The 'Questions too small to need their own thread' thread


Ask fellow adventurers how to stay alive in the deep, dark, dangerous dungeon below, or share your own accumulated wisdom.

Dungeon Dilettante

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Post Monday, 5th March 2012, 20:36

Re: The 'Questions too small to need their own thread' threa

How do you see the list of your best crawlers, aka the top list of your characters without dying? is it listed in a txt file somewhere? or can you press a button ingame/on the menu to see it? or is the only way to see it to have char die with enough points that he can see the top crawlers?

Dungeon Master

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Post Tuesday, 6th March 2012, 00:47

Re: The 'Questions too small to need their own thread' threa

In 0.10, vorpalise weapon auto-IDs as long as you already have curse weapon identified, to handle some weird edge case. In trunk it always auto-IDs.

Ziggurat Zagger

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Post Tuesday, 6th March 2012, 02:59

Re: The 'Questions too small to need their own thread' threa

I'd be interested to hear what the edge case is.

Slime Squisher

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Post Tuesday, 6th March 2012, 04:20

Re: The 'Questions too small to need their own thread' threa

BlackSheep wrote:
Something I did not know: when making a brand permanent, a vorpalise weapon scroll also causes a spell effect around you depending on the weapon's brand. So ozocubu's refrigeration for freezing aura, toxic radiance for poison weapon, and an effect like a scroll of immolation for fire brand.


Does significant damage! Vorpalized freezing onto a bardiche once and I took about 30 damage (only had 77 max HP, no rC).

Similarly, blessing a pain weapon at Kiku's altar casts Symbol of Torment and blessing a holy wrath weapon at TSO's altar casts Holy Word.
TrCK:
Xom grants you an implement of some kind.
_Something appears at your feet!
4790 gold pieces {god gift}.

DsAr:
You blink. You feel slightly more hungry. Prince Ribbit hits you. You die...
"Hey, that's my toy!"
Xom revives you!

Ziggurat Zagger

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Post Tuesday, 6th March 2012, 04:38

Re: The 'Questions too small to need their own thread' threa

You should try to vorpalize a temporary distortion brand sometime, it's fun.

Abyss Ambulator

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Post Tuesday, 6th March 2012, 17:45

Re: The 'Questions too small to need their own thread' threa

Are profane servitors affected by Dispel Undead?

Ziggurat Zagger

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Post Tuesday, 6th March 2012, 18:43

Re: The 'Questions too small to need their own thread' threa

Jeremiah wrote:Are profane servitors affected by Dispel Undead?


Yep.

Vaults Vanquisher

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Post Tuesday, 6th March 2012, 23:43

Re: The 'Questions too small to need their own thread' threa

The knowledge bots say that Yredelemnul will execommunicate you if you cast Statue Form.

Is that actually true? Or a joke? Or are the knowledge bots as full of crap as the wiki supposedly is? Or what?
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Abyss Ambulator

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Post Tuesday, 6th March 2012, 23:49

Re: The 'Questions too small to need their own thread' threa

Happy Corner wrote:The knowledge bots say that Yredelemnul will execommunicate you if you cast Statue Form.

Is that actually true? Or a joke? Or are the knowledge bots as full of crap as the wiki supposedly is? Or what?

Yes, yes he will.

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Post Tuesday, 6th March 2012, 23:58

Re: The 'Questions too small to need their own thread' threa

That's weird, then. The game itself (at least on Yred's religion screen) doesn't mention him deprecating that at all... unless Statue Form counts as "holy" magic for some reason.

Ziggurat Zagger

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Post Wednesday, 7th March 2012, 00:12

Re: The 'Questions too small to need their own thread' threa

Yred dislikes you being nonliving.

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Post Wednesday, 7th March 2012, 00:47

Re: The 'Questions too small to need their own thread' threa

That would be even weirder, then, cause he doesn't seem to care if you're undead.
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Abyss Ambulator

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Post Wednesday, 7th March 2012, 00:51

Re: The 'Questions too small to need their own thread' threa

Happy Corner wrote:That would be even weirder, then, cause he doesn't seem to care if you're undead.

