The 'Questions too small to need their own thread' thread


Ask fellow adventurers how to stay alive in the deep, dark, dangerous dungeon below, or share your own accumulated wisdom.

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Abyss Ambulator

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Joined: Sunday, 18th September 2011, 02:11

Post Thursday, 5th January 2012, 19:33

Re: The 'Questions too small to need their own thread' threa

Hirasi wrote:Can kobolds and other small races wield a demon blade one-handed? What's the biggest sword they can wield two-handed?

yeah, demon blade can be one-handed for them. Not sure about two-handed, though.

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Hirasi

Ziggurat Zagger

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Post Thursday, 5th January 2012, 19:43

Re: The 'Questions too small to need their own thread' threa

Note that Sp wield it two-handed, though Ko and Ha can use a shield in addition. Biggest two-handed sword for them is a double sword (all three small races can use this).
Last edited by cerebovssquire on Thursday, 5th January 2012, 22:55, edited 1 time in total.

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Hirasi

Spider Stomper

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Post Thursday, 5th January 2012, 22:37

Re: The 'Questions too small to need their own thread' threa

I've start as Vampire Enchanter of Makhleb.

Now have pretty nice +3, +1 dagger of venom and found fine (maybe, I'm still new in Crawl) artifact sword in the shop.
//+7, +5 Scimitar of Flaming Death {flame, rPois, rF++, rC-, MR} 1850 gold
Also, there are cheaper cursed art quarterstaff: negative enchantments, -2 apptitude, but with Vampiric brand - is it reasonable choice?
//The cursed -3, +0 quarterstaffof the Penguin {vamp, rPois rC++ MR} 469 gold

Is it a good choice to run into long swords right now, looking for the time when character will have enough money for purchase?
If so, how to do this best - should I switch to long swords completely, or try to stab anything with dagger first, and then continue with long sword?


And one more: I have a +2 plumed helmet - does it restrict Vampire from biting, and what types of helmet do?

Char dump:
  Code:
 Dungeon Crawl Stone Soup version 0.9.1 character file.

Krook the Jinx (Vampire Enchanter)                                  Turns: 7495, Time: 01:01:01

HP  59/59        AC  9     Str  7      XL: 9   Next:  9%
MP  19/19        EV 16     Int 20      God: Makhleb [**....]
Gold 379         SH  0     Dex 17      Spells:  5 memorised,  0 levels left

Res.Fire  : . . .   See Invis. : +    s - +3,+1 dagger (venom)
Res.Cold  : . . .   Warding    : . .  l - +2 robe
Life Prot.: + . .   Conserve   : .    (no shield)
Res.Acid. : . . .   Res.Corr.  : .    w - +2 plumed helmet
Res.Poison: .       Clarity    : .    f - +0 cloak
Res.Elec. : .       Spirit.Shd : .    A - +0 pair of dwarf gauntlets
Sust.Abil.: . .     Stasis     : .    (no boots)
Res.Mut.  : .       Ctrl.Telep.: .    (no amulet)
Res.Rott. : +       Levitation : .    K - +3 ring of intelligence
Saprovore : . . .   Ctrl.Flight: .    i - cursed ring of see invisible

@: very slightly glowing, somewhat resistant to hostile enchantments, quite stealthy
A: fangs 3, see invisible, unbreathing
a: Bat Form, Bottle Blood, Minor Destruction, Renounce Religion


You are on level 8 of the Dungeon.
You worship Makhleb.
Makhleb is most pleased with you.
You are not thirsty.

You have visited 2 branches of the dungeon, and seen 9 of its levels.
You have visited 1 portal chamber: ossuary.

You have collected 359 gold pieces.

Inventory:

Hand weapons
 a - a +1,+1 dagger
 h - an uncursed runed orcish dagger
 k - an uncursed runed dagger
 r - an uncursed glowing dagger
 s - a +3,+1 dagger of venom (weapon)
 E - an uncursed runed orcish dagger
 F - an uncursed orcish dagger of venom
 M - a glowing orcish dagger
Missiles
 d - 14 +1 darts (quivered)
Armour
 b - a +1 robe
 f - a +0 cloak (worn)
 l - a +2 robe (worn)
 w - a +2 plumed helmet (worn)
 A - a +0 pair of dwarven gauntlets (worn)
 G - a dragon armour
Magical devices
 g - a runed bone wand
 u - a wand of disintegration
Scrolls
 j - 4 scrolls of detect curse
 o - 2 scrolls of recharging
 p - 4 scrolls of identify
 v - 3 scrolls of enchant armour
 x - 2 scrolls of fear
 y - 2 scrolls of remove curse
 H - a scroll of amnesia
 I - a scroll of enchant weapon II
 J - a scroll of noise
Jewellery
 i - a cursed ring of see invisible (left hand)
 n - a cursed amulet of guardian spirit
 t - an uncursed amulet of faith
 K - a +3 ring of intelligence (right hand)
 L - a glowing granite ring
Potions
 e - a potion of restore abilities
 m - 10 potions of healing
 q - a glowing orange potion
 z - 2 potions of paralysis
 B - a potion of might
 C - 2 potions of agility
 N - a potion of blood
Books
 c - a book of Maledictions   
   
   Spells                             Type                      Level
   *Corona                            Hexes                        1
   *Sure Blade                        Hexes/Charms                 2
   Ensorcelled Hibernation            Hexes/Ice                    2
   *Confuse                           Hexes                        3
   *Enslavement                       Hexes                        4
   *Invisibility                      Hexes                        6


   Skills:
 + Level 2 Fighting
 + Level 4 Short Blades
 + Level 6 Dodging
 + Level 5 Stealth
 + Level 3 Stabbing
 - Level 1 Traps & Doors
 + Level 1 Unarmed Combat
 + Level 4 Spellcasting
 + Level 9 Hexes
 + Level 4 Charms
 + Level 1 Evocations


You cannot memorise any spells.
You know the following spells:

 Your Spells              Type           Power        Success   Level  Hunger
a - Corona                Hex            ######..     Excellent   1    None
b - Sure Blade            Hex/Chrm       #####.....   Excellent   2    Strawberry
c - Confuse               Hex            ######...    Excellent   3    Choko
d - Invisibility          Hex            ######...    Fair        6    Ration
e - Enslavement           Hex            ######...    Excellent   4    Honeycomb


Dungeon Overview and Level Annotations

Branches:
Dungeon (8/27)             Temple (1/1) D:6         
   Orc: D:6-11        Lair: D:8-13     

Altars:
Ashenzari
Cheibriados
Elyvilon
Fedhas
Kikubaaqudgha
Makhleb
Okawaru
The Shining One
Vehumet
Xom
Zin

Shops:
D:5: =  D:8: ((*%

Annotations
D:8 long sword fire art


                    Innate Abilities, Weirdness & Mutations

You can bottle blood from corpses.
You have razor-sharp teeth.
You have supernaturally acute eyesight.
You do not need to breathe.




Right-click to toggle between mutations and properties depending on your
hunger status.


Message History

Things that are here:
an orcish scimitar; an orcish robe
The bond with your blade fades away.
There is an entrance to Tigaar's Antique Weapon Shop here.
This spell is not that challenging to absorb.
Memorise Enslavement, consuming 4 spell levels and leaving 0?
You start memorising the spell. You continue memorising.
You continue memorising.
You finish memorising.
Magic restored.
You see here an orcish chain mail.
HP restored.
There is a fountain of clear blue water here.
There is a fountain of clear blue water here.
There is an entrance to Threaheb's Assorted Antiques here.
You see here a ring mail.
There is an entrance to Ytojud's Weapon Boutique here.
Things that are here:
19 stones; a runed sling
There isn't anything to butcher here.

 #........######
 #........##..>###
##........##.....#
##..<.....##...#.######
##........##..8..?..8.#
###.########...#.######
# #.#      #...#.#
# #.#      #...#.#
# #.#      #...#.#
# #.#      #...#.#
###.#     ##[..#.#
....#     #?.?##.#
....#     #.@.##.#
....#     #?(?##.#
....#     ###.##.#
.(..#      ##.##.####
###.#   ####........#
  #.#   #...........#
  #.#   #.##......?.#
  #.#   #.##........#
  #.#   #.##........#
  #.#   #.##(.......#
  #[#####.###.#######
  #.##......#.#


There are no monsters in sight!

Vanquished Creatures
  An orc warrior (D:7)
  A yellow wasp (D:5)
  4 ogres
  A centaur (D:7)
  A phantom (D:5)
  Blork the orc (D:8)
  4 giant frogs
  A wight (D:7)
  A killer bee zombie (D:7)
  3 imps
  A goliath beetle (D:7)
  A hound zombie (D:5)
  3 hounds
  A scorpion (D:7)
  2 iguanas (D:5)
  3 worker ants
  4 orc wizards
  A mummy (Port)
  4 gnolls (D:6)
  A giant mite (D:3)
  9 snakes
  2 iguana skeletons
  3 worms
  A giant eyeball (D:6)
  6 giant geckos
  6 gnoll skeletons (Port)
  13 orcs
  12 goblins
  18 hobgoblins
  6 jackals
  2 quokkas (D:6)
  A small snake (D:6)
  15 bats
  4 giant cockroaches
  4 giant newts
  A giant spore (D:7)
  A hobgoblin zombie (D:6)
  9 kobolds
  6 kobold skeletons (Port)
  13 orc skeletons (Port)
  15 rats
  2 ballistomycetes (D:7)
188 creatures vanquished.

Vanquished Creatures (collateral kills)
  A giant newt (D:4)
1 creature vanquished.

Vanquished Creatures (others)
  A kobold (D:2)
  A rat (D:5)
  A toadstool (D:2)
3 creatures vanquished.

Grand Total: 192 creatures vanquished

Notes
Turn   | Place    | Note
--------------------------------------------------------------
     0 | D:1      | Krook, the Vampire Enchanter, began the quest for the Orb.
     0 | D:1      | Reached XP level 1. HP: 13/13 MP: 4/4
   307 | D:1      | Reached XP level 2. HP: 14/19 MP: 3/5
   314 | D:1      | Learned a level 2 spell: Sure Blade
  1167 | D:2      | Reached XP level 3. HP: 20/24 MP: 0/6
  1922 | D:3      | Reached skill level 1 in Fighting
  2040 | D:3      | Reached skill level 6 in Hexes
  2040 | D:3      | Reached skill level 1 in Charms
  2040 | D:3      | Reached XP level 4. HP: 28/30 MP: 1/8
  2399 | D:4      | Reached XP level 5. HP: 35/35 MP: 10/10
  2511 | D:4      | Found a sand-covered staircase.
  2518 | ossuary  | Entered a tomb
  2524 | ossuary  | Learned a level 3 spell: Confuse
  3894 | D:4      | Reached XP level 6. HP: 41/41 MP: 7/12
  4055 | D:5      | Entered Level 5 of the Dungeon
  4062 | D:5      | Found Uguuxenu's Jewellery Boutique.
  4108 | D:5      | Found a shattered altar of Ashenzari.
  4360 | D:5      | Reached skill level 7 in Hexes
  4373 | D:5      | Reached XP level 7. HP: 39/47 MP: 10/13
  4487 | D:5      | Found a snail-covered altar of Cheibriados.
  4749 | D:6      | Found a staircase to the Ecumenical Temple.
  4800 | Temple   | Entered the Ecumenical Temple
  4963 | Temple   | Became a worshipper of Makhleb the Destroyer
  5069 | D:6      | Reached skill level 1 in Traps & Doors
  5126 | D:6      | Reached skill level 1 in Evocations
  5440 | D:6      | Reached skill level 5 in Dodging
  5490 | D:6      | Acquired Makhleb's first power
  5518 | D:6      | Reached XP level 8. HP: 54/54 MP: 15/17
  5741 | D:7      | Reached skill level 8 in Hexes
  6135 | D:7      | Reached skill level 9 in Hexes
  6274 | D:7      | Found an ancient bone altar of Kikubaaqudgha.
  6367 | D:7      | Acquired Makhleb's second power
  6831 | D:7      | Learned a level 6 spell: Invisibility
  6938 | D:7      | Reached XP level 9. HP: 28/59 MP: 16/19
  7246 | D:8      | Reached skill level 5 in Stealth
  7288 | D:8      | Found Pomoufeo's Food Boutique.
  7291 | D:8      | Found Ytojud's Weapon Boutique.
  7318 | D:8      | Found Threaheb's Assorted Antiques.
  7370 | D:8      | Found Tigaar's Antique Weapon Shop.
  7372 | D:8      | Noticed Blork the orc
  7417 | D:8      | Defeated Blork the orc
  7433 | D:8      | Learned a level 4 spell: Enslavement

Ziggurat Zagger

Posts: 2996

Joined: Tuesday, 28th June 2011, 20:41

Location: Berlin

Post Thursday, 5th January 2012, 22:51

Re: The 'Questions too small to need their own thread' threa

The quarterstaff is rubbish. Flaming Death is pretty good and it's a good idea to branch into Long Blades once you have a solid base for stabbing. There are better weapons though, including double swords, demon blades and scimitars with better brands, so it might not be worth the money once you have it.
Right now your skills are pretty messed up. Follow this list:
1) Turn everything off till Stabbing hits 8.
2) Turn everything off till Invisibility hits great.
3) Turn everything off till Stealth 10, then Dodging 10.
5) Get more stealth (15-20ish sounds good) and then you probably want some training in Long Blades so you have a solid melee option. After that, if you have a book with Haste, train Charms to 12, or a book with Controlled Blink in which case train Translocations to 14, or get more Stealth or Dodging if you have neither.

A plumed helmet doesn't restrict your bite attacks - visored helmets are the only type that do.

Also, that ring of see invisibile is useless (Vp can sInv naturally) and you have an un-IDed ring in your inventory.

Never carry around strategic items (such as enchant weapon, acquirement, enchant armour, recharge, amnesia scrolls and cure mutation potions) since these have no immediate use in combat, but might be destroyed. Only tactical ones (scrolls of blinking, fear, teleportation, fog, potions of might/agility/speed and curing/heal wounds) are worth keeping in your inventory. If you don't want to use them right now, drop them on the floor or stash them in a safe place: these include Lair (no monsters which use items spawn), the Temple (no monsters spawn at all) or the Vestibule of Hell (where noone spawns, so it's empty after you kill everyone).

