The 'Questions too small to need their own thread' thread


Ask fellow adventurers how to stay alive in the deep, dark, dangerous dungeon below, or share your own accumulated wisdom.

Halls Hopper

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Post Thursday, 19th January 2012, 15:02

Re: The 'Questions too small to need their own thread' threa

Tiber wrote:
Tutankham wrote:Questions about wizard labs:

1. How dangerous are they compared to Vault 7 (where I found one)?
2. Will the portal stay open until entered or is it timed (use it or lose it)?
3. Is there an exit portal close to the entry?


1. I've only encountered the centaur garden and the cloud mage ones, but they weren't too hard, and they can have good loot.
2. Yes, it's timed. If you're going to enter, enter it immediately (I personally would).
3. I believe so, yes.

Thanks. It was the lab of the cloud mage and actually a walk in the park. The air elementals never got through the summoned legions, and the character had r+++ against all his clouds. There were even one good book with swiftness and flight and some usable rings. :)

Slime Squisher

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Post Thursday, 19th January 2012, 15:10

Re: The 'Questions too small to need their own thread' threa

JeffQyzt wrote:I've been trying out mummies recently, and have finally come across an amulet of clarity with one. This particular mummy, though, already has a randart amulet with lots of other bonuses that I'd like in the cases when I'm not confused. Will swapping to an AoC cure confusion, once confused? Or does it need to be worn prior to any confusion begins in order to have an effect?


It has to be worn prior.
TrCK:
Xom grants you an implement of some kind.
_Something appears at your feet!
4790 gold pieces {god gift}.

DsAr:
You blink. You feel slightly more hungry. Prince Ribbit hits you. You die...
"Hey, that's my toy!"
Xom revives you!

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Halls Hopper

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Post Thursday, 19th January 2012, 15:14

Re: The 'Questions too small to need their own thread' threa

If boris can not be killed permanently, do you get the XP for killing him temporarily?

(Although I think his dwelling in the Hall of Blades is quite convenient.)

Temple Termagant

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Post Friday, 20th January 2012, 01:27

Re: The 'Questions too small to need their own thread' threa

KoboldLord wrote:
runequester wrote:I see. That explains a few things then. Thank you so much!
I am assuming weapon skill is a far bigger contributor than Strength as well, right?


Strength and dexterity have a comically small impact on damage output, outside of a couple special cases involving transmutations magic. You should almost always pick intelligence when you have the choice, almost entirely regardless of your character.


Does that mean that a dwarven fighter should put points into Int after getting enough strength for armour?

Abyss Ambulator

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Post Friday, 20th January 2012, 13:53

Re: The 'Questions too small to need their own thread' threa

Tutankham wrote:If boris can not be killed permanently, do you get the XP for killing him temporarily?

(Although I think his dwelling in the Hall of Blades is quite convenient.)

Yes, a kill is a kill.

Although him spawning in Blade may have meant that the guaranteed rare dancing weapon didn't spawn. Happened to me last game where I got that far -- no double sword, quick blade, or executioner's axe for me, just Boris.
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Dungeon Dilettante

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Post Friday, 20th January 2012, 14:53

Re: The 'Questions too small to need their own thread' threa

Stormfox wrote:Although him spawning in Blade may have meant that the guaranteed rare dancing weapon didn't spawn. Happened to me last game where I got that far -- no double sword, quick blade, or executioner's axe for me, just Boris.

That's a lil bit tiresome. But does it pays the price dude?
I just wonder if there could a crossbow looted in that area?
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Dungeon Master

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Post Friday, 20th January 2012, 16:12

Re: The 'Questions too small to need their own thread' threa

Uniques spawning in Blade don't have any effect on the rare weapon, you'll still always get one out of quick blade, double sword, executioner's axe, eveningstar, bardiche, lajatang.

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Halls Hopper

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Post Friday, 20th January 2012, 17:47

Re: The 'Questions too small to need their own thread' threa

What's the difference between

1. conservation,
2. preservation,
3. resist corrosion?