Unliving things are outside the cycle of life and death. That's why he dislikes them.
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Spider Stomper

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Post Wednesday, 7th March 2012, 06:00

Re: The 'Questions too small to need their own thread' threa

Any tips on how to deal w/ Mara when he summons your illusion which proceeds to cast Haunt?
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Ziggurat Zagger

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Post Wednesday, 7th March 2012, 07:10

Re: The 'Questions too small to need their own thread' threa

sir_laser wrote:Any tips on how to deal w/ Mara when he summons your illusion which proceeds to cast Haunt?

Run.

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Spider Stomper

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Post Wednesday, 7th March 2012, 07:50

Re: The 'Questions too small to need their own thread' threa

crate wrote:
sir_laser wrote:Any tips on how to deal w/ Mara when he summons your illusion which proceeds to cast Haunt?

Run.

But I'm a Naga...w/ semi-controlled blinks available. This guy appeared on Vault:3. Should I just skip that level and move to Vault:4?
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Slime Squisher

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Post Wednesday, 7th March 2012, 08:20

Re: The 'Questions too small to need their own thread' threa

crate wrote:
sir_laser wrote:Any tips on how to deal w/ Mara-


Run.
TrCK:
Xom grants you an implement of some kind.
_Something appears at your feet!
4790 gold pieces {god gift}.

DsAr:
You blink. You feel slightly more hungry. Prince Ribbit hits you. You die...
"Hey, that's my toy!"
Xom revives you!

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dk

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Snake Sneak

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Post Wednesday, 7th March 2012, 08:46

Re: The 'Questions too small to need their own thread' threa

sir_laser wrote:
crate wrote:
sir_laser wrote:Any tips on how to deal w/ Mara when he summons your illusion which proceeds to cast Haunt?

Run.

But I'm a Naga...w/ semi-controlled blinks available. This guy appeared on Vault:3. Should I just skip that level and move to Vault:4?


On my last win (with a NaGl), I used to blink right next to uniques (had controlled blink castable) to constict them, which basically kills everything not bigger than you. But this depends on your character, how strong it is, and what panic buttons you have available (controlled blink/step from time).

If you think you can't handle him, just skip the level. Maybe kill him later, or ignore him.

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Spider Stomper

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Post Wednesday, 7th March 2012, 08:57

Re: The 'Questions too small to need their own thread' threa

dk wrote:On my last win (with a NaGl), I used to blink right next to uniques (had controlled blink castable) to constict them, which basically kills everything not bigger than you. But this depends on your character, how strong it is, and what panic buttons you have available (controlled blink/step from time).

If you think you can't handle him, just skip the level. Maybe kill him later, or ignore him.

I just killed him, forgot to mention that this NaWz worshipped Ashenzari and had a staff of summoning. Kiting him w/ Haunt was enough.
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- sirlaser the Eclecticist (Human Wanderer), worshipper of Ashenzari

Spider Stomper

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Post Thursday, 8th March 2012, 22:44

Re: The 'Questions too small to need their own thread' threa

quick question: I have found "a magical portal" in vaults:2

what is it and what are the odds of me dieing horribly if I enter it?
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Vestibule Violator

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Post Thursday, 8th March 2012, 22:55

Re: The 'Questions too small to need their own thread' threa

Southpaw wrote:quick question: I have found "a magical portal" in vaults:2

what is it and what are the odds of me dieing horribly if I enter it?


http://crawl.develz.org/info/inline.php?q=wizlab

There should be an exit near the entrance, as long as you don't get too far over your head I'd expect you can run back to it.
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Ziggurat Zagger

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Post Thursday, 8th March 2012, 23:10

Re: The 'Questions too small to need their own thread' threa

Wizlabs are pretty dangerous so stay alert.

Vestibule Violator

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Post Friday, 9th March 2012, 14:49

Re: The 'Questions too small to need their own thread' threa

Also: best portal vault. So awesome.

They vary in threat quite a bit. For reference: boss monsters include such things as ancient lich, greater mummy, beefed up tentacled monstrosity.
Last edited by Galefury on Friday, 9th March 2012, 16:13, edited 1 time in total.

Abyss Ambulator

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Post Friday, 9th March 2012, 15:55

Re: The 'Questions too small to need their own thread' threa

On the subject of wizlabs: does the one with lots of trees and centaurs have anything more dangerous further in? I found a stash of treasure with an oklob plant behind a secret door quite near the entrance - but didn't explore the rest fully as I was afraid of meeting a spriggan druid with no way to get away from the trees.