As a general and pretty important rule to Crawl: if it doesn't help you now don't train it. Second one that is at least of the same importance: there's always one skill you want more than others so it is always optimal to train only one skill. If this is too much micromanagement for you that is understandable but then at least restrict it to 3-4 skills and use focus. You should be aware, though, that this is suboptimal.

Hope this helps, good luck with your character. :)

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lifecoder

Slime Squisher

Posts: 390

Joined: Friday, 24th December 2010, 07:29

Post Friday, 6th January 2012, 02:15

Re: The 'Questions too small to need their own thread' threa

Is a shield + demon weapon combo generally always superior to a two-handed weapon?
TrCK:
Xom grants you an implement of some kind.
_Something appears at your feet!
4790 gold pieces {god gift}.

DsAr:
You blink. You feel slightly more hungry. Prince Ribbit hits you. You die...
"Hey, that's my toy!"
Xom revives you!

Ziggurat Zagger

Posts: 3037

Joined: Sunday, 2nd January 2011, 02:06

Post Friday, 6th January 2012, 02:34

Re: The 'Questions too small to need their own thread' threa

tormodpwns wrote:Is a shield + demon weapon combo generally always superior to a two-handed weapon?


No, but it does depend quite a bit on your current branch and the character type.

Two-handed weapons do more melee damage. Top-end two-handed weapons do a LOT more melee damage. Doing lots of damage is good, because dead monsters don't hit back. In many situations, the ability to kill a target one tick sooner will mitigate more damage than the SH provided by a shield. For instance, if that ice fiend was about to cast Torment, and you kill it with your holy wrath executioner's axe, all damage from that Torment is negated because it never happens at all.

Shields don't block Torment, Hellfire, penetrating bolts, and some other attacks, and they perform relatively poorly when you allow yourself to be swarmed by minions. They do block melee attacks and projectile attacks, and for most species it is much easier to get a high SH than it is to get a high EV. It is also easier to pair a high AC with a high SH than it is to pair a high AC with a high EV.

As a general rule of thumb, primary casters should pick up and use a shield, no questions asked. Once you've got the required shield skill, there's no penalty to your main combat ability. You can cast spells unimpeded, and in fact elemental staves allow a shield so your spells are actually probably getting boosted.

If you're a hybrid caster, the question is a little bit fuzzier. Two-handed weapons do a lot more damage, but you also have to raise your weapon skill a whole lot more to take advantage of that extra potential. You can get a demon whip to minimum delay with ~14 maces, which by late vaults is a pretty cheap price for the ability to beat moderate-threat monsters to death for no mp cost. Getting an executioner's axe to minimum delay will cost you ~26 axe skill, though, which is a huge xp sink on any character. What hybrid spell skills are you giving up for that 27 axes?

If you're focused on crossbows or bows, shields are absolutely crippling. You can't afford to be putting on and taking off a shield in combat, so you might as well choose the a melee weapon that's complementary, in other words a two-handed weapon.

If you're a heavy armor melee type, you might start with a shield for a while for the extra defense, but once you start getting skilled in your chosen weapon it may be better to switch to a top-end two-handed weapon. More and more attacks start being unblockable as you progress later in the game, although of course melee attacks never go entirely out of style. In the end, sometimes it's better to kill quick and recover in safety than it is to try a battle of attrition, and as a heavy armor melee type it isn't like you have anything better to do with your xp than max out your weapon skill anyway.

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tormodpwns

Spider Stomper

Posts: 214

Joined: Thursday, 5th January 2012, 22:20

Post Friday, 6th January 2012, 08:32

Re: The 'Questions too small to need their own thread' threa

cerebovssquire wrote:Right now your skills are pretty messed up. Follow this list:
1) Turn everything off till Stabbing hits 8.
2) Turn everything off till Invisibility hits great.
3) Turn everything off till Stealth 10, then Dodging 10.
5) Get more stealth (15-20ish sounds good) and then you probably want some training in Long Blades so you have a solid melee option. After that, if you have a book with Haste, train Charms to 12, or a book with Controlled Blink in which case train Translocations to 14, or get more Stealth or Dodging if you have neither.

As a general and pretty important rule to Crawl: if it doesn't help you now don't train it. Second one that is at least of the same importance: there's always one skill you want more than others so it is always optimal to train only one skill. If this is too much micromanagement for you that is understandable but then at least restrict it to 3-4 skills and use focus. You should be aware, though, that this is suboptimal.

Thanks a lot, I haven't know this part. Looks something spoilerish, where such nice tips could be found? Even ProTips here and in wiki have nothing on this.

And another one noobie question - I've try a couple of Ghoul Monk of Nemelex - looks quite funny on the paper assuming it could use decks of destruction with his own resistances. Also all permafood found could be spend for aquering decks of wonder. Am I right, or such combination will have some serious troubles?
I want to use medium armour with unarmed combat - so the questions are
- should I raise Dex, or only Str for minimize armor EV penalty?
- what armour suites best for this, and what the order to get it?
(here and there was some clues about shields, that say you should get the skill first, than remove shield and train skill in background until some value so it will not kill you with penalties, are armour works so?).
- is Unarmed combat (with Ghoul's "claws 1") sufficient for the whole game, or it needs to be switch for one of the weapon skills later on (branded short swords or fast long ones for fast additional attacks with UC)?
- Looking on the quote, should I train skills like:
1) Unarmed combat to *?
2) Dodging to *?
3) Evocation to *?
4) Armour to *?
5) UC and/or Evocation again

- Should this character refuse backstabbing and stealth skills at all?

Ziggurat Zagger

Posts: 6393

Joined: Friday, 17th December 2010, 18:17

Post Friday, 6th January 2012, 08:56

Re: The 'Questions too small to need their own thread' threa

lifecoder wrote:Thanks a lot, I haven't know this part. Looks something spoilerish, where such nice tips could be found? Even ProTips here and in wiki have nothing on this.

The new skill system is still very new and Crawl thought regarding optimal skill strategies has either not yet been documented, or not yet crystallized.

Ziggurat Zagger

Posts: 2996

Joined: Tuesday, 28th June 2011, 20:41

Location: Berlin

Post Friday, 6th January 2012, 09:17

Re: The 'Questions too small to need their own thread' threa

You can get a demon whip to minimum delay with ~14 maces


(12 actually)

And another one noobie question - I've try a couple of Ghoul Monk of Nemelex - looks quite funny on the paper assuming it could use decks of destruction with his own resistances. Also all permafood found could be spend for aquering decks of wonder. Am I right, or such combination will have some serious troubles?
I want to use medium armour with unarmed combat - so the questions are
- should I raise Dex, or only Str for minimize armor EV penalty?
- what armour suites best for this, and what the order to get it?
(here and there was some clues about shields, that say you should get the skill first, than remove shield and train skill in background until some value so it will not kill you with penalties, are armour works so?).
- is Unarmed combat (with Ghoul's "claws 1") sufficient for the whole game, or it needs to be switch for one of the weapon skills later on (branded short swords or fast long ones for fast additional attacks with UC)?
- Looking on the quote, should I train skills like:
1) Unarmed combat to *?
2) Dodging to *?
3) Evocation to *?
4) Armour to *?
5) UC and/or Evocation again

- Should this character refuse backstabbing and stealth skills at all?


You should raise int you you can later cast spells in fire dragon or pearl dragon armour, or str for plate/crystal plate/GDA. I think the latter is easier for a new player because your defences are good before you get to fire dragon depth. So I would recommend that.
Fire dragon and pearl dragon armour, preferably the former, for casting. Plate armour/crystal plate armour/gold dragon armour for non-casters.
That doesn't work in Trunk and if it does in 0.9, just wear a buckler and train the skill to 5. A buckler doesn't have much penalties. Then you can proceed to higher values (I would probably start wearing a normal shield around 10-12 skill).

UC is one of the best ways to deal damage there is, even without forms, and definitely the best one-handed option. The thing with Gh is that though they start off well damage-wise (claws 1 and good apt) they lose out in the long run against many UC characters because they cannot use transmutations to boost their unarmed damage. But Gh unarmed is still very strong. You can stick with it for the whole game, no problem.
Train skills like this, in my opinion (probably, if some great find on the floor shows up it might vary):
1) UC to 10
2) Armour to 7
3) Evocations to 7
4) UC to 15
5) Evocations to 10
6) Armour till you feel comfortable with the penalties you have (ie, when you're not being spammed up by "Your plate armour causes you to miss the attack)
7) Fighting to 10

Now you either want more UC or more Evocations. Eventually you want Evocations 15, or 27 if you are doing extended so you can use the Staff of Dispater well - but 15 is great for Nemelex and rods. You want Unarmed Combat 27, Fighting 27, Traps&Doors 10, Armour 27, Evocations 15 by the end of the game, or values that are similar to that. If you find a gold dragon armour or crystal plate armour somewhere you can swap it for this.

The "spoilers" I am relying on is just knowledge what each skill does and what skill you need in which part of the game. I play most of my characters like this without looking at guides. The En advice I gave you was influenced by elliptic's guide though.
GhMo of Nemelex doesn't sound bad. Blind drawing from decks of wonder is very, very bad since it will shuffle your stats (very annoying with heavy armour). So if you had 18/4/12 STR/INT/DEX you might have 4/12/18 afterwards.

Yes, no Stealth or Stabbing on this, especially if you are going the heavy armour route (and I think a new player will have an easier time this way).

The new skill system is still very new and Crawl thought regarding optimal skill strategies has either not yet been documented, or not yet crystallized.


"train what your character is good at, what he needs now, and only what he needs now" - done. Not much has changed really. In the old system you could also just have 1 skill on and victory dance all your exp into that, and it was optimal play.

For this message the author cerebovssquire has received thanks:
lifecoder

Spider Stomper

Posts: 214

Joined: Thursday, 5th January 2012, 22:20

Post Friday, 6th January 2012, 14:16

Re: The 'Questions too small to need their own thread' threa

cerebovssquire, thank you, this helps sooo much! After plenty of dead bodies GhMo is live (or unlive) well and work smooth. This way of skill leveling really great.
Another couple of questions (=
- I've found pretty nice +0 rod of summoning, which currently (D:13, Lair:3; XL:13) could wipe everything without any help from character. How summons influences on experience - could I use it as normal support, or better to fire it only as panic button?
(Also, Lantern of Shadows is in the backpack too, but it looks like no more then panic button, and, maybe, a way for breaking distance to ranged enemies/casters).
- What numbers/enchantements '+2' on armour means? Are they change only AC, or smth else too?

ADDED:
- Zot, Zot, Zot, Abyss...
Could character with XL:13 fight his way through it, or the best idea is to run as fast as it can? Does Lantern of Shadows create effective live wall or it will just attract enemies?
PS: ok, got it. RNG, I love you. Still alive and looking to upgrade 'traps and doors' right NOW. Also, Legendary decks of escape rocks, but too short of cards number :roll:

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Post Friday, 6th January 2012, 16:03

Re: The 'Questions too small to need their own thread' threa

XL13 could not fight through Zot or Abyss. In Abyss you want to run, run, run generally. There's no point in fighting most monsters. For Zot, a lvl 13 could possibly, possibly ninja the rune if they were very lucky, but unless your name is elliptic, I'd say it's pretty much impossible.

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Post Friday, 6th January 2012, 16:15

Re: The 'Questions too small to need their own thread' threa

Sure, use it as normal support, you get 1/2 experience from kills with it. It shouldn't be a problem. Use Summon Swarm, that spell is great while Canine Familiar is mediocre. Also, read some scrolls of recharging to increase its mana reservoir and recharge rates.
Lantern of Shadows both creates walls and makes your line of sight smaller - quite useful in the Abyss, though rather overrated by some. Useful but not "easymode Abyss".

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Post Friday, 6th January 2012, 20:35

Re: The 'Questions too small to need their own thread' threa

Lantern of Shadows also sets your stealth to zero, so you have to factor that in when using it. But certainly it can be very useful indeed, for example when there are lots of smiters in LOS and you want there to not be lots of smiters in LOS.

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Post Friday, 6th January 2012, 21:27

Re: The 'Questions too small to need their own thread' threa

Returning to VaEn of Makhleb:
- if I train one skill in a time, should I use such abilities as often as possible, or it makes no sense until only one skill is enabled?
- should stabber use a light shield (with no EV penalty)? And when should he change armour from robe to something stronger?
- I have Confuse and Ensorcelled Hibernation at Excellent, and a book of Stalking with Distillation/Evaporate/Passwall/Dig/Petrify. Three from the end are Transmutation/Earth, looks nice, especially Petrify, cause Wiki say it is more effective than Hibernation. On the other hand, it requires at least fair transmutation and some more points into Spellcasting, and petrified enemy take less damage. So is it good enough to train from zero?
- if I branch into long blades, should I start with short one for greater stab effect, or upgrade stabbing for equal damage from long blade and don't care (or don't care without upgrading stab:))? Or, maybe, short blades better cause fast attack spped means more additional UC stabs (and also healing on bloodless)?
- how common scrolls of enchant weapon/armour are in the mid/end game? Now I stash every single one I found, but maybe it is a good idea to upgrade current weapon for some levels?

Doh, I should start at webtiles and hope for spectrators advices, for each single thing I know a buch of questions appears :oops:

Edit:
-when blodless some of the health was lost, are vampires loss some halth while blodless, or I just lost some of the enemies effects? Are max health restores only with healing potions/staffs, or could be recovered with food, like ghouls do this?

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Post Friday, 6th January 2012, 22:02

Re: The 'Questions too small to need their own thread' threa

lifecoder wrote:Returning to VaEn of Makhleb:
- if I train one skill in a time, should I use such abilities as often as possible, or it makes no sense until only one skill is enabled?


The number of times you use an ability only matters if you have training set to automatic mode, and even then only if you have two or more skills set to be trained. If you have only one skill set to be trained, 100% of your xp will go to that skill whether you use it constantly or practically never at all.

lifecoder wrote:- should stabber use a light shield (with no EV penalty)? And when should he change armour from robe to something stronger?


