The 'Questions too small to need their own thread' thread


Ask fellow adventurers how to stay alive in the deep, dark, dangerous dungeon below, or share your own accumulated wisdom.

Vestibule Violator

Posts: 1500

Joined: Monday, 3rd January 2011, 17:47

Post Tuesday, 7th February 2012, 20:30

Re: The 'Questions too small to need their own thread' threa

Abyss exit is generated randomly with an increased chance of finding it based on time spent in the Abyss and squares seen.

T&D is good with diminishing returns. Most players will tell you to train it up to between 8-12. I've seen recommendations as low as 5 and as high as 15.

Temple Termagant

Posts: 6

Joined: Wednesday, 18th January 2012, 09:45

Post Wednesday, 8th February 2012, 12:02

Re: The 'Questions too small to need their own thread' threa

Is there any way to protect against the effects of an orange crystal statue? They are pretty annoying...

Tartarus Sorceror

Posts: 1776

Joined: Monday, 21st February 2011, 15:57

Location: South Carolina

Post Wednesday, 8th February 2012, 13:01

Re: The 'Questions too small to need their own thread' threa

stimmpack wrote:Is there any way to protect against the effects of an orange crystal statue? They are pretty annoying...

A Wand of disintegration is the quickest way. I think LRD works, too.

Clarity prevents confusion, and sustain ability cuts way back on the intelligence loss. I don't think the MP drain can be prevented, except maybe with magic resistance (I'm not sure on that.)

Stepping out of sight when you see one and marking an exclusion on the map works well, too.
User avatar

Tartarus Sorceror

Posts: 1729

Joined: Wednesday, 19th October 2011, 21:25

Location: New England.

Post Wednesday, 8th February 2012, 13:05

Re: The 'Questions too small to need their own thread' threa

stimmpack wrote:Is there any way to protect against the effects of an orange crystal statue? They are pretty annoying...

I believe sustain abilities works to prevent stat drain and clarity protects against confusion. However the best way of dealing with orange crystal statues nasty effects is to blast them with a wand of disintegration. In my opinion a well charged wand of disintegration is a must have at orange crystal statue depth. I hope this answers your question.
What made you happy today?
Shatari wrote:I traded a goat for a Nintendo DS XL, and a ton of games.

Ziggurat Zagger

Posts: 6393

Joined: Friday, 17th December 2010, 18:17

Post Wednesday, 8th February 2012, 13:22

Re: The 'Questions too small to need their own thread' threa

Don't forget to carry a potion of restore abilities or a royal jelly in case your intelligence falls below 1.
User avatar

Ziggurat Zagger

Posts: 5832

Joined: Thursday, 10th February 2011, 18:30

Post Wednesday, 8th February 2012, 16:30

Re: The 'Questions too small to need their own thread' threa

If I Kiku pain or TSO holy a whip of REACHING, does it lose reaching?
"Be aware that a lot of people on this forum, such as mageykun and XuaXua, have a habit of making things up." - minmay a.k.a. duvessa
Did I make a lame complaint? Check for Bingo!
Totally gracious CSDC Season 2 Division 4 Champeen!

Vestibule Violator

Posts: 1567

Joined: Friday, 21st January 2011, 22:56

Post Wednesday, 8th February 2012, 17:03

Re: The 'Questions too small to need their own thread' threa

Of course, only one brand per item.

Slime Squisher

Posts: 390

Joined: Friday, 24th December 2010, 07:29

Post Wednesday, 8th February 2012, 17:17

Re: The 'Questions too small to need their own thread' threa

OCS's are automatically excluded on sight.
TrCK:
Xom grants you an implement of some kind.
_Something appears at your feet!
4790 gold pieces {god gift}.

DsAr:
You blink. You feel slightly more hungry. Prince Ribbit hits you. You die...
"Hey, that's my toy!"
Xom revives you!

Vestibule Violator

Posts: 1500

Joined: Monday, 3rd January 2011, 17:47

Post Wednesday, 8th February 2012, 21:28

Re: The 'Questions too small to need their own thread' threa

Why doesn't separating Pikel from his slaves turn them neutral? I.e. luring one or the other to a different floor should break their bond IMO. It's also odd where slave 1 can be sleeping in a room all the way on the other side of the level or on another floor and immediately go neutral-friendly.
User avatar

Crypt Cleanser

Posts: 645

Joined: Wednesday, 14th September 2011, 09:36

Location: <---

Post Wednesday, 8th February 2012, 21:32

Re: The 'Questions too small to need their own thread' threa

Should they become free only when they see the corps of Pikel or another free slave? It would make sense.