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Post Friday, 9th March 2012, 16:12

Re: The 'Questions too small to need their own thread' threa

Doesn't look like it from the .des file. Centaurs, centaur warriors, oklobs and stone golems.

Ziggurat Zagger

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Post Friday, 9th March 2012, 19:44

Re: The 'Questions too small to need their own thread' threa

That one is possibly the least threatening wizlab. Centaur packs, but those are incredibly common at the depths wizlabs can spawn and the terrain is actually unfavorable to them. Oklobs in a secret room guard most of the loot, mostly spellbooks, but those are basically non-threatening at that point assuming you know they are going to be behind that door. The other secret door has variant stone golems, which you can kite.

Slime Squisher

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Post Saturday, 10th March 2012, 07:21

Re: The 'Questions too small to need their own thread' threa

What's the reasoning behind Dracs getting 0% GDR? Seems like a major melee handicap on what should be a flexible race. I'd been wondering why ettins/giants continue to randomly do stupid amounts of damage to my late game Dr's, no matter how I stacked the AC....
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Spider Stomper

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Post Saturday, 10th March 2012, 09:13

Re: The 'Questions too small to need their own thread' threa

How good is the Ring of Vitality {Regen HP+15}?
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Mines Malingerer

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Post Saturday, 10th March 2012, 10:27

Re: The 'Questions too small to need their own thread' threa

Do scrolls of vorpalise weapon work on Javelins? How about silver javelins?
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Post Saturday, 10th March 2012, 10:55

Re: The 'Questions too small to need their own thread' threa

sir_laser wrote:How good is the Ring of Vitality {Regen HP+15}?


Imho, it's especially great for extended. Regen is a must when you're resting and time is an issue (like hell without high piety Zin, Abyss without Lugonu). The extra maxhp is pretty nice too, espeially on lower HP growth races. Won a 15 rune MiMo these days with this ring. I never took it off since i got it in relatively early D. Had lots of leftover food, even, and food shops where I bought nothing.
MuCK;
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612 | D:1      | Xom revived you
614 | D:1      | Xom revived you
614 | D:1      | Slain by a gnoll
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Vestibule Violator

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Post Saturday, 10th March 2012, 14:25

Re: The 'Questions too small to need their own thread' threa

Scroll of vorpalise weapon works only on melee weapons and launchers.
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Post Saturday, 10th March 2012, 14:46

Re: The 'Questions too small to need their own thread' threa

MyOtheHedgeFox wrote:Scroll of vorpalise weapon works only on melee weapons and launchers.


With the exception of blowguns. Can't vorpalise those.
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Post Sunday, 11th March 2012, 02:07

Re: The 'Questions too small to need their own thread' threa

is electric a good brand for a crossbow? (alternative is vorpal)
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Spider Stomper

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Post Sunday, 11th March 2012, 09:22

Re: The 'Questions too small to need their own thread' threa

rchandra wrote:is electric a good brand for a crossbow? (alternative is vorpal)

To answer your question:
LearnDB wrote:[Electric]Weapon brand that causes your weapon to blast your target with an explosion of sparks on 1 out of every 3 hits, doing 9+d15 additional damage (which ignores AC). Does not work on flying, levitating, or insulated targets. Note that this amount of damage is entirely independent of stats, slaying, enchantment, or base damage.

LearnDB wrote:[Vorpal]A relatively weak melee brand, increases melee weapon damage by 12.5% on average. Strong on launchers though (30% extra damage). Can be placed on any weapon but you probably should affix freezing or flaming to a melee weapon instead if you can.
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Post Sunday, 11th March 2012, 14:41

Re: The 'Questions too small to need their own thread' threa

rchandra wrote:is electric a good brand for a crossbow? (alternative is vorpal)

If you use steel bolts, the electric brand will be ignored, but as you can see below, normal bolts are fine.