A shield is probably a good idea, since all good stabbing weapons are one-handed anyway. Upgrading body armor might or might not be a good idea. Generally speaking, stabbers want lots of stealth, and the EV penalty also gives a modest to moderate stealth penalty. Furthermore, a number of the good stabbing species are EV-biased anyway. If you're finding yourself moving to medium or heavy armor with a stabber, you're probably making the choice that you want to transition out of being a stabber for the remainder of the game.

lifecoder wrote:- I have Confuse and Ensorcelled Hibernation at Excellent, and a book of Stalking with Distillation/Evaporate/Passwall/Dig/Petrify. Three from the end are Transmutation/Earth, looks nice, especially Petrify, cause Wiki say it is more effective than Hibernation. On the other hand, it requires at least fair transmutation and some more points into Spellcasting, and petrified enemy take less damage. So is it good enough to train from zero?


Probably not. Petrify is good enough to train up those skills instead of hexes if you had a transmuter or an earth elementalist, but it does approximately the same thing as the hexes you already have trained up but you have to pay xp a second time. You need high spell power either way if you want to affect top-end monsters, and it's easier to get that high spell power with one skill than it is with multiple.

Distillation/Evaporate is disgustingly overpowered, though. Use poison and decay potions. It's like using an area-of-effect hex, only everything dies rather than being temporarily inconvenienced.

lifecoder wrote:- if I branch into long blades, should I start with short one for greater stab effect, or upgrade stabbing for equal damage from long blade and don't care (or don't care without upgrading stab:))? Or, maybe, short blades better cause fast attack spped means more additional UC stabs (and also healing on bloodless)?


Stabbing with a long blade is wretched regardless of which long blade you're talking about. If you want to transition to long blades, use a big one. If you want to stab, too, just sneak up with a dagger in hand and then switch weapons after the first stab. Weapon switching only takes a fraction of a turn.

lifecoder wrote:- how common scrolls of enchant weapon/armour are in the mid/end game? Now I stash every single one I found, but maybe it is a good idea to upgrade current weapon for some levels?


They never get noticeably more common than they are at the start. They are a precious resource, but if you die waiting for the perfect weapon they won't do your corpse any good sitting in your stash. Definitely use some on the first mediocre weapon you settle on, and once you're relatively satisfied with it you can stockpile for that hoped-for super-weapon.

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Post Friday, 6th January 2012, 22:50

Re: The 'Questions too small to need their own thread' threa

Got it, thanks.

KoboldLord wrote:
lifecoder wrote:Distillation/Evaporate is disgustingly overpowered, though. Use poison and decay potions. It's like using an area-of-effect hex, only everything dies rather than being temporarily inconvenienced.

I'm too greedy :oops: , I want more empty spell slots (book with Silence, Haste, Deflect Missiles found), empty backpack slots, and corpses for Makhleb (found a romm with Jiyva altar - lost a level of piety :lol:).

- what should be raised first: weapon skill or Fighting?
- is it a good idea to try every single runed/glowing short sword in the hope for nice brand? Also, what strategy is the best for equipment hunting?

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Post Saturday, 7th January 2012, 00:56

Re: The 'Questions too small to need their own thread' threa

lifecoder wrote:Got it, thanks.

KoboldLord wrote:
lifecoder wrote:Distillation/Evaporate is disgustingly overpowered, though. Use poison and decay potions. It's like using an area-of-effect hex, only everything dies rather than being temporarily inconvenienced.

I'm too greedy :oops: , I want more empty spell slots (book with Silence, Haste, Deflect Missiles found), empty backpack slots, and corpses for Makhleb (found a romm with Jiyva altar - lost a level of piety :lol:).

- what should be raised first: weapon skill or Fighting?
- is it a good idea to try every single runed/glowing short sword in the hope for nice brand? Also, what strategy is the best for equipment hunting?


Edit: Also, +1 to fulsome/evap. It's like saying "make everything super easy for nearly no exp/spell level investment? Awesome"


1) Weapon skill (assuming melee here ;))
2)Yes. Strategy: Pick things up ;)

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Post Saturday, 7th January 2012, 02:18

Re: The 'Questions too small to need their own thread' threa

I'm playing a Demonspawn with the Res.Rott. mutation which "allows eating contaminated chunks without the risk of sickness" according to the wiki. I also have one level of Saprovore which lets me eat rotten chunks (res.rott. probably does too but I'm not sure). I ate a rotten chunk and got nausea. Is this normal?

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Post Saturday, 7th January 2012, 04:17

Re: The 'Questions too small to need their own thread' threa

Wahaha wrote:I'm playing a Demonspawn with the Res.Rott. mutation which "allows eating contaminated chunks without the risk of sickness" according to the wiki. I also have one level of Saprovore which lets me eat rotten chunks (res.rott. probably does too but I'm not sure). I ate a rotten chunk and got nausea. Is this normal?


Saprovore only allows you to eat rotten food. You can still get sick from contaminated food.

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Post Saturday, 7th January 2012, 04:21

Re: The 'Questions too small to need their own thread' threa

Is there any kind of armor at all Draconians can wear?
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Post Saturday, 7th January 2012, 05:04

Re: The 'Questions too small to need their own thread' threa

No, they can't wear any body armour.

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Post Saturday, 7th January 2012, 05:39

Re: The 'Questions too small to need their own thread' threa

Some poeple say that Draconians in 0.10 will be able to wear gloves and boots.
If you find any mistakes or typos in my post, feel free to PM me about it. Thanks in advance!

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Post Saturday, 7th January 2012, 09:20

Re: The 'Questions too small to need their own thread' threa

In 0.10 trunk they can wear not only gloves and boots, but also bucklers.

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Post Saturday, 7th January 2012, 10:46

Re: The 'Questions too small to need their own thread' threa

- I have deflect missiles in my book, and 12 in charms (now train it up to 14 for Haste), and 0 in Air. How big difference between levels is? What is better/faster: raise Charms up to appropriative level (2*14 = 28?) or raise it some for more Charms school power, and raise Air. Or just ignore Deflect missiles and hope my EV is high enough?

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Post Saturday, 7th January 2012, 10:53

Re: The 'Questions too small to need their own thread' threa

Honestly repel missiles will get you pretty far. Deflect is just really convenient. By the time you really want it, if you do, the cost to raise air to a measly 6 or 7 is nothing.

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Post Saturday, 7th January 2012, 12:29

Re: The 'Questions too small to need their own thread' threa

Vampire time to time lost his HP or attributes, i still couldn't find the source. Currently it looks like HP: 89/89 (100), INT: 21(23). Is it tied to blodless status, like rotting? How should I cure this?

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Post Saturday, 7th January 2012, 13:08

Re: The 'Questions too small to need their own thread' threa

A bloodless vampire rots when he mutates from potions, cards, spells, yellow+ glow or other sources, and loses stats, instead of actually mutation. Also, you may be suffering from a statrot mutation, which displays as "Your body is slowly detoriating" or similar in your A menu. I think it looks more like you were mutated somehow though.

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Post Saturday, 7th January 2012, 15:30

Re: The 'Questions too small to need their own thread' threa

Does Okawaru piety scale somehow with player level? Sure seems like I used to be able to gain piety faster than I do now.

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Post Saturday, 7th January 2012, 17:02

Re: The 'Questions too small to need their own thread' threa

lifecoder wrote:- I have deflect missiles in my book, and 12 in charms (now train it up to 14 for Haste), and 0 in Air. How big difference between levels is? What is better/faster: raise Charms up to appropriative level (2*14 = 28?) or raise it some for more Charms school power, and raise Air. Or just ignore Deflect missiles and hope my EV is high enough?


You should make sure Haste is online properly to start with, no questions there.

From there, it will be cheaper to get low levels in air magic than it will to get super-high levels in charms, even with poor aptitudes or cross-training. Additionally, there's less incentive to get Deflect Missiles all the way to excellent since you'll rarely need to cast it multiple times or in an emergency. Charms 14/Air 8 will probably do the job, and it'll slowly slide into excellent spell success as you continue raising spellcasting and intelligence, both activities you would be planning to do anyway.

For reference, Deflect Missiles works MUCH better than Repel Missiles against penetrating beams, partially because Repel Missiles doesn't actually work all that well against them, but only about twice as well against projectile attacks. In every case, you still need a decent amount of EV or SH to work with, because 0EV is still going to give the monster an auto-hit no matter how badly you've penalized the monster's to hit score.

Upgrading to Deflect Missiles is really a late-game thing, unless you're playing an air elementalist anyway. It's better, but there aren't too many penetrating beams to worry about until Vaults 8 and Zot, and you can compensate in other ways, like killing major threats really fast.

Mattchew wrote:Does Okawaru piety scale somehow with player level? Sure seems like I used to be able to gain piety faster than I do now.


In a manner of speaking, yes, although not directly. Okawaru's awards piety for killing monsters and takes it away for not killing monsters. A high-level player will be able to kill stronger and more numerous monsters, meaning more piety will be coming in, and will be able to spend less time resting, meaning less piety will be going out. Be aware that Okawaru HATES resting. If you kill an elephant or something, but then have to rest back up from critical health, you may well have suffered a net loss of piety. The best Okawaru piety is from chaining kills, for instance cutting your way through a whole pack of orcs without needing to catch your breath.

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Post Saturday, 7th January 2012, 20:45

Re: The 'Questions too small to need their own thread' threa

Does cBlinking with a Warp card in a -cTele area work like a scroll of blinking or like the spell?
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Post Saturday, 7th January 2012, 21:07

Re: The 'Questions too small to need their own thread' threa

cerebovssquire wrote:Does cBlinking with a Warp card in a -cTele area work like a scroll of blinking or like the spell?

It works like the scroll.

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Post Sunday, 8th January 2012, 04:11

Re: The 'Questions too small to need their own thread' threa

How good is the Pain brand? Is it worth using on any kind of weapon after Lair?
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Post Sunday, 8th January 2012, 04:39

Re: The 'Questions too small to need their own thread' threa

At high necromancy skill, Pain is by far the best brand against anything it affects. It stays very strong all the way through a three-runer.

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Post Sunday, 8th January 2012, 04:51

Re: The 'Questions too small to need their own thread' threa

Blade wrote:At high necromancy skill, Pain is by far the best brand against anything it affects.

Thank you for your answer, and for discriminating between 'effects' and 'affects'.
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Post Sunday, 8th January 2012, 07:06

Re: The 'Questions too small to need their own thread' threa

greepish wrote:
Wahaha wrote:I'm playing a Demonspawn with the Res.Rott. mutation which "allows eating contaminated chunks without the risk of sickness" according to the wiki. I also have one level of Saprovore which lets me eat rotten chunks (res.rott. probably does too but I'm not sure). I ate a rotten chunk and got nausea. Is this normal?


Saprovore only allows you to eat rotten food. You can still get sick from contaminated food.


I'm think saprovore 1 also decreases chance of sickness to 1/15. Saprovore 2 to 1/45.

Blade wrote:
cerebovssquire wrote:Does cBlinking with a Warp card in a -cTele area work like a scroll of blinking or like the spell?

It works like the scroll.


What's the difference between the scroll and spell in -cTele areas?
TrCK:
Xom grants you an implement of some kind.
_Something appears at your feet!
4790 gold pieces {god gift}.

DsAr:
You blink. You feel slightly more hungry. Prince Ribbit hits you. You die...
"Hey, that's my toy!"
Xom revives you!
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Post Sunday, 8th January 2012, 07:30

Re: The 'Questions too small to need their own thread' threa

In -ctele areas, the scroll acts like an uncontrolled blink while the spell acts like a semi-controlled blink. The spell controlled blink is the only thing I know of that retains some control in -ctele areas, which is one of the reasons it's so valuable.

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Post Sunday, 8th January 2012, 16:43

Re: The 'Questions too small to need their own thread' threa

I have a pair of long swords in the shop:
+7, +5 Scimitar of Flaming Death {flame, rPois, rF++, rC-, MR} for 1850 gold (looks better for its rF++)
+5, +10 Scimitar of the Wasp {freeze, rC+} 2160
Which one is better for:
  Code:
 Dungeon Crawl Stone Soup version 0.9.1 character file.

Krook the Imperceptible (Vampire Enchanter)                        Turns: 79632, Time: 12:47:37

HP 170/170       AC 14     Str 10      XL: 24   Next:  5%
MP  43/43        EV 24     Int 20      God: Makhleb [******]
Gold 6824        SH 16     Dex 22      Spells: 10 memorised, 16 levels left

Res.Fire  : . . .   See Invis. : +    v - +7,+6 quick blade
Res.Cold  : + + +   Warding    : + .  y - +4 robe of the Pit {Dam+1 Stlth++}
Life Prot.: + + +   Conserve   : .    t - +3 dwarf buckler {rC+}
Res.Acid. : . . .   Res.Corr.  : .    c - +2 wizard hat {Int+3}
Res.Poison: +       Clarity    : .    S - +1 orc cloak
Res.Elec. : .       Spirit.Shd : .    A - +0 pair of dwarf gauntlets
Sust.Abil.: + .     Stasis     : .    x - +2 pair of dwarf boots {Stlth+}
Res.Mut.  : .       Ctrl.Telep.: .    u - amulet "Greuqeng" {Ward +Lev Dex+3}
Res.Rott. : +       Levitation : .    B - ring of sustain abilities
Saprovore : . . .   Ctrl.Flight: .    Q - ring "Giomemp" {+Lev MR SInv}

@: non-regenerating, extremely resistant to hostile enchantments, uncannily stealthy
A: fangs 3, see invisible, unbreathing
a: Bat Form, Bottle Blood, Minor Destruction, Lesser Servant of Makhleb, Major Destruction,
Greater Servant of Makhleb, Renounce Religion, Evoke Levitation
}: 3/15 runes: decaying, barnacled, silver


You are on level 2 of the Lair of Beasts.
You worship Makhleb.
Makhleb is exalted by your worship.
You are bloodless.

You have visited 10 branches of the dungeon, and seen 71 of its levels.
You have visited 1 Labyrinth.
You have visited 2 bazaars.
You have visited 3 portal chambers: ossuary, spiders nest, ice cave.

You have collected 7177 gold pieces.
You have spent 373 gold pieces at shops.