I don't get it. Which one would be most usefull in the slime pits?

--

Does that "accuracy" and "Inaccuracy" attribute affect only weapons? Will an amulet with Inaccuracy affect spell targeting?

Tartarus Sorceror

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Post Friday, 20th January 2012, 18:12

Re: The 'Questions too small to need their own thread' threa

http://crawl.develz.org/info/inline.php?q=conservation
http://crawl.develz.org/info/inline.php ... 0corrosion
http://crawl.develz.org/info/inline.php?q=preservation

http://crawl.develz.org/info/inline.php ... inaccuracy

The bots seem to have the right answer on all of this. RCorr or Preservation is good for reducing acid damage in Slime, while conservation only protects potions from Azure Jellies' freezing attacks. There's still a chance (though lowered) of the suffering acid damage while wearing a cloak of preservation, so you might want to use an amulet to keep your good cloak of preservation from getting ruined in slime.

Halls Hopper

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Post Friday, 20th January 2012, 18:56

Re: The 'Questions too small to need their own thread' threa

Er, the bit on the cloak of preservation says that preservation = conservation + resist corrosion and the bit about preservation says that an amulet of resist corrosion is at least as goos as preservation. In other words preservation > resist corrosion >= preservation???

Ziggurat Zagger

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Post Friday, 20th January 2012, 19:04

Re: The 'Questions too small to need their own thread' threa

Conservation protects equipment from non-acid destruction 90% of the time.
Resist corrosion gives you rAcid+ and protects equipment from acid damage 90% of the time.

A cloak of preservation gives Conservation and rCorr.

You are misreading the rCorr entry by not including the "in Slime" bit with the rest of that sentence.

Temple Termagant

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Post Friday, 20th January 2012, 19:38

Re: The 'Questions too small to need their own thread' threa

What does the message "You feel a surge of power!" mean?
I get it all the time with my DEIE...

Ziggurat Zagger

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Post Friday, 20th January 2012, 19:54

Re: The 'Questions too small to need their own thread' threa

You are wearing a spell enhancer. For your DEIE, this is likely a ring of ice. In 0.9, rings of ice and rings of fire don't auto-ID when worn, but will auto-ID if you get the surge message or its opposite: "You feel a numb sensation."

If you have on two unidentified rings, remove one and cast an ice spell. If you don't get the surge message, switch to the other one and try again. That should ID the ring of ice.

Other spell enhancers include the Staff of Wizardry and Robe of the Archmagi, but those auto-ID when worn/wielded. Spell enhancers don't increase your spellcasting success rates, but instead increase the power of your spells.

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Halls Hopper

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Post Friday, 20th January 2012, 20:07

Re: The 'Questions too small to need their own thread' threa

Is a staff of wizardry immune against acid damage as it does not count as a weapon?

Abyss Ambulator

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Post Friday, 20th January 2012, 21:45

Re: The 'Questions too small to need their own thread' threa

MarvinPA wrote:Uniques spawning in Blade don't have any effect on the rare weapon, you'll still always get one out of quick blade, double sword, executioner's axe, eveningstar, bardiche, lajatang.

Gotcha. I must have just missed it, then. Somehow. (If it had been moving around randomly as I was also exploring the level I may have never gotten it into LOS.) Or it was a bardiche and I didn't expect that to be on the "rares" list.
You fall off the wall. You have a feeling of ineptitude.

Lair Larrikin

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Post Sunday, 22nd January 2012, 18:38

Re: The 'Questions too small to need their own thread' threa

Is vampiric brand something worth using on a heavy-hitting melee hero?