I did these 4 tests in the fight simulator:

1) vs stone giant: +5 crossbow (velocity) with 30 steel +4 bolts
  Code:
Dungeon Crawl Stone Soup version 0.11-a0-413-g8506038

Combat simulation: Human Fighter vs. stone giant (4000 rounds) (20120311/15:32:41)
Experience: 27
Strength  : 18
Intel.    : 9
Dexterity : 15
Base speed: 10

Monster   : stone giant
HD        : 16
AC        : 12
EV        : 2

Weapon    : +5 crossbow (velocity) with 30 steel +4 bolts
Skill     : Crossbows

Skill | Bonus | Accuracy | Av.Dam | Av.HitDam | Eff.Dam | Max.Dam | Av.Time
  0   |  0.0  |  100%    |   8.28 |     8.28  |    5.52 |    34   |    15.0
  1   |  0.0  |  100%    |   8.52 |     8.52  |    6.09 |    35   |    14.0
  2   |  0.0  |  100%    |   8.49 |     8.49  |    6.06 |    41   |    14.0
  3   |  0.0  |  100%    |   8.80 |     8.80  |    6.29 |    34   |    14.0
  4   |  0.0  |  100%    |   8.86 |     8.86  |    6.81 |    36   |    13.0
  5   |  0.0  |  100%    |   8.94 |     8.94  |    6.87 |    40   |    13.0
  6   |  0.0  |  100%    |   9.26 |     9.26  |    7.12 |    39   |    13.0
  7   |  0.0  |  100%    |   9.52 |     9.52  |    7.33 |    37   |    13.0
  8   |  0.0  |  100%    |   9.69 |     9.69  |    8.07 |    40   |    12.0
  9   |  0.0  |  100%    |   9.93 |     9.93  |    8.27 |    41   |    12.0
 10   |  0.0  |  100%    |  10.11 |    10.11  |    8.42 |    43   |    12.0
 11   |  0.0  |  100%    |  10.40 |    10.40  |    8.66 |    39   |    12.0
 12   |  0.0  |  100%    |  10.43 |    10.43  |    9.48 |    41   |    11.0
 13   |  0.0  |  100%    |  10.63 |    10.63  |    9.67 |    47   |    11.0
 14   |  0.0  |  100%    |  10.78 |    10.78  |    9.80 |    40   |    11.0
 15   |  0.0  |  100%    |  11.13 |    11.13  |   11.13 |    44   |    10.0
 16   |  0.0  |  100%    |  11.25 |    11.25  |   11.25 |    44   |    10.0
 17   |  0.0  |  100%    |  11.43 |    11.43  |   11.43 |    43   |    10.0
 18   |  0.0  |  100%    |  11.30 |    11.30  |   11.30 |    43   |    10.0
 19   |  0.0  |  100%    |  11.76 |    11.76  |   13.06 |    50   |     9.0
 20   |  0.0  |  100%    |  12.17 |    12.17  |   13.53 |    48   |     9.0
 21   |  0.0  |  100%    |  12.12 |    12.12  |   13.47 |    54   |     9.0
 22   |  0.0  |  100%    |  12.40 |    12.40  |   15.51 |    45   |     8.0
 23   |  0.0  |  100%    |  12.77 |    12.77  |   15.97 |    51   |     8.0
 24   |  0.0  |  100%    |  12.83 |    12.83  |   16.04 |    48   |     8.0
 25   |  0.0  |  100%    |  13.00 |    13.00  |   16.25 |    48   |     8.0
 26   |  0.0  |  100%    |  13.48 |    13.48  |   19.25 |    56   |     7.0
 27   |  0.0  |  100%    |  13.35 |    13.35  |   19.08 |    59   |     7.0
-----------------------------------


2) vs stone giant: +5 crossbow (elec) with 30 +4 bolts
  Code:
Dungeon Crawl Stone Soup version 0.11-a0-413-g8506038

Combat simulation: Human Fighter vs. stone giant (4000 rounds) (20120311/15:32:04)
Experience: 27
Strength  : 18
Intel.    : 9
Dexterity : 15
Base speed: 10