Inventory:

Hand weapons
 v - a +7,+6 quick blade (weapon)
 R - a +2,+1 long sword of protection
Armour
 c - a +2 wizard hat of intelligence (worn)
 t - a +3 dwarven buckler of cold resistance (worn)
 x - a +2 pair of dwarven boots of stealth (worn)
 y - the +4 robe of the Pit (worn) {Dam+1 Stlth++}
   (You found it on level 5 of the Lair of Beasts)   
   
   
   It affects your damage-dealing abilities (+1).
   It makes you much more stealthy.
 A - a +0 pair of dwarven gauntlets (worn)
 S - a +1 orcish cloak (worn)
Scrolls
 b - 2 scrolls of blinking
 e - 2 scrolls of teleportation
 p - a scroll of remove curse
Jewellery
 u - the amulet "Greuqeng" (around neck) {Ward +Lev Dex+3}
   (You found it on level 21 of the Dungeon)   
   
   [amulet of warding]
   
   It affects your dexterity (+3).
   It lets you levitate.
 B - a ring of sustain abilities (right hand)
 C - an uncursed ring of teleport control
 N - the ring of the Mage {Wiz MR Int+3}
   (You found it on level 8 of the Vaults)   
   
   [ring of wizardry]
   
   It affects your intelligence (+3).
   It increases your resistance to enchantments.
 O - an uncursed amulet of rage
 Q - the ring "Giomemp" (left hand) {+Lev MR SInv}
   (You found it on level 4 of the Vaults)   
   
   [ring of protection from magic]
   
   It enhances your eyesight.
   It lets you levitate.
 X - an uncursed ring of protection from fire
Potions
 k - a potion of heal wounds
 M - a potion of blood
 W - 2 potions of healing


   Skills:
 + Level 10 Fighting
 - Level 11 Short Blades
 + Level 18 Long Blades
 - Level 1 Bows
 - Level 1 Throwing
 - Level 12 Dodging
 - Level 24 Stealth
 - Level 13 Stabbing
 - Level 5 Shields
 - Level 10 Traps & Doors
 - Level 5 Unarmed Combat
 - Level 17 Spellcasting
 - Level 14 Hexes
 - Level 14 Charms
 - Level 1 Fire Magic
 - Level 10 Ice Magic
 - Level 1 Air Magic
 - Level 12 Invocations
 - Level 1 Evocations


You have 16 spell levels left.
You know the following spells:

 Your Spells              Type           Power        Success   Level  Hunger
a - Darkness              Hex            #######...   Very Good   7    Honeycomb
b - Sure Blade            Hex/Chrm       #######...   Perfect     2    None
c - Confuse               Hex            #######..    Excellent   3    None
d - Invisibility          Hex            #######..    Excellent   6    Honeycomb
e - Enslavement           Hex            #######..    Excellent   4    None
f - Ensorcelled Hibernat  Ice/Hex        #######      Excellent   2    None
g - Haste                 Chrm           #######..    Excellent   6    Honeycomb
h - Silence               Air/Hex        ######....   Great       5    Sultana
i - Control Teleport      Chrm/Tloc      ######....   Excellent   4    None
j - Fire Brand            Fire/Chrm      ######....   Excellent   2    None


Dungeon Overview and Level Annotations

Branches:
Dungeon (27/27)            Temple (1/1) D:6             Orc (4/4) D:8
    Elf (5/5) Orc:4          Lair (8/8) D:10          Swamp (5/5) Lair:4
 Shoals (5/5) Lair:6        Slime (0/6) Lair:7         Hive (0/2) D:14
  Vault (8/8) D:18          Blade (0/1) Vault:4       Crypt (0/5) Vault:3
    Dis (0/7) Hell            Geh (0/7) Hell            Coc (7/7) Hell
    Tar (0/7) Hell       
   Zot: D:27       

Altars:
Ashenzari
Cheibriados
Elyvilon
Fedhas
Kikubaaqudgha
Makhleb
Okawaru
Sif Muna
The Shining One
Vehumet
Xom
Yredelemnul
Zin
Jiyva

Shops:
D:5: =  D:8: ((*%  D:9: *  D:24: +**  Orc:2: *  Orc:4: /[[/  Vault:1: [  Vault:2: (
Vault:5: !  Vault:7: +*

Portals:
Hell: D:21 D:22 D:23 D:24 D:25 D:26 Coc:1 Coc:3 Coc:4 Coc:5 Coc:6 Coc:7**
Abyss: D:24 D:25
Pan: D:21 D:22 D:24

Annotations
D:8 long sword fire art
D:9 of wonder ~500
D:20 !Mennas
D:21 get stash at W:2
D:22 exclusion: orange crystal statue
D:24 Store floor, books store, exclusion: orange crystal statue
D:27 !Lich and The Company
Orc:4 Store: Robe rElec
Vault:1 Shop: robe{Int+3 Dex+5}
Vault:2 +5, +10 scimitar {freeze, rC+} 2160g


                    Innate Abilities, Weirdness & Mutations

You do not heal naturally.
You can bottle blood from corpses.
You have razor-sharp teeth.
You have supernaturally acute eyesight.
You do not need to breathe.




Right-click to toggle between mutations and properties depending on your
hunger status.


Message History

You drop a ring of wizardry.
Items here: !!!!!!!!!!!!
You drop a potion of strong poison.
You drop 3 potions of speed.
You drop a potion of brilliance.
Drop how many? 4
You drop 4 potions of healing.
k - 6 potions of heal wounds
Drop how many? 5
You drop 5 potions of heal wounds.
You drop a plain deck of escape {drawn: 2}.
You drop a legendary deck of defence {drawn: 2}.
You drop a plain deck of defence {drawn: 2}.
You see here a small ebony casket.
Things that are here:
a crystal ball; a crystal ball of energy; a stone of earth elementals; a bottled efreet
You drop a lamp of fire.
You start studying Crossbows.
You stop studying Crossbows.
You drop a manual of Crossbows.

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There are no monsters in sight!

Vanquished Creatures
  Saint Roka (D:26)
  A lich (D:23)
  A deep elf blademaster (Elf:5)
  8 shadow dragons (Vault:8)
  A storm dragon (Vault:6)
  Kirke (Elf:3)
  Rupert (Elf:4)
  Frances (Vault:7)
  Roxanne (Elf:4)
  Ilsuiw (Shoals:5)
  2 frost giants
  An orc warlord (Orc:3)
  An iron dragon (Vault:8)
  Gastronok (Lair:4)
  A tentacled monstrosity (Vault:8)
  33 stone giants
  5 deep elf annihilators
  5 deep elf death magi
  A Green Death (Vault:5)
  4 deep elf sorcerers (Elf:5)
  8 ettins
  Snorg (Shoals:3)
  24 vault guards (Vault:7)
  25 yaktaur captains
  3 sirens
  A titan skeleton (D:24)
  A minotaur (Lab)
  A vampire knight (D:15)
  A minotaur (shapeshifter) (Vault:8)
  2 great orbs of eyes
  A hydra (shapeshifter) (Vault:8)
  2 merfolk aquamancers (Shoals:5)
  A siren (shapeshifter) (Vault:8)
  Josephine (Swamp:2)
  A storm dragon skeleton (Vault:4)
  3 dragons (shapeshifter) (Vault:8)
  28 hydras
  Erica (Elf:2)
  Harold (Lair:4)
  2 ice dragons
  A death ooze (Lair:7)
  3 merfolk javelineers (Shoals:5)
  Polyphemus (Shoals:3)
  An alligator snapping turtle (Shoals:5)
  3 alligators
  A deep elf demonologist (Elf:5)
  8 ogre magi
  An iron dragon zombie (Vault:8)
  5 merfolk impalers (Shoals:5)
  3 deep elf high priests (Vault:8)
  9 death yaks
  9 very ugly things
  5 stone giant zombies
  A fire giant skeleton (D:24)
  A deep troll (shapeshifter) (D:25)
  18 deep trolls
  6 orc high priests
  2 frost giant skeletons
  Erolcha (Orc:1)
  12 centaur warriors
  A sun demon (Hell)
  7 stone giant skeletons
  An iron troll (shapeshifter) (Vault:8)
  A catoblepas (Lair:4)
  7 iron trolls
  12 skeletal warriors
  2 emperor scorpions (shapeshifter)
  2 death drakes (shapeshifter)
  A sea snake (shapeshifter) (Vault:8)
  23 deep elf knights
  A soul eater (Vault:5)
  12 sea snakes
  A swamp dragon (shapeshifter) (Vault:8)
  2 ice devils
  2 shadow wraiths
  7 swamp dragons
  23 orc knights
  A wizard (Vault:4)
  3 unseen horrors
  2 iron troll zombies
  8 hill giants
  6 flayed ghosts
  7 orc sorcerers
  A crystal golem (D:24)
  2 hill giants (shapeshifter) (Vault:8)
  A hydra zombie (D:17)
  5 giant amoebae
  2 harpy zombies
  A lindwurm (shapeshifter) (D:26)
  A vampire mage (D:15)
  A catoblepas zombie (D:22)
  8 spiny worms
  8 red wasps
  An iron troll skeleton (D:22)
  A griffon (shapeshifter) (D:25)
  A guardian serpent (D:20)
  22 harpies
  2 fire crabs
  A hydra skeleton (Vault:3)
  7 phantasmal warriors
  An ettin zombie (Vault:3)
  3 griffons
  7 wolf spiders
  2 slime creatures (shapeshifter) (Vault:8)
  14 elephants
  2 elephant slugs
  8 trapdoor spiders
  2 dragon skeletons (D:15)
  An eye of devastation (D:15)
  A reaper (Vault:5)
  3 black mambas
  4 ettin skeletons
  2 humans (D:11)
  2 orange demons (Vault:7)
  11 cyclopes
  An elephant (shapeshifter) (D:26)
  65 slime creatures
  6 spiny frogs
  A hill giant zombie (D:18)
  A hellwing (Elf:5)
  13 rock trolls
  An ice dragon skeleton (Coc:7)
  8 orc zombies (Orc:4)
  15 mermaids
  56 yaktaurs
  2 giant toad skeletons (Swamp:2)
  2 mermaids (shapeshifter)
  A troll (shapeshifter) (Elf:2)
  2 hill giant skeletons
  An iron devil (Hell)
  75 ugly things
  A queen bee (Lair:4)
  12 redbacks
  11 trolls
  A large large abomination (Vault:5)
  A polar bear (Lair:6)
  Prince Ribbit (Orc:1)
  A smoke demon (Elf:5)
  17 blink frogs
  2 rock troll zombies
  13 snapping turtles
  2 ravens (Lair:6)
  A rock troll skeleton (Vault:3)
  3 komodo dragons
  A raven skeleton (Vault:3)
  2 snapping turtles (shapeshifter)
  17 giant toads
  4 bumblebees (Vault:8)
  3 spriggans (shapeshifter)
  A deep troll zombie (Vault:1)
  A deep troll skeleton (D:19)
  17 two-headed ogres
  A bumblebee (shapeshifter) (Vault:2)
  A demonic crawler (Vault:5)
  7 basilisks
  A vampire (Vault:2)
  A ynoxinul (Elf:5)
  32 vampire mosquitoes
  5 wyverns
  A hog (Elf:3)
  54 yaks
  15 deep elf conjurers
  A chaos spawn (Vault:5)
  6 wraiths
  9 deep elf summoners
  A draconian simulacrum (Port)
  3 sharks
  Grum (D:8)
  2 neqoxecs
  A hippogriff (shapeshifter) (Vault:2)
  44 merfolk
  3 hungry ghosts
  A hog (shapeshifter) (D:23)
  14 war dogs
  29 deep elf fighters
  3 water elementals (Shoals:5)
  3 fire drakes
  12 hippogriffs
  A soldier ant (D:13)
  2 yaktaur skeletons
  11 manticores
  2 giant slug zombies
  A merfolk (shapeshifter) (Vault:6)
  3 jumping spiders (Port)
  16 freezing wraiths
  A cyclops zombie (D:16)
  9 hell hounds (Hell)
  15 deep elf priests
  22 swamp worms
  23 insubstantial wisps
  69 orc warriors
  3 mottled dragons
  3 yellow wasps
  4 necrophages
  5 sky beasts
  8 ice beasts
  5 kenku (Swamp:2)
  8 swamp drakes
  A yak zombie (Vault:1)
  4 boring beetles
  11 giant goldfish
  12 laboratory rats (Vault:4)
  42 ogres
  21 centaurs
  4 phantoms
  9 crocodiles
  21 deep elf magi
  4 tarantellas (Port)
  7 wargs
  11 giant slugs
  5 big kobolds
  A giant slug (shapeshifter) (D:26)
  8 water moccasins
  A brain worm (Vault:1)
  8 agate snails
  3 human zombies (D:15)
  Blork the orc (D:8)
  18 giant frogs
  7 giant leeches
  22 killer bees (Lair:4)
  7 boulder beetles
  A yak simulacrum (Port)
  A queen bee simulacrum (Vault:2)
  A wight (D:7)
  A boulder beetle (shapeshifter) (Vault:8)
  An eye of draining (D:16)
  7 jellyfish
  A killer bee zombie (D:7)
  2 centaur simulacra (Port)
  3 wolf simulacra (Port)
  A big fish (D:21)
  A brain worm zombie (D:15)
  23 electric eels
  6 imps
  A big kobold skeleton (D:13)
  5 goliath beetles
  A hound zombie (D:5)
  14 hounds
  3 quasits (D:10)
  2 iron imps
  2 shadows
  A hound (shapeshifter) (Vault:8)
  2 small abominations
  48 orc priests
  2 hound skeletons
  6 porcupines
  3 scorpions
  2 elves (shapeshifter)
  16 spiders (Port)
  49 deep elf soldiers
  6 iguanas
  5 jellies
  8 worker ants
  50 orc wizards
  33 sheep
  A big fish zombie (Coc:7)
  10 orange rats
  3 boggarts (D:18)
  4 flying skulls (D:15)
  2 mummies
  38 green rats
  A scorpion zombie (D:12)
  An elf simulacrum (Port)
  8 elf zombies
  6 giant centipedes
  A giant centipede zombie (D:24)
  10 gnolls
  2 lemures
  3 giant mites
  An iguana zombie (D:22)
  29 snakes
  2 iguana skeletons
  2 snake skeletons
  21 white imps
  10 ufetubi
  10 worms
  A grey rat (shapeshifter) (D:18)
  3 grey rats
  A bat skeleton (Vault:3)
  A bat zombie (Swamp:2)
  4 giant eyeballs
  7 giant geckos
  7 gnoll skeletons
  248 orcs
  22 goblins
  27 hobgoblins
  12 jackals
  14 quokkas
  A small snake (D:6)
  46 bats
  7 giant cockroaches
  A giant gecko skeleton (Vault:3)
  6 giant newts
  2 giant spores
  A hobgoblin zombie (D:6)
  A killer bee larva (Lair:4)
  33 kobolds
  6 kobold skeletons (Port)
  An orc simulacrum (Port)
  15 orc skeletons
  40 rats
  A rat skeleton (Swamp:2)
  5 ballistomycetes
  A butterfly (Shoals:1)
  3 fungi
  A plant (D:16)
  27 toadstools
2600 creatures vanquished.

