re: The 'Questions too small to need their own thread' threa

Jeremiah wrote:For felids, does butchering & eating your own corpse count as cannibalism?


Nah, it counts as Chinese Take-Out.
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Post Thursday, 30th June 2011, 17:18

Re: The 'Questions too small to need their own thread' threa

Jeremiah wrote:For felids, does butchering & eating your own corpse count as cannibalism?

Yes. I just tried it in Wizard mode, and Zin was upset at both the butchering and the eating of Catinal the Felid Priest.

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Post Friday, 1st July 2011, 04:33

Re: The 'Questions too small to need their own thread' threa

When I was stuck in the Abyss for a really long time, I started generating the message "You feel a strange sense of stasis." What does that mean?

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Post Friday, 1st July 2011, 06:37

Re: The 'Questions too small to need their own thread' threa

It means you're wearing an amulet of stasis which is blocking teleports or blinks or berserk or something like that.

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Halls Hopper

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Post Friday, 1st July 2011, 08:43

Re: The 'Questions too small to need their own thread' threa

Does wielding misc Items count as Unarmed Combat?
Example: Wielding arrows as a Transmuter .. if I attack monster while wielding arrows, is it the same as not wielding arrows? Or do I get a penalty?
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Post Friday, 1st July 2011, 09:48

Re: The 'Questions too small to need their own thread' threa

Try fighting your younger brother having a shief of paper as a weapon and without attacking him by dropping this shief on his head.
Not the best choice, right? =)
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Post Friday, 1st July 2011, 10:18

Re: The 'Questions too small to need their own thread' threa

Condensation Shield: junk, or handy?

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Blades Runner

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Post Friday, 1st July 2011, 12:24

Re: The 'Questions too small to need their own thread' threa

My toll just found an amulet of the gourmand. Having gourmand already, it was surprised the that the worn amulet wasn't gray. It was green, suggesting it has some benefit. Then the troll ate a contaminated chuck. He got sick. Bug?
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Blades Runner

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Post Friday, 1st July 2011, 12:38

Re: The 'Questions too small to need their own thread' threa

the amulet of the gourmand gives sickness protection (from chunks), but you have to wear it a while until it works fully.
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Post Friday, 1st July 2011, 13:37

Re: The 'Questions too small to need their own thread' threa

joellercoaster wrote:Condensation Shield: junk, or handy?

(Transmuter with a second degree in Ice Magic).

In 0.8, it creates a worthless shield unless you already have shield skills, and that shield vanishes if any fire based attack gets near your. This includes you casting evaporate, I think.

In trunk, the shield effectiveness is based on magic skills or spellpower or something other than shield skill, so it's better. The duration is longer, and the duration is only reduced by fire instead of eliminated. I haven't found the spell and used it, though, so I can't say if it is useful.
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Post Friday, 1st July 2011, 15:29

Re: The 'Questions too small to need their own thread' threa

jejorda2 wrote:In trunk, the shield effectiveness is based on magic skills or spellpower or something other than shield skill, so it's better. The duration is longer, and the duration is only reduced by fire instead of eliminated. I haven't found the spell and used it, though, so I can't say if it is useful.

Yes to duration boost and better resilience to fire. However, the shield stat hasn't been changed still depends on both ice and shields. The idea is that the ice skill gives the base stat for the shield, and you can boost it further by training the shields skill. But it's not necessary, the spell is balanced to be effective at low level shields skill.
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Shoals Surfer

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Post Friday, 1st July 2011, 15:43

Re: The 'Questions too small to need their own thread' threa

galehar wrote:
jejorda2 wrote:In trunk, the shield effectiveness is based on magic skills or spellpower or something other than shield skill, so it's better. The duration is longer, and the duration is only reduced by fire instead of eliminated. I haven't found the spell and used it, though, so I can't say if it is useful.

Yes to duration boost and better resilience to fire. However, the shield stat hasn't been changed still depends on both ice and shields. The idea is that the ice skill gives the base stat for the shield, and you can boost it further by training the shields skill. But it's not necessary, the spell is balanced to be effective at low level shields skill.


Would this spell be effective in forms?

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Post Friday, 1st July 2011, 16:31

Re: The 'Questions too small to need their own thread' threa

Does branding a weapon (say with flame, or ice, make you more visible to monsters/reduce stealth checks?) or is that just my imagination?
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Post Friday, 1st July 2011, 16:46

Re: The 'Questions too small to need their own thread' threa

Yet Another Stupid Noob wrote:Would this spell be effective in forms?

It is.

QTQuazar wrote:Does branding a weapon (say with flame, or ice, make you more visible to monsters/reduce stealth checks?) or is that just my imagination?

No, but casting spells make some noise.
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Post Friday, 1st July 2011, 17:45

Re: The 'Questions too small to need their own thread' threa

galehar wrote:
jejorda2 wrote:In trunk, the shield effectiveness is based on magic skills or spellpower or something other than shield skill, so it's better. The duration is longer, and the duration is only reduced by fire instead of eliminated. I haven't found the spell and used it, though, so I can't say if it is useful.

Yes to duration boost and better resilience to fire. However, the shield stat hasn't been changed still depends on both ice and shields. The idea is that the ice skill gives the base stat for the shield, and you can boost it further by training the shields skill. But it's not necessary, the spell is balanced to be effective at low level shields skill.

Do you train Shields skill while blocking attacks with a condensation shield?
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Post Friday, 1st July 2011, 18:00

Re: The 'Questions too small to need their own thread' threa

Yes.
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Post Saturday, 2nd July 2011, 13:27

Re: The 'Questions too small to need their own thread' threa

Cool :)

I've been using it a bit, and even with zero Shields skill and 9 in Ice Magic, it's still somewhat useful. Hopefully it will train up a bit too.
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Post Saturday, 2nd July 2011, 19:02

Re: The 'Questions too small to need their own thread' threa

If you have might or berserk running, does the bonus damage also apply to your auxiliary attacks? (Horns, hooves, UC skill, whatever.)

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Post Sunday, 3rd July 2011, 15:04

Re: The 'Questions too small to need their own thread' threa

smock wrote:My toll just found an amulet of the gourmand. Having gourmand already, it was surprised the that the worn amulet wasn't gray. It was green, suggesting it has some benefit. Then the troll ate a contaminated chuck. He got sick. Bug?

absolutego wrote:the amulet of the gourmand gives sickness protection (from chunks), but you have to wear it a while until it works fully.


But wait. This troll has eaten thousands of chunks and got sick only once -- from the chick it ate right after wearing a amulet of the gourmand. Also, in 0.9 trolls have the gourmand resistance. (It's displayed in place of saprovore?) This suggests to me a bug whereby the gourmand resistance is temporarily removed from trolls after wearing an amulet of the gourmand. Usually when I see a bug it's user error. What am I missing?
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Post Sunday, 3rd July 2011, 18:00

Re: The 'Questions too small to need their own thread' threa

The gourmand mutation doesn't protect from contaminated chunks. Only saprovore and the amulet do. Trolls have intrinsic gourmand, but they also have saprovore 2. You have only one chance in 45 to get sick with saprovore 2, instead of 1 in 3. The fact that you didn't get sick before putting on the amulet is just a coincidence. Also, troll's diet haven't changed in 0.9. It's been like that for a while.
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Post Sunday, 3rd July 2011, 20:17

Re: The 'Questions too small to need their own thread' threa

Apart from the mutations that block armour slots on Demonspawns, the mutations they get will only be *good* (as in positive ones and not negative ones)?
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