Monster   : stone giant
HD        : 16
AC        : 12
EV        : 2

Weapon    : +5 crossbow (elec) with 30 +4 bolts
Skill     : Crossbows

Skill | Bonus | Accuracy | Av.Dam | Av.HitDam | Eff.Dam | Max.Dam | Av.Time
  0   |  0.0  |  100%    |  11.08 |    11.08  |    7.39 |    47   |    15.0
  1   |  0.0  |  100%    |  10.93 |    10.93  |    7.80 |    48   |    14.0
  2   |  0.0  |  100%    |  10.91 |    10.91  |    7.79 |    47   |    14.0
  3   |  0.0  |  100%    |  11.03 |    11.03  |    7.88 |    42   |    14.0
  4   |  0.0  |  100%    |  11.25 |    11.25  |    8.65 |    47   |    13.0
  5   |  0.0  |  100%    |  11.30 |    11.30  |    8.69 |    46   |    13.0
  6   |  0.0  |  100%    |  11.49 |    11.49  |    8.84 |    47   |    13.0
  7   |  0.0  |  100%    |  11.72 |    11.72  |    9.02 |    47   |    13.0
  8   |  0.0  |  100%    |  11.64 |    11.64  |    9.70 |    46   |    12.0
  9   |  0.0  |  100%    |  11.92 |    11.92  |    9.93 |    44   |    12.0
 10   |  0.0  |  100%    |  11.81 |    11.81  |    9.84 |    50   |    12.0
 11   |  0.0  |  100%    |  12.20 |    12.20  |   10.17 |    46   |    12.0
 12   |  0.0  |  100%    |  12.35 |    12.35  |   11.22 |    48   |    11.0
 13   |  0.0  |  100%    |  12.42 |    12.42  |   11.29 |    50   |    11.0
 14   |  0.0  |  100%    |  12.66 |    12.66  |   11.51 |    52   |    11.0
 15   |  0.0  |  100%    |  12.66 |    12.66  |   12.66 |    52   |    10.0
 16   |  0.0  |  100%    |  12.80 |    12.80  |   12.80 |    52   |    10.0
 17   |  0.0  |  100%    |  12.76 |    12.76  |   12.76 |    55   |    10.0
 18   |  0.0  |  100%    |  13.01 |    13.01  |   13.01 |    52   |    10.0
 19   |  0.0  |  100%    |  13.15 |    13.15  |   14.61 |    55   |     9.0
 20   |  0.0  |  100%    |  13.20 |    13.20  |   14.67 |    56   |     9.0
 21   |  0.0  |  100%    |  13.46 |    13.46  |   14.95 |    55   |     9.0
 22   |  0.0  |  100%    |  13.48 |    13.48  |   16.85 |    56   |     8.0
 23   |  0.0  |  100%    |  13.68 |    13.68  |   17.10 |    63   |     8.0
 24   |  0.0  |  100%    |  13.46 |    13.46  |   16.83 |    52   |     8.0
 25   |  0.0  |  100%    |  13.45 |    13.45  |   16.82 |    54   |     8.0
 26   |  0.0  |  100%    |  14.13 |    14.13  |   20.19 |    62   |     7.0
 27   |  0.0  |  100%    |  13.80 |    13.80  |   19.72 |    57   |     7.0
-----------------------------------



3) vs dragon: +5 crossbow (velocity) with 30 steel +4 bolts
  Code:
Dungeon Crawl Stone Soup version 0.11-a0-413-g8506038

Combat simulation: Human Fighter vs. dragon (4000 rounds) (20120311/15:28:41)
Experience: 27
Strength  : 18
Intel.    : 9
Dexterity : 15
Base speed: 10