For statues, summoning may be a safe way too. But sometime you must be patient this way.

Vestibule Violator

Posts: 1500

Joined: Monday, 3rd January 2011, 17:47

Post Wednesday, 8th February 2012, 22:17

Re: The 'Questions too small to need their own thread' threa

minmay wrote:
rebthor wrote:Why doesn't separating Pikel from his slaves turn them neutral? I.e. luring one or the other to a different floor should break their bond IMO. It's also odd where slave 1 can be sleeping in a room all the way on the other side of the level or on another floor and immediately go neutral-friendly.

It was actually like that in older versions. I don't know why it was changed, though I recall it being buggy.

It's funny because I thought it worked that way in the past.
User avatar

Halls Hopper

Posts: 82

Joined: Friday, 10th June 2011, 04:32

Post Thursday, 9th February 2012, 13:35

Re: The 'Questions too small to need their own thread' threa

Does the speed bonus from Boots of Running stack with the speed bonus from Swiftness?

Tartarus Sorceror

Posts: 1776

Joined: Monday, 21st February 2011, 15:57

Location: South Carolina

Post Thursday, 9th February 2012, 13:45

Re: The 'Questions too small to need their own thread' threa

MADDOGmjb wrote:Does the speed bonus from Boots of Running stack with the speed bonus from Swiftness?

http://crawl.develz.org/info/inline.php?q=swiftness

Ziggurat Zagger

Posts: 3163

Joined: Friday, 6th January 2012, 18:45

Post Thursday, 9th February 2012, 17:33

Re: The 'Questions too small to need their own thread' threa

I noticed that the character overview screen (press %) has two pips next to Warding. Does having a second source of Warding provide an additional benefit beyond that of the first?

Dungeon Master

Posts: 1613

Joined: Thursday, 16th December 2010, 21:54

Post Thursday, 9th February 2012, 17:43

Re: The 'Questions too small to need their own thread' threa

Yeah, you can get extra warding power by wielding a staff of summoning (although warding could use a rethink generally).
User avatar

Eringya's Employee

Posts: 1783

Joined: Friday, 7th October 2011, 19:24

Location: Athens, Greece

Post Thursday, 9th February 2012, 18:18

Re: The 'Questions too small to need their own thread' threa

Considering the two posts above;

What are the exact benefits of each stage of Warding?
MuCK;
  Code:
612 | D:1      | Xom revived you
614 | D:1      | Xom revived you
614 | D:1      | Slain by a gnoll

Blades Runner

Posts: 599

Joined: Thursday, 28th April 2011, 07:47

Post Thursday, 9th February 2012, 19:37

Re: The 'Questions too small to need their own thread' threa

Possible to be stuck in pan vault?

I had a very fiery pan level and my teleport scrolls got burned. Went through a portal and landed in a vault with a pan lord, some executioners etc.
I managed to kill them and found an unidentified wand.
At this point i reasoned that it must be a teleportation wand (not known to me yet), but now i found it it was draining.
Unfortunately i made no screenshot...

I have traps&doors at 12, and spend several dozen turns on each wall looking for a door, did not find one.
Then i remembered that i had a ring of teleportation with me, and managed to escape.

Did i somehow overlook the secret door, despite my high t&d? How should a character without teleportation escape there?
Check out my characters at Spielersofa (in German)

Ziggurat Zagger

Posts: 4055

Joined: Tuesday, 10th January 2012, 19:49

Post Thursday, 9th February 2012, 19:52

Re: The 'Questions too small to need their own thread' threa

One of Cerebov's levels has loot rooms that are only accessible via teleportation. So if you get in and have no teleportation left to get out, I guess you are out of luck. Try miscasting spells/abandoning your god if those effects include stuff that will move you.

Blades Runner

Posts: 599

Joined: Thursday, 28th April 2011, 07:47

Post Thursday, 9th February 2012, 19:58

Re: The 'Questions too small to need their own thread' threa

crate wrote:One of Cerebov's levels has loot rooms that are only accessible via teleportation. So if you get in and have no teleportation left to get out, I guess you are out of luck. Try miscasting spells/abandoning your god if those effects include stuff that will move you.