Vanquished Creatures (collateral kills)
  Geryon (Hell)
  A golden dragon (Vault:8)
  A deep elf blademaster (Elf:5)
  A quicksilver dragon (Vault:8)
  5 shadow dragons (Vault:8)
  A titan (Vault:8)
  A tentacled monstrosity (Vault:8)
  2 azure jellies (Lair:7)
  3 deep elf death magi (Elf:5)
  10 deep elf annihilators (Elf:5)
  2 Green Deaths
  2 deep elf sorcerers (Elf:5)
  2 deep elf master archers (Elf:5)
  A yaktaur captain (Vault:8)
  A Blue Death (Hell)
  A storm dragon skeleton (Hell)
  4 death oozes (Lair:7)
  6 deep elf demonologists (Elf:5)
  An iron dragon zombie (Hell)
  2 deep trolls (Vault:8)
  3 deep elf high priests (Elf:5)
  5 hell hogs (Hell)
  A soul eater (Hell)
  5 elf zombies (Elf:5)
  An ice devil (Hell)
  A deep elf knight (Elf:5)
  A flayed ghost (Vault:8)
  An ice statue (Port)
  A cyclops (D:14)
  A phantasmal warrior (Vault:8)
  A shining eye (shapeshifter) (Vault:8)
  2 sixfirhies (Elf:5)
  2 reapers (Hell)
  2 necromancers
  4 orange demons (Elf:5)
  3 hellwings (Elf:5)
  7 ugly things
  An iron devil (Elf:5)
  A smoke demon (Elf:5)
  2 bog mummies
  A redback (Vault:8)
  A troll (shapeshifter) (D:15)
  15 brown oozes (Lair:7)
  5 yaks (D:14)
  7 vampires (D:15)
  A shark (Lair:6)
  A neqoxec (Elf:5)
  A wyvern (D:15)
  10 freezing wraiths
  A mottled dragon (D:15)
  2 human simulacra (Port)
  A hell hound (Hell)
  A red devil (Hell)
  3 hell beasts (Hell)
  A sky beast (D:15)
  A centaur (D:14)
  3 troll simulacra (Port)
  An elf simulacrum (Port)
  A killer bee (D:15)
  A lava snake (Hell)
  An imp (D:15)
  A centaur simulacrum (Port)
  An iron imp (Elf:5)
  A hound zombie (D:8)
  2 orange rat zombies (Hell)
  14 orange rats
  2 orange rat skeletons (Hell)
  2 ogre simulacra (Port)
  3 sheep (D:14)
  A steam dragon zombie (Hell)
  7 jellies (Lair:7)
  3 naga simulacra (Port)
  A mummy (D:14)
  18 flying skulls (D:15)
  15 green rats (D:15)
  7 human zombies (D:15)
  2 lemures (Elf:5)
  A shadow imp (Elf:5)
  4 midges (Elf:5)
  6 white imps
  An ufetubus (Elf:3)
  11 grey rats (D:15)
  10 oozes (Lair:7)
  4 orcs
  21 bats (D:15)
  A giant newt (D:4)
  3 orc simulacra (Port)
  15 rats (D:15)
309 creatures vanquished.

Vanquished Creatures (others)
  4 Balrugs
  2 Executioners (Elf:5)
  5 Cacodemons
  A fire giant (Vault:8)
  4 Green Deaths
  3 Blue Deaths
  A yaktaur captain (Vault:8)
  A hydra (D:15)
  A dragon (shapeshifter) (Vault:8)
  A merfolk javelineer (Shoals:5)
  A merfolk impaler (Shoals:5)
  A hell hog (Hell)
  A sun demon (Hell)
  A centaur warrior (D:15)
  A soul eater (Lair:7)
  A hell knight (Vault:8)
  A harpy (Shoals:2)
  2 necromancers
  A spiny frog (Lair:7)
  3 orc knights
  A slime creature (shapeshifter) (Vault:8)
  A tormentor (Lair:7)
  8 slime creatures
  2 yaktaurs (Vault:8)
  An orange demon (Lair:7)
  A hill giant skeleton (D:15)
  2 komodo dragons
  A basilisk (Lair:7)
  A giant toad (Swamp:2)
  4 bumblebees (Vault:1)
  A wyvern (D:15)
  2 hippogriffs (D:15)
  A fire drake (Lair:7)
  3 hell hounds (Hell)
  An orc warrior (Vault:8)
  6 insubstantial wisps (Vault:8)
  5 yaks (D:15)
  A wyvern skeleton (Hell)
  An ogre (D:21)
  A centaur (Shoals:5)
  A killer bee (D:15)
  A warg (Vault:8)
  A deep elf mage (Elf:2)
  A water moccasin (Lair:7)
  2 giant frogs (Lair:7)
  A centaur simulacrum (Port)
  An imp (Elf:3)
  2 humans (Elf:3)
  A big kobold skeleton (D:10)
  A hound (D:11)
  2 orc priests (D:9)
  An orange rat skeleton (Hell)
  2 porcupines
  3 sheep (Lair:7)
  A worker ant (D:15)
  2 deep elf soldiers
  2 orc wizards
  4 green rats
  2 white imps
  An ufetubus (Elf:4)
  10 orcs
  3 bats
  A quokka (D:10)
  A giant spore (D:15)
  A kobold (D:2)
  3 rats
  9 fungi
  16 plants
  50 toadstools
206 creatures vanquished.