Monster   : dragon
HD        : 12
AC        : 10
EV        : 8

Weapon    : +5 crossbow (velocity) with 30 steel +4 bolts
Skill     : Crossbows

Skill | Bonus | Accuracy | Av.Dam | Av.HitDam | Eff.Dam | Max.Dam | Av.Time
  0   |  0.0  |   93%    |   8.55 |     9.11  |    5.70 |    38   |    15.0
  1   |  0.0  |   94%    |   8.71 |     9.23  |    6.22 |    35   |    14.0
  2   |  0.0  |   94%    |   8.85 |     9.39  |    6.32 |    41   |    14.0
  3   |  0.0  |   94%    |   9.12 |     9.64  |    6.52 |    35   |    14.0
  4   |  0.0  |   94%    |   9.28 |     9.81  |    7.14 |    35   |    13.0
  5   |  0.0  |   93%    |   9.35 |     9.99  |    7.19 |    36   |    13.0
  6   |  0.0  |   94%    |   9.67 |    10.18  |    7.44 |    38   |    13.0
  7   |  0.0  |   95%    |   9.78 |    10.30  |    7.52 |    39   |    13.0
  8   |  0.0  |   95%    |   9.77 |    10.27  |    8.14 |    40   |    12.0
  9   |  0.0  |   95%    |  10.33 |    10.87  |    8.61 |    41   |    12.0
 10   |  0.0  |   95%    |  10.41 |    10.89  |    8.68 |    40   |    12.0
 11   |  0.0  |   95%    |  10.49 |    11.00  |    8.74 |    45   |    12.0
 12   |  0.0  |   95%    |  10.89 |    11.38  |    9.90 |    40   |    11.0
 13   |  0.0  |   95%    |  10.90 |    11.40  |    9.91 |    39   |    11.0
 14   |  0.0  |   95%    |  11.18 |    11.69  |   10.16 |    46   |    11.0
 15   |  0.0  |   96%    |  11.54 |    11.98  |   11.54 |    44   |    10.0
 16   |  0.0  |   95%    |  11.57 |    12.09  |   11.57 |    52   |    10.0
 17   |  0.0  |   96%    |  11.82 |    12.27  |   11.82 |    43   |    10.0
 18   |  0.0  |   96%    |  12.10 |    12.54  |   12.10 |    48   |    10.0
 19   |  0.0  |   95%    |  12.18 |    12.77  |   13.54 |    53   |     9.0
 20   |  0.0  |   96%    |  12.43 |    12.91  |   13.81 |    48   |     9.0
 21   |  0.0  |   96%    |  12.74 |    13.20  |   14.16 |    49   |     9.0
 22   |  0.0  |   96%    |  12.90 |    13.42  |   16.12 |    55   |     8.0
 23   |  0.0  |   96%    |  13.18 |    13.64  |   16.47 |    50   |     8.0
 24   |  0.0  |   96%    |  13.37 |    13.83  |   16.71 |    54   |     8.0
 25   |  0.0  |   96%    |  13.30 |    13.79  |   16.63 |    57   |     8.0
 26   |  0.0  |   96%    |  13.71 |    14.23  |   19.59 |    51   |     7.0
 27   |  0.0  |   96%    |  13.83 |    14.32  |   19.75 |    65   |     7.0
-----------------------------------



4) vs dragon: +5 crossbow (elec) with 30 +4 bolts
  Code:
Dungeon Crawl Stone Soup version 0.11-a0-413-g8506038

Combat simulation: Human Fighter vs. dragon (4000 rounds) (20120311/15:29:21)
Experience: 27
Strength  : 18
Intel.    : 9
Dexterity : 15
Base speed: 10