Yes, i know them, but it happened on a random pan level, with a random pan lord. The room was about 10x10, and roughly a circle.
Check out my characters at Spielersofa (in German)

Ziggurat Zagger

Posts: 4055

Joined: Tuesday, 10th January 2012, 19:49

Post Thursday, 9th February 2012, 20:08

Re: The 'Questions too small to need their own thread' threa

slowcar wrote:
crate wrote:One of Cerebov's levels has loot rooms that are only accessible via teleportation. So if you get in and have no teleportation left to get out, I guess you are out of luck. Try miscasting spells/abandoning your god if those effects include stuff that will move you.

Yes, i know them, but it happened on a random pan level, with a random pan lord. The room was about 10x10, and roughly a circle.

You can dig out of that one also, but yes otherwise it is the same, no secret door as far as I know.

Spider Stomper

Posts: 243

Joined: Sunday, 28th August 2011, 14:04

Post Thursday, 9th February 2012, 20:38

Re: The 'Questions too small to need their own thread' threa

TehDruid wrote:Considering the two posts above;

What are the exact benefits of each stage of Warding?

Better chance of winning the MR check. Add +30 for each level of warding, then check against the MR of the monster.

For this message the author CommanderC has received thanks: 2
BlackSheep, sir_laser
User avatar

Barkeep

Posts: 4435

Joined: Tuesday, 11th January 2011, 12:28

Post Thursday, 9th February 2012, 22:36

Re: The 'Questions too small to need their own thread' threa

slowcar wrote:How should a character without teleportation escape there?


It'd be kind of hilarious if this happened to a mummy with no source of teleportation or translocation miscast effects. You're there FOREVER :twisted:

In other news, a ring of teleportation is good to bring to Pan.
I am not a very good player. My mouth is a foul pit of LIES. KNOW THIS.
User avatar

Barkeep

Posts: 4435

Joined: Tuesday, 11th January 2011, 12:28

Post Thursday, 9th February 2012, 23:04

Re: The 'Questions too small to need their own thread' threa

Hm, yeah, you could hope for a Blue Death to hit you with tele other...
I am not a very good player. My mouth is a foul pit of LIES. KNOW THIS.

Dungeon Dilettante

Posts: 1

Joined: Friday, 10th February 2012, 02:23

Post Friday, 10th February 2012, 02:27

Re: The 'Questions too small to need their own thread' threa

So I have a question about leather armor.

I have a SETM wearing an artifact leather armor (plain, not elven) that has a -1 evasion penalty. My armor skill is currently at 1 and I see my evasion change by exactly 1 by taking the armor on/off. However, my spell-success never seems to be effected by this (taking the armor on/off doesn't change perfect to excellent, very poor to terrible, etc.). This is the case for all my spells.

I thought the evasion penalty would effect my spell-success without an armor skill sufficiently high-enough (7?). What's going on here... I assume its not worth investing in the armor skill just to get that +1 evasion.

Thanks!

Ziggurat Zagger

Posts: 4055

Joined: Tuesday, 10th January 2012, 19:49

Post Friday, 10th February 2012, 03:07

Re: The 'Questions too small to need their own thread' threa

Spellcasting success depends on your total evasion penalty - 0.8.

If you wear leather and do not also have a shield evasion penalty you will see a very minimal spellcasting success drop (and if you're on an older version that doesn't give you exact numbers, likely won't see anything at all).

Slime Squisher

Posts: 400

Joined: Saturday, 24th September 2011, 03:45

Post Friday, 10th February 2012, 22:04

Re: The 'Questions too small to need their own thread' threa

What's a config line that'll change the status color of transformations that're about to expire? Light green to dark green isn't obvious enough for me.
User avatar

Spider Stomper

Posts: 231

Joined: Saturday, 1st October 2011, 18:32

Post Saturday, 11th February 2012, 23:42

Re: The 'Questions too small to need their own thread' threa

Can every monster be pacified when you have max piety and 27 Invocations w/ Elyvilon?
"It's lucky to be smart, but smarter to be lucky."
- sirlaser the Eclecticist (Human Wanderer), worshipper of Ashenzari

Spider Stomper

Posts: 243

Joined: Sunday, 28th August 2011, 14:04

Post Sunday, 12th February 2012, 00:49

Re: The 'Questions too small to need their own thread' threa

eeviac wrote:What's a config line that'll change the status color of transformations that're about to expire? Light green to dark green isn't obvious enough for me.

