Tartarus Sorceror
Posts: 1888
Joined: Saturday, 9th July 2011, 20:57
Ask fellow adventurers how to stay alive in the deep, dark, dangerous dungeon below, or share your own accumulated wisdom.
Tartarus Sorceror
Posts: 1888
Joined: Saturday, 9th July 2011, 20:57
Ziggurat Zagger
Posts: 3163
Joined: Friday, 6th January 2012, 18:45
Slime Squisher
Posts: 390
Joined: Friday, 24th December 2010, 07:29
Vestibule Violator
Posts: 1509
Joined: Wednesday, 21st September 2011, 01:10
Location: St. John's, NL, Canada
tormodpwns wrote:That means that it's only worth hitting the enemy once, and switching to a higher damage weapon for a few turns before hitting again?
Temple Termagant
Posts: 5
Joined: Saturday, 21st April 2012, 12:46
Location: Ukraine
Dungeon Master
Posts: 4031
Joined: Thursday, 16th December 2010, 20:37
Location: France
rchandra wrote:speaking of "turns", would standard usage be that a bardiche has a min delay of 7 turns or 0.7 turns?
Vestibule Violator
Posts: 1509
Joined: Wednesday, 21st September 2011, 01:10
Location: St. John's, NL, Canada
mazanaka wrote:Thanks for the answers,have another question:how much 's'eaches should be enough in most cases to reveal secret doors,as I can find very few,even when it's obvious that they are somewhere around.Also,if charaster is resting(shift+num5),he's also searching,yes?
Ziggurat Zagger
Posts: 3163
Joined: Friday, 6th January 2012, 18:45
rchandra wrote:speaking of "turns", would standard usage be that a bardiche has a min delay of 7 turns or 0.7 turns?
Dungeon Master
Posts: 1613
Joined: Thursday, 16th December 2010, 21:54
galehar wrote:rchandra wrote:speaking of "turns", would standard usage be that a bardiche has a min delay of 7 turns or 0.7 turns?
0.7 turns or 7 aut. aut means Absolute Unit of Time. A turn can either mean a player turn, ie an action (increases turn count by 1 but duration can vary depending on the action) or a game turn (10 aut which is the duration of most player actions at normal speed).
Tartarus Sorceror
Posts: 1729
Joined: Wednesday, 19th October 2011, 21:25
Location: New England.
Shatari wrote:I traded a goat for a Nintendo DS XL, and a ton of games.
Abyss Ambulator
Posts: 1249
Joined: Sunday, 18th September 2011, 02:11
Vestibule Violator
Posts: 1593
Joined: Thursday, 19th May 2011, 16:38
Location: Penza, Russia
Swamp Slogger
Posts: 132
Joined: Tuesday, 15th November 2011, 23:26
Abyss Ambulator
Posts: 1249
Joined: Sunday, 18th September 2011, 02:11
Slime Squisher
Posts: 390
Joined: Friday, 24th December 2010, 07:29
Swamp Slogger
Posts: 132
Joined: Tuesday, 15th November 2011, 23:26
Blade wrote:The obsidian axe is one of the most infamous items in the game. It will kill you, but that's okay because it looks awesome.
(and no, there's nothing you can do to make it more reasonable, but elliptic won once while using it constantly from d:4, so it is possible to use [also a bad idea but who cares])
Abyss Ambulator
Posts: 1196
Joined: Friday, 17th December 2010, 13:59
Location: Maryland, USA
Blade wrote:elliptic won once while using it constantly from d:4
Ziggurat Zagger
Posts: 3163
Joined: Friday, 6th January 2012, 18:45
tormodpwns wrote:What are the specifics for the bonuses received by player Vampires to vampiric weapons?
Abyss Ambulator
Posts: 1249
Joined: Sunday, 18th September 2011, 02:11
Stormfox wrote:Blade wrote:elliptic won once while using it constantly from d:4
"Because elliptic once did it and lived" is equivalent to saying "because Superman once did it and lived"...
Temple Termagant
Posts: 14
Joined: Tuesday, 27th March 2012, 19:43
Snake Sneak
Posts: 105
Joined: Monday, 11th July 2011, 13:53
Blade wrote:The obsidian axe is one of the most infamous items in the game. It will kill you, but that's okay because it looks awesome.
(and no, there's nothing you can do to make it more reasonable, but elliptic won once while using it constantly from d:4, so it is possible to use [also a bad idea but who cares])
Spider Stomper
Posts: 231
Joined: Saturday, 1st October 2011, 18:32
Slime Squisher
Posts: 399
Joined: Saturday, 16th April 2011, 12:00
Tartarus Sorceror
Posts: 1888
Joined: Saturday, 9th July 2011, 20:57
Pteriforever wrote:Can someone explain why having a rod of warding in your inventory allows training of shields?
Abyss Ambulator
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Joined: Sunday, 18th September 2011, 02:11
Halls Hopper
Posts: 74
Joined: Tuesday, 31st January 2012, 13:53
Tartarus Sorceror
Posts: 1729
Joined: Wednesday, 19th October 2011, 21:25
Location: New England.