Monster   : dragon
HD        : 12
AC        : 10
EV        : 8

Weapon    : +5 crossbow (elec) with 30 +4 bolts
Skill     : Crossbows

Skill | Bonus | Accuracy | Av.Dam | Av.HitDam | Eff.Dam | Max.Dam | Av.Time
  0   |  0.0  |   93%    |   5.98 |     6.38  |    3.99 |    26   |    15.0
  1   |  0.0  |   94%    |   5.95 |     6.30  |    4.25 |    25   |    14.0
  2   |  0.0  |   94%    |   6.03 |     6.36  |    4.31 |    27   |    14.0
  3   |  0.0  |   94%    |   6.19 |     6.54  |    4.42 |    25   |    14.0
  4   |  0.0  |   94%    |   6.16 |     6.53  |    4.74 |    24   |    13.0
  5   |  0.0  |   95%    |   6.26 |     6.58  |    4.81 |    28   |    13.0
  6   |  0.0  |   94%    |   6.50 |     6.87  |    5.00 |    29   |    13.0
  7   |  0.0  |   95%    |   6.66 |     7.01  |    5.12 |    25   |    13.0
  8   |  0.0  |   94%    |   6.84 |     7.20  |    5.70 |    29   |    12.0
  9   |  0.0  |   95%    |   6.96 |     7.29  |    5.80 |    28   |    12.0
 10   |  0.0  |   95%    |   6.97 |     7.29  |    5.81 |    29   |    12.0
 11   |  0.0  |   95%    |   7.24 |     7.58  |    6.03 |    30   |    12.0
 12   |  0.0  |   95%    |   7.15 |     7.52  |    6.50 |    28   |    11.0
 13   |  0.0  |   95%    |   7.58 |     7.90  |    6.89 |    31   |    11.0
 14   |  0.0  |   95%    |   7.31 |     7.65  |    6.64 |    36   |    11.0
 15   |  0.0  |   95%    |   7.34 |     7.72  |    7.34 |    32   |    10.0
 16   |  0.0  |   95%    |   7.69 |     8.04  |    7.69 |    34   |    10.0
 17   |  0.0  |   95%    |   7.79 |     8.15  |    7.79 |    36   |    10.0
 18   |  0.0  |   96%    |   7.89 |     8.18  |    7.89 |    38   |    10.0
 19   |  0.0  |   96%    |   8.11 |     8.44  |    9.01 |    37   |     9.0
 20   |  0.0  |   96%    |   8.19 |     8.49  |    9.10 |    34   |     9.0
 21   |  0.0  |   96%    |   8.24 |     8.53  |    9.16 |    33   |     9.0
 22   |  0.0  |   95%    |   8.33 |     8.68  |   10.42 |    36   |     8.0
 23   |  0.0  |   96%    |   8.68 |     9.00  |   10.85 |    39   |     8.0
 24   |  0.0  |   95%    |   8.86 |     9.24  |   11.08 |    40   |     8.0
 25   |  0.0  |   96%    |   9.00 |     9.30  |   11.25 |    39   |     8.0
 26   |  0.0  |   96%    |   8.97 |     9.30  |   12.82 |    47   |     7.0
 27   |  0.0  |   96%    |   8.77 |     9.08  |   12.52 |    46   |     7.0
-----------------------------------


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Halls Hopper

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Post Sunday, 11th March 2012, 16:54

Re: The 'Questions too small to need their own thread' threa

I'm trying some games with a DsAK build equipped with a spear.
The spear is described as a +2 +2 spear {=f}.
What does that {=f] mean ?

Ziggurat Zagger

Posts: 3037

Joined: Sunday, 2nd January 2011, 02:06

Post Sunday, 11th March 2012, 17:05

Re: The 'Questions too small to need their own thread' threa

Herode2 wrote:I'm trying some games with a DsAK build equipped with a spear.
The spear is described as a +2 +2 spear {=f}.
What does that {=f] mean ?


It means 'Don't [f]ire this item'. You can inscribe items with notes that block the use of the command associated with that note, and in this case your spear starts inscribed with that so you don't accidentally throw your only melee weapon right at the start, and have a hobgoblin pick it up and force you to slap weakly at it while it stabs you with your own spear.

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Spider Stomper

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Post Monday, 12th March 2012, 01:32

Re: The 'Questions too small to need their own thread' threa

Pop quiz:

+2 spear of venom or +2 trident?

I'm only XL:8 at the moment and on D:5 - playing a DDFi of Makhleb

Edit: question invalidated by a +4 +1 trident of protection. (still curious what a more experienced player would choose of the above two)

Ziggurat Zagger

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Post Monday, 12th March 2012, 02:01

Re: The 'Questions too small to need their own thread' threa

Spear of venom against stuff where poison works (it is also better than your trident of protection); trident against stuff where it doesn't.
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Spider Stomper

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Post Monday, 12th March 2012, 06:42

Re: The 'Questions too small to need their own thread' threa

Is it safe for a high level character who worships Ashenzari to rely on a ball of energy to restore MP?
"It's lucky to be smart, but smarter to be lucky."
- sirlaser the Eclecticist (Human Wanderer), worshipper of Ashenzari
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Vestibule Violator

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Location: Penza, Russia

Post Monday, 12th March 2012, 06:47

Re: The 'Questions too small to need their own thread' threa

It is not too safe all the time. Ashenzari prevents confusion, but it cannot prevent mana drain.
If you find any mistakes or typos in my post, feel free to PM me about it. Thanks in advance!