The only way you can change that color is editing the source code (status.cc).

Ziggurat Zagger

Posts: 4055

Joined: Tuesday, 10th January 2012, 19:49

Post Sunday, 12th February 2012, 04:17

Re: The 'Questions too small to need their own thread' threa

sir_laser wrote:Can every monster be pacified when you have max piety and 27 Invocations w/ Elyvilon?

Well for one thing a lot of monsters are plain not pacifyable (J, G, w, y, * with some exceptions, as well as zombies and probably more I'm forgetting).

I think you can pacify the rest of the non-uniques, though random pan lords with max HP might require a wand with maxed evo or might be impossible. You can get Ereshkigal with a wand at max evo. Can't get the rest of the hell/pan lords under any circumstances. Greater mummies and bone dragons are possible but very hard with greater pacification (well max-hp bone dragons might not be, I'm not sure).

For this message the author crate has received thanks:
sir_laser
User avatar

Spider Stomper

Posts: 231

Joined: Saturday, 1st October 2011, 18:32

Post Sunday, 12th February 2012, 04:35

Re: The 'Questions too small to need their own thread' threa

crate wrote:Well for one thing a lot of monsters are plain not pacifyable (J, G, w, y, * with some exceptions, as well as zombies and probably more I'm forgetting).

I think you can pacify the rest of the non-uniques, though random pan lords with max HP might require a wand with maxed evo or might be impossible. You can get Ereshkigal with a wand at max evo. Can't get the rest of the hell/pan lords under any circumstances. Greater mummies and bone dragons are possible but very hard with greater pacification (well max-hp bone dragons might not be, I'm not sure).

I guess the question then becomes: What is the equation for pacification? The learndb only give average values.
"It's lucky to be smart, but smarter to be lucky."
- sirlaser the Eclecticist (Human Wanderer), worshipper of Ashenzari

Halls Hopper

Posts: 60

Joined: Sunday, 8th January 2012, 15:19

Post Sunday, 12th February 2012, 12:09

Re: The 'Questions too small to need their own thread' threa

As far as I understand the formula in the source code the greater healing may theoretically pacify any (pacifyable) monster with up to somewhat above 1000 HP. But it is very unlikely to happen.

Spider Stomper

Posts: 243

Joined: Sunday, 28th August 2011, 14:04

Post Sunday, 12th February 2012, 18:13

Re: The 'Questions too small to need their own thread' threa

Well, this is the best answer I can give to sir_laser's question about pacification:
Image
These are the scripts I used:
http://pastebin.com/yigwrMNY
http://pastebin.com/0PAX2Vvj

For this message the author CommanderC has received thanks: 4
brickroad, nago, sir_laser, tormodpwns
User avatar

Spider Stomper

Posts: 231

Joined: Saturday, 1st October 2011, 18:32

Post Monday, 13th February 2012, 08:49

Re: The 'Questions too small to need their own thread' threa

How can TSO render your summoned divine allies stay permanently? In the description for Summon Divine Warrior it is said "They may be blessed by the Shining One to stay longer or even permanently in this world."
"It's lucky to be smart, but smarter to be lucky."
- sirlaser the Eclecticist (Human Wanderer), worshipper of Ashenzari

Lair Larrikin

Posts: 20

Joined: Sunday, 18th December 2011, 08:44

Post Monday, 13th February 2012, 10:07

Re: The 'Questions too small to need their own thread' threa

sir_laser wrote:How can TSO render your summoned divine allies stay permanently? In the description for Summon Divine Warrior it is said "They may be blessed by the Shining One to stay longer or even permanently in this world."


When they kill stuff they get to stick around longer.

edit: but not permanently, as MarvinPA pointed out below.
Last edited by pivotal on Monday, 13th February 2012, 16:07, edited 1 time in total.

Lair Larrikin

Posts: 18

Joined: Saturday, 24th December 2011, 12:29

Post Monday, 13th February 2012, 11:15

Re: The 'Questions too small to need their own thread' threa

Is it worth buying a -5/-4 Battleaxe (speed, rN+, Str +1) for 91g, and then burn enchants to get it good? I remember being told that speed is awesome on high damage weapons. I'm a berzerker, and I don't know if I should buy it and save up scrolls, or just hope that trog grants me something better.