Grand Total: 3115 creatures vanquished

Notes
Turn   | Place    | Note
--------------------------------------------------------------
     0 | D:1      | Krook, the Vampire Enchanter, began the quest for the Orb.
     0 | D:1      | Reached XP level 1. HP: 13/13 MP: 4/4
   307 | D:1      | Reached XP level 2. HP: 14/19 MP: 3/5
   314 | D:1      | Learned a level 2 spell: Sure Blade
  1167 | D:2      | Reached XP level 3. HP: 20/24 MP: 0/6
  1922 | D:3      | Reached skill level 1 in Fighting
  2040 | D:3      | Reached skill level 6 in Hexes
  2040 | D:3      | Reached skill level 1 in Charms
  2040 | D:3      | Reached XP level 4. HP: 28/30 MP: 1/8
  2399 | D:4      | Reached XP level 5. HP: 35/35 MP: 10/10
  2511 | D:4      | Found a sand-covered staircase.
  2518 | ossuary  | Entered a tomb
  2524 | ossuary  | Learned a level 3 spell: Confuse
  3894 | D:4      | Reached XP level 6. HP: 41/41 MP: 7/12
  4055 | D:5      | Entered Level 5 of the Dungeon
  4062 | D:5      | Found Uguuxenu's Jewellery Boutique.
  4108 | D:5      | Found a shattered altar of Ashenzari.
  4360 | D:5      | Reached skill level 7 in Hexes
  4373 | D:5      | Reached XP level 7. HP: 39/47 MP: 10/13
  4487 | D:5      | Found a snail-covered altar of Cheibriados.
  4749 | D:6      | Found a staircase to the Ecumenical Temple.
  4800 | Temple   | Entered the Ecumenical Temple
  4963 | Temple   | Became a worshipper of Makhleb the Destroyer
  5069 | D:6      | Reached skill level 1 in Traps & Doors
  5126 | D:6      | Reached skill level 1 in Evocations
  5440 | D:6      | Reached skill level 5 in Dodging
  5490 | D:6      | Acquired Makhleb's first power
  5518 | D:6      | Reached XP level 8. HP: 54/54 MP: 15/17
  5741 | D:7      | Reached skill level 8 in Hexes
  6135 | D:7      | Reached skill level 9 in Hexes
  6274 | D:7      | Found an ancient bone altar of Kikubaaqudgha.
  6367 | D:7      | Acquired Makhleb's second power
  6831 | D:7      | Learned a level 6 spell: Invisibility
  6938 | D:7      | Reached XP level 9. HP: 28/59 MP: 16/19
  7246 | D:8      | Reached skill level 5 in Stealth
  7288 | D:8      | Found Pomoufeo's Food Boutique.
  7291 | D:8      | Found Ytojud's Weapon Boutique.
  7318 | D:8      | Found Threaheb's Assorted Antiques.
  7370 | D:8      | Found Tigaar's Antique Weapon Shop.
  7372 | D:8      | Noticed Blork the orc
  7417 | D:8      | Defeated Blork the orc
  7433 | D:8      | Learned a level 4 spell: Enslavement
  7612 | D:8      | Found a staircase to the Orcish Mines.
  7754 | D:8      | Noticed Grum
  8200 | D:8      | Defeated Grum
  8771 | D:9      | Found Mneus' General Store.
  9020 | D:9      | Reached skill level 1 in Throwing
  9165 | D:9      | HP: 1/57 [shadow (2)]
  9491 | D:9      | Reached skill level 5 in Spellcasting
  9491 | D:9      | Reached skill level 10 in Hexes
  9584 | D:9      | Learned a level 2 spell: Ensorcelled Hibernation
  9708 | D:9      | Acquired Makhleb's third power
  9708 | D:9      | Reached skill level 5 in Stabbing
 10228 | D:10     | Entered Level 10 of the Dungeon
 10444 | D:10     | Reached skill level 1 in Ice Magic
 10444 | D:10     | Reached skill level 1 in Invocations
 10697 | D:10     | Found a staircase to the Lair.
 10991 | D:10     | Reached skill level 11 in Hexes
 10991 | D:10     | Reached XP level 10. HP: 63/63 MP: 21/21
 11478 | D:10     | Acquired Makhleb's fourth power
 11726 | D:11     | Paralysed by a giant eyeball for 4 turns
 11777 | D:11     | Found a flickering gateway to a bazaar.
 11821 | bazaar   | Entered a bazaar
 11821 | bazaar   | Found Zitar's Book Shop.
 11821 | bazaar   | Found Ihifonta's Food Boutique.
 11821 | bazaar   | Found Niall's Weapon Boutique.
 11821 | bazaar   | Found Evuk Deu's Assorted Antiques.
 11821 | bazaar   | Found Toemohe Tets' Antique Weapon Boutique.
 12102 | D:11     | Reached skill level 12 in Hexes
 12227 | Lair:1   | Entered Level 1 of the Lair of Beasts
 12272 | Lair:1   | Reached skill level 13 in Hexes
 12292 | Lair:1   | Acquired Makhleb's fifth power
 12930 | Lair:2   | Reached skill level 14 in Hexes
 12936 | Lair:2   | Reached XP level 11. HP: 67/67 MP: 14/22
 13559 | Lair:2   | Reached skill level 10 in Stealth
 13859 | Lair:2   | Reached skill level 10 in Dodging
 14846 | Lair:3   | Reached XP level 12. HP: 67/74 MP: 13/24
 15329 | Lair:3   | Reached skill level 15 in Stealth
 15538 | Lair:4   | Reached skill level 16 in Stealth
 15937 | Lair:4   | Noticed Gastronok
 15945 | Lair:4   | Found a staircase to the Swamp.
 15977 | Lair:4   | Defeated Gastronok
 15977 | Lair:4   | Reached skill level 18 in Stealth
 16031 | Lair:4   | Found a crumbling entrance.
 16046 | Lair:4   | Reached skill level 19 in Stealth
 16067 | Spider   | Entered a spider's nest
 16260 | Spider   | Reached skill level 20 in Stealth
 16413 | Spider   | Reached skill level 21 in Stealth
 16492 | Spider   | Reached skill level 22 in Stealth
 16656 | Spider   | Reached skill level 23 in Stealth
 16963 | Lair:4   | Noticed Harold
 16967 | Lair:4   | Defeated Harold
 16967 | Lair:4   | Reached skill level 24 in Stealth
 17706 | Lair:4   | Reached XP level 13. HP: 62/79 MP: 25/25
 17800 | Lair:4   | Reached skill level 5 in Invocations
 18239 | Lair:5   | Got a fine leather armour
 18247 | Lair:5   | Identified the cursed +0 leather armour of Untruth (You found it on level 5 of the Lair of Beasts)
 18410 | Lair:5   | Got a colourful robe
 18411 | Lair:5   | Identified the +4 robe of the Pit (You found it on level 5 of the Lair of Beasts)
 19228 | Lair:6   | Found a staircase to the Shoals.
 19457 | Lair:6   | Got a warped silver ring
 19815 | Lair:6   | Got a smoking amber ring
 20249 | Lair:7   | Reached skill level 10 in Invocations
 20819 | Lair:7   | Found a viscous altar of Jiyva.
 21064 | Lair:7   | Found a staircase to the Slime Pits.
 21363 | Lair:8   | Entered Level 8 of the Lair of Beasts
 21471 | Lair:8   | Reached XP level 14. HP: 88/88 MP: 29/29
 21867 | Lair:8   | Identified the ring of Royalty (You found it on level 6 of the Lair of Beasts)
 23439 | D:12     | Reached skill level 5 in Charms
 23724 | D:13     | Found a frozen archway.
 23849 | IceCv    | Entered an ice cave
 24308 | IceCv    | Found an ancient bone altar of Kikubaaqudgha.
 25813 | D:14     | Paralysed by a giant eyeball for 4 turns
 25926 | D:14     | Reached skill level 1 in Shields
 25987 | D:14     | Found a basalt altar of Yredelemnul.
 26009 | D:14     | Found a staircase to the Hive.
 26878 | D:15     | Entered Level 15 of the Dungeon
 27017 | D:15     | Reached skill level 10 in Charms
 27721 | D:15     | Found a basalt altar of Yredelemnul.
 27752 | D:15     | Identified a scroll of acquirement
 28192 | Lair:2   | Learned a level 6 spell: Haste
 28199 | Lair:2   | Learned a level 5 spell: Silence
 28493 | D:15     | Reached XP level 15. HP: 68/93 MP: 19/30
 29729 | D:16     | You fall through a shaft!
 29747 | D:18     | Reached skill level 1 in Air Magic
 29769 | D:18     | Found a staircase to the Vaults.
 30699 | D:17     | Found a labyrinth entrance.
 30707 | Lab      | Entered a Labyrinth
 31432 | D:16     | Reached skill level 10 in Spellcasting
 31751 | Lair:2   | Identified the ring "Ran Deff" (You found it on level 6 of the Lair of Beasts)
 32658 | D:20     | Entered Level 20 of the Dungeon
 33345 | D:20     | Reached XP level 16. HP: 89/89 MP: 25/33
 33434 | D:20     | Noticed Mennas
 33590 | D:20     | Learned a level 4 spell: Control Teleport
 33991 | D:20     | Reached skill level 1 in Bows
 34095 | D:20     | Reached skill level 10 in Stabbing
 34198 | D:20     | Noticed a guardian serpent
 34203 | D:20     | Defeated a guardian serpent
 35058 | D:18     | Learned a level 7 spell: Darkness
 35319 | D:21     | Found a one-way gate leading to the halls of Pandemonium.
 36181 | D:21     | Found a gateway to Hell.
 36257 | Hell     | Entered the Vestibule of Hell
 36257 | Hell     | Noticed Geryon
 36287 | Hell     | Defeated Geryon
 36287 | Hell     | Reached skill level 5 in Short Blades
 36362 | Hell     | Found a gateway to the ashen valley of Gehenna.
 36426 | Hell     | Found a gateway to the Iron City of Dis.
 37211 | Hell     | Found a gateway to the decaying netherworld of Tartarus.
 37282 | Hell     | Found a gateway to the freezing wastes of Cocytus.
 37539 | Coc:7    | Entered Level 7 of Cocytus
 37895 | D:22     | Got a twisted blowgun
 37902 | D:22     | Got a sparkling book
 38658 | D:23     | Reached XP level 17. HP: 105/105 MP: 32/35
 38911 | D:23     | Identified Skybus' Compendium of Hurtful Intoxication (You found it on level 22 of the Dungeon)
 39514 | D:23     | Learned a level 2 spell: Fire Brand
 40130 | D:24     | Found Klomujav's Assorted Antiques.
 40140 | D:24     | Bought a scroll of identify for 76 gold pieces
 40141 | D:24     | Bought a scroll of detect curse for 76 gold pieces
 40145 | D:24     | Identified the blowgun "Shraut" {speed, rElec} (You found it on level 22 of the Dungeon)
 40224 | D:24     | Found Ivaot's General Store.
 40280 | D:24     | Found Etiulam's Book Shoppe.
 40441 | D:24     | Noticed a crystal golem
 40560 | D:25     | Entered Level 25 of the Dungeon
 40561 | D:25     | Found a one-way gate to the infinite horrors of the Abyss.
 41057 | D:24     | Noticed a crystal golem
 41061 | D:24     | Noticed a crystal golem
 41066 | D:24     | Noticed a crystal golem
 41083 | D:24     | Noticed a crystal golem
 41102 | D:24     | Noticed a crystal golem
 41102 | D:24     | Noticed a crystal golem
 41106 | D:24     | Found a deep blue altar of Sif Muna.
 41112 | D:24     | Noticed a crystal golem
 41120 | D:24     | Noticed a crystal golem
 41120 | D:24     | Noticed a crystal golem
 41137 | D:24     | Noticed a crystal golem
 41699 | D:21     | Reached skill level 5 in Traps & Doors
 41938 | D:21     | Reached skill level 1 in Fire Magic
 42168 | D:21     | Got a conspicuous book
 42171 | D:21     | Identified the Almanac of the Shifting Rocks (You found it on level 21 of the Dungeon)
 42178 | D:21     | Got a wavering ivory amulet
 42184 | D:21     | Identified the amulet "Greuqeng" {+Lev Dex+3} (You found it on level 21 of the Dungeon)
 43186 | D:24     | Defeated a crystal golem
 43186 | D:24     | Reached XP level 18. HP: 56/111 MP: 25/36
 43775 | D:26     | Noticed Saint Roka
 43809 | D:26     | Defeated Saint Roka
 44427 | D:26     | Reached skill level 10 in Traps & Doors
 44807 | D:27     | Entered Level 27 of the Dungeon
 44874 | D:27     | Noticed an iron dragon
 44877 | D:27     | An anaconda changed into a shining eye
 44880 | D:27     | A shining eye changed into a boulder beetle
 45536 | Orc:1    | Entered Level 1 of the Orcish Mines
 45536 | Orc:1    | Noticed Erolcha
 45576 | Orc:1    | Defeated Erolcha
 45841 | Orc:1    | Noticed Prince Ribbit
 45845 | Orc:1    | Defeated Prince Ribbit
 46247 | Orc:2    | Found Ale Teusm's General Store.
 46345 | Orc:2    | Bought a scroll of enchant weapon II for 77 gold pieces
 46345 | Orc:2    | Bought a scroll of detect curse for 28 gold pieces
 46345 | Orc:2    | Bought a scroll of identify for 28 gold pieces
 47229 | Orc:3    | Noticed an orc warlord
 47255 | Orc:3    | Reached skill level 10 in Short Blades
 47262 | Orc:3    | Defeated an orc warlord
 47340 | Orc:4    | Entered Level 4 of the Orcish Mines
 47340 | Orc:4    | Noticed a cyclops
 47353 | Orc:4    | Defeated a cyclops
 47690 | Orc:4    | Found Riecepetog's Antique Armour Shop.
 47690 | Orc:4    | Found Threik's Magical Wand Boutique.
 47690 | Orc:4    | Noticed an orc high priest
 47707 | Orc:4    | Found a staircase to the Elven Halls.
 47910 | Orc:4    | Found Fofap's Armour Boutique.
 47911 | Orc:4    | Noticed an orc high priest
 47916 | Orc:4    | Noticed an orc high priest
 48795 | Orc:4    | Found Thuarusch's Magical Wand Shop.
 48798 | Orc:4    | Noticed an orc high priest
 48801 | Orc:4    | Defeated an orc high priest
 48821 | Orc:4    | Defeated an orc high priest
 49610 | Orc:4    | Defeated an orc high priest
 49860 | Orc:4    | Defeated an orc high priest
 50203 | Elf:1    | Entered Level 1 of the Elven Halls
 50378 | Elf:1    | Found a burning altar of Makhleb.
 50863 | Elf:1    | Found a flickering gateway to a bazaar.
 50872 | bazaar   | Entered a bazaar
 50872 | bazaar   | Found Ulyquv's Magic Scroll Boutique.
 50872 | bazaar   | Found Ylirghea's Book Shop.
 50934 | bazaar   | Found Nygid's Weapon Emporium.
 50938 | bazaar   | Found Ykaagg Lesi's Magical Wand Shoppe.
 50953 | bazaar   | Found Ynibry's General Store.
 51452 | Elf:1    | Reached skill level 5 in Shields
 52025 | Elf:2    | Noticed an orc priest
 52032 | Elf:2    | Defeated an orc priest
 52533 | Elf:2    | Reached XP level 19. HP: 119/119 MP: 37/37
 52697 | Elf:2    | Noticed Erica
 52702 | Elf:2    | Defeated Erica
 53298 | Elf:3    | Reached skill level 5 in Fighting
 53336 | Elf:3    | Noticed Kirke
 53378 | Elf:3    | Defeated Kirke
 54631 | Elf:4    | Noticed Rupert
 54689 | Elf:4    | Defeated Rupert
 54900 | Elf:4    | Noticed Roxanne
 55036 | Elf:4    | Defeated Roxanne
 55206 | Elf:5    | Entered Level 5 of the Elven Halls
 55467 | Elf:5    | Got a slimy chain mail
 55602 | Elf:5    | Noticed a deep elf master archer
 55605 | Elf:5    | Defeated a deep elf master archer
 55618 | Elf:5    | Defeated a deep elf blademaster
 55737 | Elf:5    | Noticed a deep elf master archer
 55739 | Elf:5    | Defeated a deep elf master archer
 55776 | Elf:5    | Reached skill level 10 in Fighting
 56009 | Elf:5    | Noticed a deep elf blademaster
 56015 | Elf:5    | Defeated a deep elf blademaster
 56073 | Elf:5    | Got a steaming ivory amulet
 56091 | Elf:5    | Got an antique book
 56115 | Elf:5    | Got a faintly glowing quarterstaff
 56117 | Elf:5    | Got a jewelled long sword
 56207 | Elf:5    | Got a faintly glowing leather armour
 56259 | Elf:5    | Got an ancient bow
 56302 | Elf:5    | Identified Margery's Volume of Conjuration and the Volcanoes (You found it on level 5 of the Elven Halls)
 56309 | Elf:5    | Identified the cursed -3 leather armour of Atheism (You found it on level 5 of the Elven Halls)
 56310 | Elf:5    | Identified the cursed -1,-2 long sword of Yxuothra (You found it on level 5 of the Elven Halls)
 56311 | Elf:5    | Identified the +5,+5 bow of Ireoj (You found it on level 5 of the Elven Halls)
 56312 | Elf:5    | Identified the amulet "Aruetaff" (You found it on level 5 of the Elven Halls)
 56741 | Lair:2   | Identified the quarterstaff "Naom" {crush, rElec Dex-3 Int-2} (You found it on level 5 of the Elven Halls)
 57018 | Shoals:1 | Entered Level 1 of the Shoals
 57021 | Shoals:1 | Reached skill level 5 in Unarmed Combat
 57035 | Shoals:1 | Reached XP level 20. HP: 135/143 MP: 23/38
 57227 | Shoals:1 | Found a glowing silver altar of Zin.
 58403 | Shoals:3 | Noticed Polyphemus
 58460 | Shoals:3 | Defeated Polyphemus
 58543 | Shoals:3 | Noticed Snorg
 58565 | Shoals:3 | Defeated Snorg
 59042 | Shoals:5 | Entered Level 5 of the Shoals
 59108 | Shoals:5 | Noticed Ilsuiw
 59134 | Shoals:5 | Reached skill level 15 in Spellcasting
 59146 | Shoals:5 | Defeated Ilsuiw
 59725 | Shoals:5 | Got a barnacled rune of Zot
 60296 | Swamp:1  | Entered Level 1 of the Swamp
 60489 | Swamp:2  | Noticed Josephine
 60510 | Swamp:2  | Defeated Josephine
 60864 | Swamp:2  | Got a steaming marble ring
 61991 | Swamp:4  | Reached XP level 21. HP: 148/148 MP: 40/40
 62471 | Swamp:4  | Reached skill level 1 in Long Blades
 62928 | Swamp:5  | Entered Level 5 of the Swamp
 63187 | Swamp:5  | Got a decaying rune of Zot
 63235 | Swamp:5  | Got a smoking short sword
 63706 | Swamp:5  | Identified the cursed +0,-4 short sword of Misery (You found it on level 5 of the Swamp)
 63706 | Swamp:5  | Identified the ring "Zalacwai" (You found it on level 2 of the Swamp)
 64357 | Vault:1  | Entered Level 1 of the Vaults
 64649 | Vault:1  | Found Qyigo's Armour Emporium.
 64731 | Vault:1  | Reached skill level 5 in Long Blades
 65475 | Vault:2  | Found Qiqahydexe's Weapon Boutique.
 66367 | Vault:3  | Reached skill level 10 in Long Blades
 66371 | Vault:3  | Found a staircase to the Crypt.
 67036 | Vault:4  | Got a scintillating ivory ring
 67050 | Vault:4  | Identified the ring "Giomemp" (You found it on level 4 of the Vaults)
 67580 | Vault:4  | Found a staircase to the Hall of Blades.
 68416 | Vault:4  | Reached XP level 22. HP: 139/155 MP: 41/41
 68593 | Vault:5  | Found Roptuf's Distillery.
 68598 | Vault:5  | Bought a potion of healing for 22 gold pieces
 68598 | Vault:5  | Bought a potion of healing for 22 gold pieces
 68598 | Vault:5  | Bought a potion of healing for 22 gold pieces
 68598 | Vault:5  | Bought a potion of healing for 22 gold pieces
 71726 | Vault:7  | Found Stialept's Book Boutique.
 71858 | Vault:7  | Noticed Frances
 71869 | Vault:7  | Defeated Frances
 72674 | Vault:7  | Found Klagaf's Assorted Antiques.
 73034 | Vault:8  | Entered Level 8 of the Vaults
 73071 | Vault:7  | Reached skill level 15 in Long Blades
 73845 | Vault:7  | Reached skill level 5 in Ice Magic
 74227 | Vault:8  | Reached XP level 23. HP: 162/162 MP: 31/42
 74253 | Vault:8  | A rock troll changed into a pulsating lump
 74255 | Vault:8  | A pulsating lump changed into a slime creature
 74461 | Vault:8  | A shadow dragon changed into an iron dragon
 74466 | Vault:8  | An iron dragon changed into an iron troll
 74513 | Vault:8  | Noticed a deep elf high priest
 74528 | Vault:8  | Defeated a deep elf high priest
 74545 | Vault:8  | Got a crystal longbow
 74636 | Vault:8  | Noticed a deep elf high priest
 74642 | Vault:8  | Defeated a deep elf high priest
 74644 | Vault:8  | Noticed a deep elf annihilator
 74648 | Vault:8  | Defeated a deep elf annihilator
 74702 | Vault:8  | Noticed a golden dragon
 74702 | Vault:8  | Noticed a shining eye
 74712 | Vault:8  | A shining eye changed into a death drake
 74760 | Vault:8  | Defeated a golden dragon
 74890 | Vault:8  | Got an iridescent spear
 75062 | Vault:8  | HP: 3/162 [stone giant (36)]
 75065 | Vault:8  | HP: 1/162 [stone giant (2)]
 75515 | Vault:8  | Noticed an iron dragon
 75515 | Vault:8  | Noticed a deep elf high priest
 75518 | Vault:8  | Defeated an iron dragon
 75526 | Vault:8  | Noticed a quicksilver dragon
 75549 | Vault:8  | Defeated a deep elf high priest
 75582 | Vault:8  | Defeated a quicksilver dragon
 75699 | Vault:8  | An emperor scorpion changed into a shining eye
 75702 | Vault:8  | Defeated a shining eye
 76541 | Vault:8  | An anaconda changed into a pulsating lump
 76858 | Vault:8  | A manticore changed into a shining eye
 77676 | Vault:8  | Reached skill level 10 in Ice Magic
 77738 | Vault:8  | An acid blob changed into an iron dragon
 77743 | Vault:8  | An iron dragon changed into a shadow dragon
 77757 | Vault:8  | A shadow dragon changed into a golden dragon
 77775 | Vault:8  | A golden dragon changed into an iron dragon
 78691 | Vault:8  | Got a silver rune of Zot
 78710 | Vault:8  | Got a sapphire ring
 78711 | Vault:8  | Identified the ring of the Mage (You found it on level 8 of the Vaults)
 78712 | Vault:8  | Identified the cursed +5,+4 longbow of Zinnajamm (You found it on level 8 of the Vaults)
 78787 | Vault:8  | Reached XP level 24. HP: 170/170 MP: 43/43
 79597 | Lair:2   | Identified the +4,+1 spear of Prudence (You took it off a yaktaur captain on level 8 of the Vaults)

Halls Hopper

Posts: 60

Joined: Sunday, 8th January 2012, 15:19

Post Sunday, 8th January 2012, 17:33

Re: The 'Questions too small to need their own thread' threa

So, I understand that summons take some experience points, but how about (permanent) undead pets? Will zombies, skeletons and abominations reduce the characters share?