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Through each ripple and wave...
Through every living being...
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Ziggurat Zagger

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Post Monday, 12th March 2012, 08:55

Re: The 'Questions too small to need their own thread' threa

There's no problem with the crystal ball if you have a backup plan if it misfires. A wand of teleportation will usually fix the mana drain problem, although you have to start all over against whatever you were fighting. A backup staff of channeling, potion of magic, or the Sublimation of Blood spell will also help get you back on your feet quickly after an accident. You also get a significant buff to evocations for binding jewelry, so there really isn't any character more suited to using a crystal ball.

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Shoals Surfer

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Location: Britain

Post Monday, 12th March 2012, 10:27

Re: The 'Questions too small to need their own thread' threa

Since Wizardmode still doesn't show spell damage, does anyone know the base damage on Shock and Sting? It's not on the Knowledge bots or wiki. I'm guessing 1d8 like Magic Dart for Shock but I could be wrong. Sting isn't very high though, feels like 1d4 + Poison?
"If the world's a stage, and the people actors, then who the f**k has my script?"

My Games/Anime/Weirdness blog: http://detarame.wordpress.com/

Spider Stomper

Posts: 243

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Post Monday, 12th March 2012, 11:25

Re: The 'Questions too small to need their own thread' threa

eharper256 wrote:Since Wizardmode still doesn't show spell damage, does anyone know the base damage on Shock and Sting? It's not on the Knowledge bots or wiki. I'm guessing 1d8 like Magic Dart for Shock but I could be wrong. Sting isn't very high though, feels like 1d4 + Poison?

Those numbers are in zap-data.h.

1) Shock: 1d(3+power/4) since the power cap is 25 -> 1d8 , sometimes 1d9
2) Sting: 1d(3+power/5) -> 1d8 at max power

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Dungeon Master

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Post Monday, 12th March 2012, 12:08

Re: The 'Questions too small to need their own thread' threa

I'm not sure what you mean by base damage. Spell damage depend on spell power. Magic dart and sting have the same damage, it varies between 1d3 and 1d8. Want the formula?
<+Grunt> You dereference an invalid pointer! Ouch! That really hurt! The game dies...
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Shoals Surfer

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Post Monday, 12th March 2012, 12:29

Re: The 'Questions too small to need their own thread' threa

Sorry galehar, should have clarified "max base damage assuming best possible spellpower".

So it's 1d8 - 1d9 for Shock and 1d8 for Sting? Thanks CommanderC.

I'm just gathering data to put on the excel spreadsheet since I'm trying to make it as accurate as possible. I probably should do some data-diving for missing stuff, eh? But figured I'd ask first. Thanks.
"If the world's a stage, and the people actors, then who the f**k has my script?"

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Dungeon Master

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Post Monday, 12th March 2012, 13:21

Re: The 'Questions too small to need their own thread' threa

Shock's max damage is 1d9, sting is 1d8.
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Abyss Ambulator

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Post Monday, 12th March 2012, 18:20

Re: The 'Questions too small to need their own thread' threa

What exactly is the effect of orcs being "consumed by bloodlust?"

Ziggurat Zagger

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Joined: Friday, 6th January 2012, 18:45

Post Monday, 12th March 2012, 21:02

Re: The 'Questions too small to need their own thread' threa

Looks like it's meant to increase their melee and ranged damage by 15% per "degree" of frenzy, but the code looks wrong to me. If I'm reading it right, it only factors in the frenzy degree if the degree is a value which won't increase damage at all. Someone else want to take a look at it and verify?

from melee_attack.cc:
  Code:
if (as_mon->has_ench(ENCH_BATTLE_FRENZY))
        {
            frenzy_degree = as_mon->get_ench(ENCH_BATTLE_FRENZY).degree;
        }
        else if (as_mon->has_ench(ENCH_ROUSED))
        {
            frenzy_degree = as_mon->get_ench(ENCH_ROUSED).degree;
        }

        if (frenzy_degree == -1)
        {
#ifdef DEBUG_DIAGNOSTICS
            const int orig_damage = damage;
#endif

            damage = damage * (115 + frenzy_degree * 15) / 100;

            dprf("%s frenzy damage: %d->%d",
                 attacker->name(DESC_PLAIN).c_str(), orig_damage, damage);
        }


Does the same in thing in mon-act.cc for ranged damage.
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