Vestibule Violator

Posts: 1567

Joined: Friday, 21st January 2011, 22:56

Post Monday, 13th February 2012, 12:49

Re: The 'Questions too small to need their own thread' threa

You cant enchant artefacts. Trog will give you something better. For just 91g it may be worth trying out, but the low hit rate could be problematic. You could use the weapons spreadsheet to compare it to your current weapon. It's outdated (I think it doesn't include the 10% damage reduction on speed weapons), but shouldn't be too far off.

For this message the author Galefury has received thanks:
ChokingPuppies

Abyss Ambulator

Posts: 1196

Joined: Friday, 17th December 2010, 13:59

Location: Maryland, USA

Post Monday, 13th February 2012, 14:05

Re: The 'Questions too small to need their own thread' threa

Never mind the low hit rate, the -4 damage modifier combined with the damage penalty from speed means that it won't do anything good for you. (Unless you extend the definition of "good" to include education about -dam weapons.)
You fall off the wall. You have a feeling of ineptitude.

Dungeon Master

Posts: 1613

Joined: Thursday, 16th December 2010, 21:54

Post Monday, 13th February 2012, 16:05

Re: The 'Questions too small to need their own thread' threa

sir_laser wrote:How can TSO render your summoned divine allies stay permanently? In the description for Summon Divine Warrior it is said "They may be blessed by the Shining One to stay longer or even permanently in this world."

He can't, the description is wrong. Fixed now, thanks!

Mines Malingerer

Posts: 34

Joined: Monday, 9th January 2012, 04:42

Post Monday, 13th February 2012, 23:10

Re: The 'Questions too small to need their own thread' threa

Is there somewhere I can find a table of XP required per level of skills? I do know about the one for character levels, but I can't seem to dig up a skill XP chart.
User avatar

Dungeon Master

Posts: 4031

Joined: Thursday, 16th December 2010, 20:37

Location: France

Post Monday, 13th February 2012, 23:22

Re: The 'Questions too small to need their own thread' threa

Wereox wrote:Is there somewhere I can find a table of XP required per level of skills? I do know about the one for character levels, but I can't seem to dig up a skill XP chart.

The wiki has a table. Although it's not XP but skill points, and the conversion rate varies as the game progress.
<+Grunt> You dereference an invalid pointer! Ouch! That really hurt! The game dies...

Mines Malingerer

Posts: 34

Joined: Monday, 9th January 2012, 04:42

Post Monday, 13th February 2012, 23:24

Re: The 'Questions too small to need their own thread' threa

Ah, thanks. I was looking at XP instead of under Skills.

I was mostly interested in being able to figure out which skills I should train for multi-school spells, so the conversion rate shouldn't be a problem.
User avatar

Ziggurat Zagger

Posts: 5832

Joined: Thursday, 10th February 2011, 18:30

Post Tuesday, 14th February 2012, 16:08

Re: The 'Questions too small to need their own thread' threa

I just drew an Experience Card in near-Trunk (0.11-a0-167) from a plain deck of Changes and I put it all into one skill at 1.7 and it didn't even change. In fact, adjusting the distribution didn't even change the amount.

I felt that I drew an Experience Card with... no experience in it.

Is that possible?
"Be aware that a lot of people on this forum, such as mageykun and XuaXua, have a habit of making things up." - minmay a.k.a. duvessa
Did I make a lame complaint? Check for Bingo!
Totally gracious CSDC Season 2 Division 4 Champeen!
User avatar

Swamp Slogger

Posts: 132

Joined: Tuesday, 15th November 2011, 23:26

Post Tuesday, 14th February 2012, 23:37

Re: The 'Questions too small to need their own thread' threa

I'm currently Worshipping Ashenzari and I had an idea.

If I don't particularly care about the bonuses to my sword skills, can I keep my sword and staff uncursed so I can swap whenever I need to slash stuff as opposed to blasting stuff? There's no other benefit to being fully bound if your piety is already pretty high right?
"Crawl is cruel. But we keep coming back to it like an abusive boyfriend. It keeps telling us how it will be different this time by giving us early robes of the archmagi and staves of fire. Then it backhands you with a Centaur on D4." ~Me

lxl

Lair Larrikin

Posts: 21

Joined: Wednesday, 1st June 2011, 22:04

Post Wednesday, 15th February 2012, 07:46

Re: The 'Questions too small to need their own thread' threa

Hi,

I'm a DE mostly Ne/Su XP:27, have cleared Zot:5 and have 8 runes so far; I'm missing Gehenna, Slime Pits and the 5 Pan runes. I've never made it even *remotely* close to this far before. I can't get decent rF and have extremely lacklustre equipment susceptible to corrosion (leather armour and shield are the only artefacts I have). Yes, it's been a rather unfortunate game as far as equipment goes (but great with early spells)...