Oddysee wrote:Is there anyway to see your highscores (playing offline) apart from just after you die?
Shatari wrote:I traded a goat for a Nintendo DS XL, and a ton of games.
Ziggurat Zagger
Posts: 3163
Joined: Friday, 6th January 2012, 18:45
Oddysee wrote:Is there anyway to see your highscores (playing offline) apart from just after you die?
Vestibule Violator
Posts: 1459
Joined: Sunday, 19th December 2010, 05:45
Location: New England
Oddysee wrote:Is there anyway to see your highscores (playing offline) apart from just after you die?
Ziggurat Zagger
Posts: 5832
Joined: Thursday, 10th February 2011, 18:30
Ziggurat Zagger
Posts: 3163
Joined: Friday, 6th January 2012, 18:45
XuaXua wrote:It is my understanding that you are penalized slightly in combat when you are invisible due to the fact that you can't see yourself.
I would think that See Invisible negates this penalty. Correct?
Tomb Titivator
Posts: 850
Joined: Wednesday, 25th April 2012, 03:07
Tartarus Sorceror
Posts: 1729
Joined: Wednesday, 19th October 2011, 21:25
Location: New England.
ajon wrote:What is trunk?
Shatari wrote:I traded a goat for a Nintendo DS XL, and a ton of games.
Ziggurat Zagger
Posts: 6393
Joined: Friday, 17th December 2010, 18:17
Slime Squisher
Posts: 418
Joined: Friday, 11th February 2011, 13:09
Ziggurat Zagger
Posts: 2996
Joined: Tuesday, 28th June 2011, 20:41
Location: Berlin
What is trunk?
Dungeon Master
Posts: 4031
Joined: Thursday, 16th December 2010, 20:37
Location: France
hxy wrote:Why do orcs and other monsters pick up decks and misc items? I've never seen them used..
Mines Malingerer
Posts: 43
Joined: Tuesday, 1st May 2012, 15:09
Location: Utah, USA
Tartarus Sorceror
Posts: 1739
Joined: Tuesday, 13th March 2012, 02:48
minmay wrote:http://crawl.develz.org/info/index.php?q=aevp
"Adjusted body armour evasion penalty. Affects spell success, melee accuracy."
a + Fighting 22.0 25% +2 h - Stabbing 0.0 -1
b - Polearms 8.1 +2 i - Traps & Doors 10.1 0
c - Unarmed Combat 2.1 +1
j - Spellcasting 6.0 -3
d * Bows 24.5 50% +1 k - Hexes 3.5 -4
e - Throwing 2.0 0 l - Charms 4.1 -4
m - Necromancy 5.2 -3
Armour 27 +2 n - Translocations 7.6 -3
f + Dodging 16.4 25% +1 o - Transmutations 5.0 -2
g - Stealth 0.0 -2 p - Air Magic 4.4 -3
Shields 1.2 +2
q - Invocations 7.0 -1
r - Evocations 4.1 -1
Swamp Slogger
Posts: 132
Joined: Tuesday, 15th November 2011, 23:26
Ziggurat Zagger
Posts: 5832
Joined: Thursday, 10th February 2011, 18:30
Reflects cold and flame the way ordinary walls reflect lightning. Immune to digging, disintegration, and Lugonu's corrupt ability, but even easier to destroy with Lees Rapid Deconstruction than rock walls. Does not appear naturally (except rarely in the deeper Vaults - it is a very bad day if this happens on level 8), so signifies a vault.
Ziggurat Zagger
Posts: 3163
Joined: Friday, 6th January 2012, 18:45
Xion350 wrote:If you're worshipping Zin and pick up the Orb and it ends up causing glow/contamination, does Zin get upset at you? Seems like Zin would be a very poor choice end game in that case.
Ziggurat Zagger
Posts: 2996
Joined: Tuesday, 28th June 2011, 20:41
Location: Berlin
Xion350 wrote:If you're worshipping Zin and pick up the Orb and it ends up causing glow/contamination, does Zin get upset at you? Seems like Zin would be a very poor choice end game in that case.
Ziggurat Zagger
Posts: 5382
Joined: Friday, 25th November 2011, 07:36
Ziggurat Zagger
Posts: 3163
Joined: Friday, 6th January 2012, 18:45
Dungeon Master
Posts: 4031
Joined: Thursday, 16th December 2010, 20:37
Location: France
XuaXua wrote:QUESTION Do green crystal walls reflect arrows now?
Tartarus Sorceror
Posts: 1776
Joined: Monday, 21st February 2011, 15:57
Location: South Carolina
Crypt Cleanser
Posts: 645
Joined: Wednesday, 14th September 2011, 09:36
Location: <---
jejorda2 wrote:After pressing "f" to fire an arrow, you can press "." instead of "f" or "enter," and the arrow will not keep going if it misses the enemy. This will keep it from reflecting, which means it doesn't get a second chance to hit the enemy or a fist chance to hit you.
Sewers Scotsman
Posts: 3192
Joined: Friday, 13th May 2011, 08:47
Location: Ultima Thule
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