Ziggurat Zagger

Posts: 2996

Joined: Tuesday, 28th June 2011, 20:41

Location: Berlin

Post Sunday, 8th January 2012, 17:43

Re: The 'Questions too small to need their own thread' threa

Yes (you shouldn't worry about this though).
User avatar

Spider Stomper

Posts: 231

Joined: Saturday, 1st October 2011, 18:32

Post Sunday, 8th January 2012, 20:41

Re: The 'Questions too small to need their own thread' threa

lifecoder wrote:I have a pair of long swords in the shop:
+7, +5 Scimitar of Flaming Death {flame, rPois, rF++, rC-, MR} for 1850 gold (looks better for its rF++)
+5, +10 Scimitar of the Wasp {freeze, rC+} 2160

It appears you do not have any rF items? I would go for the first one based on that reason.
"It's lucky to be smart, but smarter to be lucky."
- sirlaser the Eclecticist (Human Wanderer), worshipper of Ashenzari

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lifecoder

Ziggurat Zagger

Posts: 2996

Joined: Tuesday, 28th June 2011, 20:41

Location: Berlin

Post Sunday, 8th January 2012, 20:47

Re: The 'Questions too small to need their own thread' threa

  Code:
X - an uncursed ring of protection from fire


That's an rF item. And the freezing scimitar has a better brand and more damage. Tough decision though; the quickblade you are currently using is also quite good... if I were you I'd probably just use that and wait for some better long blade (double sword, demon blade). Turn the skill off.

For this message the author cerebovssquire has received thanks: 2
lifecoder, sir_laser

Spider Stomper

Posts: 214

Joined: Thursday, 5th January 2012, 22:20

Post Sunday, 8th January 2012, 21:27

Re: The 'Questions too small to need their own thread' threa

How the spawn mechanics for the Zot:5 Orb chamber works?
I've failed with stealth run, and take out guards one lung completely with Greater Servants. On the other hand I lost (again!) last level of piety, and, more important, I have all my valuable staff like scrolls, potions and wands in the Lair. Do I have time for getting all staff needed from the stash? And do I have it to regain piety level in one of the unexplored branches?

Ziggurat Zagger

Posts: 2996

Joined: Tuesday, 28th June 2011, 20:41

Location: Berlin

Post Sunday, 8th January 2012, 21:30

Re: The 'Questions too small to need their own thread' threa

I assume you only dropped to 5*? That would be no problem, since you can use all Makhleb abilities. And it's absolutely fine to go and restock on consumables in your stash. I do this often myself.
If one lung is clear, you can just walk in, apport or grab the orb and run like hell. :) No need to kill everyone.

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lifecoder

Spider Stomper

Posts: 214

Joined: Thursday, 5th January 2012, 22:20

Post Sunday, 8th January 2012, 22:26

Re: The 'Questions too small to need their own thread' threa

You're absolutely right. I'm worry about that 5* is so close to 4*.. (=
"apport or grab the orb and run like hell." - i thought, there are some troubles with the orb apportation? Also, character has 0 in Translocation and 17 in Spellcasting, and spell on its own say it's Excellent (but with power only #3).

What of this staff is good for the suicide run:
- 3 spare levels of magic could be used for
* Apportation + Swiftness (already have Haste, are they stack?)
or
* Passwall (with no Earth Magic at all. And has a couple of wands of Dig)
- scrolls of Fear
- wands of Polymorph other
- wands of Lighting (looks like it is the most rare resist for monsters, but is this also a good idea to fight? Wiki says monsters will spawn like crazy)
- curare needles (have art blowgun and 4+6+8 needles)
- elemental conjuration items (Lamp of fire, Stone of earth elementals, Bottled efreet)
- is it a good idea to run back in the bat form (great speed, but low strength - maybe become burdened, and unable to use rods)?
- what combinaton of rings would be nice? I think, {control teleport} and {+rF} (or Dex+6 for the second hand?)
- are decks good for run, or they are too unpredictable?

Here is the current inventory, (robe with rElec for retreat, but I hope to take out most of remaining guardians with stealth on), weight is near the max, so for the orb something should be dropped, or used a ring with {rF+ Str+4 Dex-4}:
  Code:
 Dungeon Crawl Stone Soup version 0.9.1 character file.

Krook the Imperceptible (Vampire Enchanter)                        Turns: 97067, Time: 15:29:22

HP 196/196       AC 17     Str 10      XL: 26   Next: 44%
MP  44/44        EV 26     Int 17      God: Makhleb [*****.]
Gold 5009        SH 18     Dex 28      Spells: 11 memorised,  3 levels left

Res.Fire  : + + +   See Invis. : +    s - +7,+5 scimitar of Flaming Death {flame, rP
Res.Cold  : + + .   Warding    : + .  y - +4 robe of the Pit {Dam+1 Stlth++}
Life Prot.: + + +   Conserve   : .    t - +3 dwarf buckler {rC+}
Res.Acid. : . . .   Res.Corr.  : .    f - +1 helmet of the Evening Star {rF+}
Res.Poison: +       Clarity    : .    d - +2 dwarf cloak
Res.Elec. : .       Spirit.Shd : .    A - +2 pair of dwarf gauntlets
Sust.Abil.: . .     Stasis     : .    x - +2 pair of dwarf boots {Stlth+}
Res.Mut.  : .       Ctrl.Telep.: +    u - amulet "Greuqeng" {Ward +Lev Dex+3}
Res.Rott. : +       Levitation : .    a - +6 ring of dexterity
Saprovore : . . .   Ctrl.Flight: .    C - ring of teleport control

@: non-regenerating, extremely resistant to hostile enchantments, uncannily stealthy
A: fangs 3, see invisible, unbreathing
a: Bat Form, Bottle Blood, Minor Destruction, Lesser Servant of Makhleb, Major Destruction,
Greater Servant of Makhleb, Renounce Religion, Evoke Levitation
}: 3/15 runes: decaying, barnacled, silver


You are on level 2 of the Lair of Beasts.
You worship Makhleb.
Makhleb is exalted by your worship.
You are bloodless.

You have visited 12 branches of the dungeon, and seen 78 of its levels.
You have visited the Abyss 1 time.
You have visited 1 Labyrinth.
You have visited 2 bazaars.
You have visited 3 portal chambers: ossuary, spiders nest, ice cave.

You have collected 8052 gold pieces.
You have spent 3063 gold pieces at shops.

Inventory:

Hand weapons
 s - the +7,+5 scimitar of Flaming Death (weapon) {flame, rPois rF++ rC- MR}
   (You bought it in a shop on level 8 of the Dungeon)   
   
   It emits flame when wielded, causing extra injury to most foes and up to
   double damage against particularly susceptible opponents. Big, fiery blades
   are also staple armaments of hydra-hunters.
   
   
   It greatly protects you from fire.
   It makes you vulnerable to cold.
   It protects you from poison.
   It increases your resistance to enchantments.
 v - a +7,+6 quick blade of flaming
 J - the +4 blowgun "Shraut" {speed, rElec}
   (You found it on level 22 of the Dungeon)   
   
   Attacks with this weapon take half as long, but cause slightly less damage.
   
   
   It insulates you from electricity.
Missiles
 i - 4 curare-tipped needles
 K - 6 curare-tipped needles
 T - 8 curare-tipped needles
Armour
 b - the +3 robe of Clouds {+Lev rElec}
   (You bought it in a shop on level 4 of the Orcish Mines)   
   
   
   It insulates you from electricity.
   It lets you levitate.
 d - a +2 dwarven cloak (worn)
 f - the +1 helmet of the Evening Star (worn) {rF+}
   (You acquired it on level 2 of the Lair of Beasts)   
   
   
   It protects you from fire.
 t - a +3 dwarven buckler of cold resistance (worn)
 x - a +2 pair of dwarven boots of stealth (worn)
 y - the +4 robe of the Pit (worn) {Dam+1 Stlth++}
   (You found it on level 5 of the Lair of Beasts)   
   
   
   It affects your damage-dealing abilities (+1).
   It makes you much more stealthy.
 A - a +2 pair of dwarven gauntlets (worn)
Magical devices
 o - a wand of teleportation {fully recharged}
 D - a wand of teleportation (11)
 G - a wand of polymorph other
 H - a wand of disintegration {fully recharged}
Scrolls
 l - 8 scrolls of blinking
 n - 11 scrolls of teleportation
 L - 11 scrolls of fear
 P - a scroll of silence
 R - a scroll of fog
Jewellery
 a - a +6 ring of dexterity (right hand)
 j - the necklace of Bloodlust {*Rage +Rage MR Str+2 Int-2 Dam+3 Stlth- Curse}
   (You found it on level 2 of the Hive)   
   
   [amulet of rage]
   
   It affects your strength (+2).
   It affects your intelligence (-2).
   It affects your damage-dealing abilities (+3).
   It increases your resistance to enchantments.
   It makes you angry.
   It may recurse itself.
   It makes you less stealthy.
 m - the ring "Zalacwai" {rF+ Str+4 Dex-4}
   (You found it on level 2 of the Swamp)   
   
   [ring of protection from fire]
   
   It affects your strength (+4).
   It affects your dexterity (-4).
 q - an uncursed ring of ice
 u - the amulet "Greuqeng" (around neck) {Ward +Lev Dex+3}
   (You found it on level 21 of the Dungeon)   
   
   [amulet of warding]
   
   It affects your dexterity (+3).
   It lets you levitate.
 w - a ring of wizardry
 B - an uncursed ring of sustain abilities
 C - a ring of teleport control (left hand)
 E - an uncursed ring of fire
 I - an uncursed ring of protection from magic
 N - the ring of the Mage {Wiz MR Int+3}
   (You found it on level 8 of the Vaults)   
   
   [ring of wizardry]
   
   It affects your intelligence (+3).
   It increases your resistance to enchantments.
 O - an uncursed amulet of rage
 Q - the ring "Giomemp" {+Lev MR SInv}
   (You found it on level 4 of the Vaults)   
   
   [ring of protection from magic]
   
   It enhances your eyesight.
   It lets you levitate.
 X - an uncursed ring of protection from fire
Potions
 e - 5 potions of speed
 g - 11 potions of heal wounds
 z - 4 potions of healing
 F - 2 potions of berserk rage
 S - 2 potions of might
 U - 2 potions of resistance
 V - 7 potions of agility
Miscellaneous
 p - a legendary deck of defence {drawn: 2}
 r - an ornate deck of defence {Flight}


   Skills:
 - Level 14 Fighting
 - Level 11 Short Blades
 - Level 22 Long Blades
 - Level 1 Bows
 - Level 1 Throwing
 + Level 12 Dodging
 + Level 24 Stealth
 - Level 13 Stabbing
 - Level 5 Shields
 - Level 10 Traps & Doors
 - Level 5 Unarmed Combat
 - Level 17 Spellcasting
 - Level 14 Hexes
 - Level 14 Charms
 - Level 1 Fire Magic
 - Level 11 Ice Magic
 - Level 1 Air Magic
 - Level 12 Invocations
 - Level 1 Evocations


You have 3 spell levels left.
You know the following spells:

 Your Spells              Type           Power        Success   Level  Hunger
a - Darkness              Hex            #######...   Very Good   7    Ration
b - Sure Blade            Hex/Chrm       #######...   Excellent   2    None
c - Confuse               Hex            #######..    Excellent   3    None
d - Invisibility          Hex            #######..    Excellent   6    Honeycomb
e - Metabolic Englaciati  Ice/Hex        #######...   Good        7    Ration
f - Ensorcelled Hibernat  Ice/Hex        #######      Excellent   2    None
g - Haste                 Chrm           #######..    Excellent   6    Honeycomb
h - Silence               Air/Hex        ######....   Great       5    Choko
i - Ozocubu's Refrigerat  Ice            #######...   Great       6    Honeycomb
j - Mass Confusion        Hex            #######...   Excellent   6    Honeycomb
k - Deflect Missiles      Air/Chrm       ######....   Fair        6    Honeycomb

Ziggurat Zagger

Posts: 2996

Joined: Tuesday, 28th June 2011, 20:41

Location: Berlin

Post Sunday, 8th January 2012, 22:37

Re: The 'Questions too small to need their own thread' threa

What of this staff is good for the suicide run:
1) - 3 spare levels of magic could be used for
* Apportation + Swiftness (already have Haste, are they stack?)
or
* Passwall (with no Earth Magic at all. And has a couple of wands of Dig)
2) - scrolls of Fear
3) - wands of Polymorph other
4) - wands of Lighting (looks like it is the most rare resist for monsters, but is this also a good idea to fight? Wiki says monsters will spawn like crazy)
5) - curare needles (have art blowgun and 4+6+8 needles)
6) - elemental conjuration items (Lamp of fire, Stone of earth elementals, Bottled efreet)
7) - is it a good idea to run back in the bat form (great speed, but low strength - maybe become burdened, and unable to use rods)?
8) - what combinaton of rings would be nice I think, {control teleport} and {+rF} (or Dex+6 for the second hand?)
9) - are decks good for run, or they are too unpredictable?