My strategy is mostly Necromutation, Summon Dragon, Haunt and Sif Muna's channeling. I've never entered either Pan or the Slime Pits. Am I right in understanding that Pan is harder than Hell (of which I recovered 3 of the 4 runes)? And how do the Slime Pits compare difficulty-wise?

TIA
J
User avatar

Spider Stomper

Posts: 231

Joined: Saturday, 1st October 2011, 18:32

Post Wednesday, 15th February 2012, 08:33

Re: The 'Questions too small to need their own thread' threa

Xion350 wrote:If I don't particularly care about the bonuses to my sword skills, can I keep my sword and staff uncursed so I can swap whenever I need to slash stuff as opposed to blasting stuff? There's no other benefit to being fully bound if your piety is already pretty high right?

You can do whatever you want :P What you're suggesting is what I do, although I'm pretty sure (p>.95) that cursing your weapon gives bonuses to the weapon skill AND lets you see whether weapons are cursed or not, so you're gonna be missing out on that.

lxl wrote:I'm a DE mostly Ne/Su XP:27, have cleared Zot:5 and have 8 runes so far; I'm missing Gehenna, Slime Pits and the 5 Pan runes. I've never made it even *remotely* close to this far before. I can't get decent rF and have extremely lacklustre equipment susceptible to corrosion (leather armour and shield are the only artefacts I have). Yes, it's been a rather unfortunate game as far as equipment goes (but great with early spells)...

My strategy is mostly Necromutation, Summon Dragon, Haunt and Sif Muna's channeling. I've never entered either Pan or the Slime Pits. Am I right in understanding that Pan is harder than Hell (of which I recovered 3 of the 4 runes)? And how do the Slime Pits compare difficulty-wise?

If you can do Hell you can do Pan (IMHO the majority of Pan is easier, although Pan lords (if you meet a HD 30 pan lord that can cast Fire Storm...) are no pushover. Your lack of rF is a fairly substantial problem, because if you stumble upon Cerebov's realm without at least rF++ (Fire Storm is ~8d16 damage per cast from him, I think) a 15 runer is probably not possible.

You can probably do Slime Pits now, if you tread very carefully. Summon Dragon and Haunt can get you down to Slime:6 almost no problem, provided you don't get unlucky w/ Acid Blobs. The Royal Jelly's spawned allies may end up in front of your summons (if your summons surround TRJ his spawned allies have no where to go but further away from him...and closer to you), but that's the only hitch I can think of. I'd do Slime Pits before Pan to see what equipment/loot I can get on Slime:6 after killing TRJ.

Also, have you posted this in the CIP subforum?
Last edited by sir_laser on Wednesday, 15th February 2012, 08:47, edited 1 time in total.
"It's lucky to be smart, but smarter to be lucky."
- sirlaser the Eclecticist (Human Wanderer), worshipper of Ashenzari
User avatar

Dungeon Master

Posts: 4031

Joined: Thursday, 16th December 2010, 20:37

Location: France

Post Wednesday, 15th February 2012, 08:42

Re: The 'Questions too small to need their own thread' threa

sir_laser wrote:
Xion350 wrote:If I don't particularly care about the bonuses to my sword skills, can I keep my sword and staff uncursed so I can swap whenever I need to slash stuff as opposed to blasting stuff? There's no other benefit to being fully bound if your piety is already pretty high right?

You can do whatever you want :P What you're suggesting is what I do, although I'm pretty sure (p>.95) that cursing your weapon gives bonuses to the weapon skill AND lets you see whether weapons are cursed or not, so you're gonna be missing out on that.

There's also the chance to identify monster brand (boundedness/4). So fully bounded guarantee it while uncursing your weapon gives you 3/4 chance to id.
<+Grunt> You dereference an invalid pointer! Ouch! That really hurt! The game dies...
PreviousNext

Return to Dungeon Crawling Advice

Who is online

Users browsing this forum: No registered users and 9 guests

cron
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group.
Designed by ST Software for PTF.