1) Swiftness+Apportation by far, and yes, they stack
2) no
3) no
4) no, and the wiki is really bad
5) most demons are rPois so not really
6) no
7) being burdened is really bad, just use Haste+Swiftness
8) orb run disables cTele so you want the other two
9) if you have the top card IDed they can be (Tomb and Elixir cards, if not no

For this message the author cerebovssquire has received thanks:
lifecoder

Spider Stomper

Posts: 214

Joined: Thursday, 5th January 2012, 22:20

Post Sunday, 8th January 2012, 23:49

Re: The 'Questions too small to need their own thread' threa

Doh. It was harder than I think since Apportation doesn't work for me, and then I lost another level of piety (and gain back than, but even does not notice until the end of game) - and this time with the ability to get Greater Servants. So I just grab the orb and blinks until come out from the ring of guardians.
Missed something with weight - and so use ring with {rF+ Str+4 Dex-4} instead of rC+, but it looks any of this potions could be useful.
I take both Swiftness and Passwall (drop Darkness, anyway I don't use it).
Then I thought "and where the rain of the spawning abominations?" - and got Psuuxtu next level o_O. Another couple of blinks, and it is done.. All was not like I think, guard was harder, and rescue was much more easier (maybe only because of Hast+Swiftness.

Thanks a lot for your help, it was great! (and another thanks to RNG, but.. Vampires looks like a cheat - tons of resistances, with no food they are even greater, and could rescue in the bat form with easy).

  Code:
 Dungeon Crawl Stone Soup version 0.9.1 character file.

1394498 Krook the Imperceptible (level 26, 123/191 (196) HPs)
             Began as a Vampire Enchanter on Jan 5, 2012.
             Was a High Priest of Makhleb.
             Escaped with the Orb
             ... and 3 runes on Jan 9, 2012!
             
             The game lasted 16:00:16 (98890 turns).

Krook the Imperceptible (Vampire Enchanter)                        Turns: 98890, Time: 16:00:16

HP 123/191 (196) AC 16     Str 13 (14) XL: 26   Next: 53%
MP  44/44        EV 25     Int 16 (17) God: Makhleb [*****.]
Gold 5009        SH 17     Dex 23 (24) Spells: 14 memorised,  0 levels left

Res.Fire  : + + .   See Invis. : +    v - +7,+6 quick blade (flame)
Res.Cold  : + + +   Warding    : + .  b - +3 robe of Clouds {+Lev rElec}
Life Prot.: + + +   Conserve   : .    t - +3 dwarf buckler {rC+}
Res.Acid. : . . .   Res.Corr.  : .    f - +1 helmet of the Evening Star {rF+}
Res.Poison: +       Clarity    : .    d - +2 dwarf cloak
Res.Elec. : +       Spirit.Shd : .    A - +2 pair of dwarf gauntlets
Sust.Abil.: . .     Stasis     : .    x - +2 pair of dwarf boots {Stlth+}
Res.Mut.  : .       Ctrl.Telep.: x    u - amulet "Greuqeng" {Ward +Lev Dex+3}
Res.Rott. : +       Levitation : .    a - +6 ring of dexterity
Saprovore : . . .   Ctrl.Flight: .    m - ring "Zalacwai" {rF+ Str+4 Dex-4}

@: non-regenerating, slightly glowing, hasted, very quick, very resistant to hostile
enchantments, uncannily stealthy
A: fangs 3, see invisible, unbreathing
a: Bat Form, Bottle Blood, Minor Destruction, Lesser Servant of Makhleb, Major Destruction,
Greater Servant of Makhleb, Renounce Religion, Evoke Levitation
}: 3/15 runes: decaying, barnacled, silver


You escaped.
You worshipped Makhleb.
Makhleb was exalted by your worship.
You were bloodless.

You visited 12 branches of the dungeon, and saw 78 of its levels.
You visited the Abyss 1 time.
You visited 1 Labyrinth.
You visited 2 bazaars.
You visited 3 portal chambers: ossuary, spiders nest, ice cave.

You collected 8052 gold pieces.
You spent 3063 gold pieces at shops.

Inventory:

Hand weapons
 s - the +7,+5 scimitar of Flaming Death {flame, rPois rF++ rC- MR}
   (You bought it in a shop on level 8 of the Dungeon)   
   
   It emits flame when wielded, causing extra injury to most foes and up to
   double damage against particularly susceptible opponents. Big, fiery blades
   are also staple armaments of hydra-hunters.
   
   
   It greatly protects you from fire.
   It makes you vulnerable to cold.
   It protects you from poison.
   It increases your resistance to enchantments.
 v - a +7,+6 quick blade of flaming (weapon)
Armour
 b - the +3 robe of Clouds (worn) {+Lev rElec}
   (You bought it in a shop on level 4 of the Orcish Mines)   
   
   
   It insulates you from electricity.
   It lets you levitate.
 d - a +2 dwarven cloak (worn)
 f - the +1 helmet of the Evening Star (worn) {rF+}
   (You acquired it on level 2 of the Lair of Beasts)   
   
   
   It protects you from fire.
 t - a +3 dwarven buckler of cold resistance (worn)
 x - a +2 pair of dwarven boots of stealth (worn)
 A - a +2 pair of dwarven gauntlets (worn)
Magical devices
 c - a wand of digging (21)
 o - a wand of teleportation (9)
 w - a wand of disintegration (16)
 C - a wand of digging (13)
 D - a wand of teleportation (11)
 H - a wand of disintegration (20)
Scrolls
 k - 9 scrolls of recharging
 l - 3 scrolls of blinking
 n - 14 scrolls of teleportation
 P - a scroll of silence
Jewellery
 a - a +6 ring of dexterity (right hand)
 j - the necklace of Bloodlust {*Rage +Rage MR Str+2 Int-2 Dam+3 Stlth- Curse}
   (You found it on level 2 of the Hive)   
   
   [amulet of rage]
   
   It affects your strength (+2).
   It affects your intelligence (-2).
   It affects your damage-dealing abilities (+3).
   It increases your resistance to enchantments.
   It makes you angry.
   It may recurse itself.
   It makes you less stealthy.
 m - the ring "Zalacwai" (left hand) {rF+ Str+4 Dex-4}
   (You found it on level 2 of the Swamp)   
   
   [ring of protection from fire]
   
   It affects your strength (+4).
   It affects your dexterity (-4).
 q - an uncursed ring of ice
 u - the amulet "Greuqeng" (around neck) {Ward +Lev Dex+3}
   (You found it on level 21 of the Dungeon)   
   
   [amulet of warding]
   
   It affects your dexterity (+3).
   It lets you levitate.
 B - an uncursed ring of sustain abilities
 E - an uncursed ring of fire
 I - an uncursed ring of protection from magic
 N - the ring of the Mage {Wiz MR Int+3}
   (You found it on level 8 of the Vaults)   
   
   [ring of wizardry]
   
   It affects your intelligence (+3).
   It increases your resistance to enchantments.
 O - an uncursed amulet of rage
 Q - the ring "Giomemp" {+Lev MR SInv}
   (You found it on level 4 of the Vaults)   
   
   [ring of protection from magic]
   
   It enhances your eyesight.
   It lets you levitate.
 X - an uncursed ring of protection from fire
Potions
 e - 5 potions of speed
 g - 9 potions of heal wounds
 F - 2 potions of berserk rage
 S - 2 potions of might
 U - 4 potions of resistance
 V - 7 potions of agility
Orbs of Power
 h - the Orb of Zot
Miscellaneous
 r - an ornate deck of defence {drawn: 1}


   Skills:
 - Level 14 Fighting
 - Level 11 Short Blades
 - Level 22 Long Blades
 - Level 1 Bows
 - Level 1 Throwing
 + Level 12 Dodging
 + Level 25 Stealth
 - Level 13 Stabbing
 - Level 5 Shields
 - Level 10 Traps & Doors
 - Level 5 Unarmed Combat
 - Level 17 Spellcasting
 - Level 14 Hexes
 - Level 14 Charms
 - Level 1 Fire Magic
 - Level 11 Ice Magic
 - Level 1 Air Magic
 - Level 12 Invocations
 - Level 1 Evocations


You couldn't memorise any spells.
You knew the following spells:

 Your Spells              Type           Power        Success   Level  Hunger
a - Apportation           Tloc           ###.......   Great       1    None
b - Sure Blade            Hex/Chrm       #######...   Excellent   2    None
c - Confuse               Hex            #######..    Excellent   3    None
d - Invisibility          Hex            #######..    Excellent   6    Honeycomb
e - Metabolic Englaciati  Ice/Hex        #######...   Good        7    Ration
f - Ensorcelled Hibernat  Ice/Hex        #######      Excellent   2    None
g - Haste                 Chrm           #######..    Excellent   6    Honeycomb
h - Silence               Air/Hex        ######....   Great       5    Choko
i - Ozocubu's Refrigerat  Ice            ######....   Great       6    Honeycomb
j - Mass Confusion        Hex            #######...   Excellent   6    Honeycomb
k - Deflect Missiles      Air/Chrm       ######....   Fair        6    Honeycomb
l - Swiftness             Air/Chrm       ######....   Excellent   2    None
m - Passwall              Erth/Trmt      ###.......   Very Good   3    None
n - Dig                   Erth/Trmt      ###......    Fair        4    None


Dungeon Overview and Level Annotations

Branches:
Dungeon (27/27)            Temple (1/1) D:6             Orc (4/4) D:8
    Elf (5/5) Orc:4          Lair (8/8) D:10          Swamp (5/5) Lair:4
 Shoals (5/5) Lair:6        Slime (0/6) Lair:7         Hive (2/2) D:14
  Vault (8/8) D:18          Blade (0/1) Vault:4       Crypt (0/5) Vault:3
    Dis (0/7) Hell            Geh (0/7) Hell            Coc (7/7) Hell
    Tar (0/7) Hell            Zot (5/5) D:27       

Altars:
Ashenzari
Cheibriados
Elyvilon
Fedhas
Kikubaaqudgha
Makhleb
Okawaru
Sif Muna
The Shining One
Vehumet
Xom
Yredelemnul
Zin
Jiyva

Shops:
D:5: =  D:8: ((*%  D:9: *  D:24: +**  Orc:2: *  Orc:4: /[[/  Vault:1: [  Vault:2: (
Vault:5: !  Vault:7: +*

Portals:
Hell: D:21 D:22 D:23 D:24 D:25 D:26 D:27 Coc:1 Coc:3 Coc:4 Coc:5 Coc:6 Coc:7**
Abyss: D:24 D:25 D:27
Pan: D:21 D:22 D:24

Annotations
D:8 long sword fire art
D:9 of wonder ~500
D:20 ok
D:21 get stash at W:2
D:22 exclusion: orange crystal statue
D:24 Store floor, books store, exclusion: orange crystal statue
Orc:4 Store: Robe rElec
Vault:1 Shop: robe{Int+3 Dex+5}
Vault:2 +5, +10 scimitar {freeze, rC+} 2160g


                    Innate Abilities, Weirdness & Mutations

You do not heal naturally.
You can bottle blood from corpses.
You have razor-sharp teeth.
You have supernaturally acute eyesight.
You do not need to breathe.




Right-click to toggle between mutations and properties depending on your
hunger status.


Message History

Press: ? - help, Shift-Dir - straight line, f - you
You feel yourself speed up.
You can't go down here!
You climb upwards.
You sense a powerful magical force warping space.
There is a stone staircase leading down here.
You avoid triggering a dart trap.
There is a dart trap here.
You are standing in the rain.
A red devil comes into view. It is wielding a runed demon trident.
Use which ability? (? or * to list)
You fail to use your ability.
Use which ability? (? or * to list)
You fail to use your ability.
The red devil closely misses you.
An orange demon comes into view.
There is a staircase leading out of the dungeon here.
Are you sure you want to win?
Magic restored.
You have escaped!

   #.###.§.§.....###
   #...##.......##
   ##...#..??§..#
    #.#.#.§????.#
    #.#.#.?????.#
    #.#.#.?§>??.#
    #.#.#.?§!??.#
    #.#.#.???§?.#
    #.#.#.4???§.#
    #.#.#.......#
#####.#.#.......#
........#<.§...<#
#####.#.##..@..##
    #.#..###############
    #.#.................
    #.#.################
    #.#.#  #............
    #.#.#  #........####
    #.#.#  #........####
    #.#.#  #............
    #.#.#  ##########...
#####.#.#############...
......(.............>...
#####.#.################


You could see a red devil.

Ziggurat Zagger

Posts: 3037

Joined: Sunday, 2nd January 2011, 02:06

Post Sunday, 8th January 2012, 23:51

Re: The 'Questions too small to need their own thread' threa

lifecoder wrote:How the spawn mechanics for the Zot:5 Orb chamber works?


They work the same as the spawn mechanics on any other level, except the out-of-depth timer doesn't have much to do. There's no higher-depth monsters to start spawning if the player dawdles, so it can only spawn more draconian packs, dragons, orbs of fire, etc. Unlike almost every other level in the game, these spawns never stop coming, but it takes tens of thousands of turns for a normal level to get to that point anyway so you're not actually likely to notice. The new spawns still show up very infrequently, and never when you're off-level.

So, basically, you don't have to worry about the level respawning when you're running to your stash or farming piety in another branch, whether you're here in Zot 5 or anywhere else in the game. If there was any chance of the level respawning when you were on a stash run, players would do as many unnecessary stash runs as possible in order to farm the sweet, sweet xp from extra monster kills.

Monsters in the opposite chamber that have been woken up will continue wandering, though, and in the likely event that they hit a teleport trap they could end up anywhere on the level.

Spider Stomper

Posts: 214

Joined: Thursday, 5th January 2012, 22:20

Post Monday, 9th January 2012, 18:27

Re: The 'Questions too small to need their own thread' threa

Does character receive XP for drown/burned enemies?

Ziggurat Zagger

Posts: 2996

Joined: Tuesday, 28th June 2011, 20:41

Location: Berlin

Post Monday, 9th January 2012, 18:53

Re: The 'Questions too small to need their own thread' threa

Yes for drowning, if you were the one who confused or petrified them... yes for burning if you conjured/sacrificed up the flame or cast the sticky flame, etc.

For this message the author cerebovssquire has received thanks:
lifecoder
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