Lair Larrikin

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Post Sunday, 22nd January 2012, 19:31

Re: The 'Questions too small to need their own thread' threa

Awesome, Trog just gave me a vampiric exe-axe :D

Slime Squisher

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Post Sunday, 22nd January 2012, 20:49

Re: The 'Questions too small to need their own thread' threa

How about this - if I'm using the +0,+4 quick blade of Xoskixze (weapon) {vamp, Str+2 Dex+3 Int+1 Stlth--} is it worth buying the (+6,+4) unbranded one in a shop for 1.2k? KoVm of Nemelex, d11, found the skald starting book and scroll of vorpalise id'd but none on hand. I also have a regeneration ring. Also have a couple of enchant 2's stashed
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Shoals Surfer

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Post Monday, 23rd January 2012, 00:54

Re: The 'Questions too small to need their own thread' threa

One-Eyed Jack wrote:How about this - if I'm using the +0,+4 quick blade of Xoskixze (weapon) {vamp, Str+2 Dex+3 Int+1 Stlth--} is it worth buying the (+6,+4) unbranded one in a shop for 1.2k? KoVm of Nemelex, d11, found the skald starting book and scroll of vorpalise id'd but none on hand. I also have a regeneration ring. Also have a couple of enchant 2's stashed

I'd say yes, buy it eventually. Quick blades with high hit and damage bonuses are typically the light blade of choice for the entire game. Those bonuses on Xoskixze are nothing to write home about; besides the Vamp brand. But theres no rush; you may find something else awesome.

Also, I generally find it better to have Fire or Frost brand than vorpal. Better damage.
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Halls Hopper

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Post Monday, 23rd January 2012, 01:23

Re: The 'Questions too small to need their own thread' threa

If I use a Crossbow of Penetration to fire Silver Bolts, would they stack? If no, what would then be prioritized?

Ziggurat Zagger

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Post Monday, 23rd January 2012, 02:05

Re: The 'Questions too small to need their own thread' threa

Ammo and launcher brands don't stack. The ammo brand is used.

Halls Hopper

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Post Monday, 23rd January 2012, 04:47

Re: The 'Questions too small to need their own thread' threa

BlackSheep wrote:Ammo and launcher brands don't stack. The ammo brand is used.


Thanks BlackSheep :)

Another question: would Makhleb's Greater Servant be abjurable by the enemy?
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Tomb Titivator

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Post Monday, 23rd January 2012, 08:42

Re: The 'Questions too small to need their own thread' threa

1. Is it possible to move over every pile while exploring instead of only piles with multiple items in them? Is there an option for it?

2. Is there any documentation of functions used in lua scripting? Autorobin broke with the addition of nausea and I'd like to take a shot at fixing it.

hxy

Slime Squisher

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Post Monday, 23rd January 2012, 12:06

Re: The 'Questions too small to need their own thread' threa

Does "turn" here
Image

mean the same as "turn" here?
Image

I just noticed that the turn logged in notes as displayed by ?: is way ahead of what's displayed on my character's screen... feature or bug?

Crypt Cleanser

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Post Monday, 23rd January 2012, 19:47

Re: The 'Questions too small to need their own thread' threa

Which is better for items, abyss or pan? I'm bound and determined to kill the hell lords, but sending a Naga of Chei through hell means a ton of hell effects, and I've burned through most of my remove curse and curing potions.
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Barkeep

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Post Monday, 23rd January 2012, 20:07

Re: The 'Questions too small to need their own thread' threa

Tiber wrote:Which is better for items, abyss or pan? I'm bound and determined to kill the hell lords, but sending a Naga of Chei through hell means a ton of hell effects, and I've burned through most of my remove curse and curing potions.


Pan.

Killing the big lords at MAXIMUM SLOW with very few divine benefits sound like a... difficult exercise.
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Crypt Cleanser

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Post Monday, 23rd January 2012, 20:42

Re: The 'Questions too small to need their own thread' threa

Cool, thanks.

I realize I'm using a poor god for it, but I'll do it anyway. Already killed the Pan lords, and only Cerebov gave me problems. Dispater wasn't too bad, and Antaeus was almost pathetically easy. Asmodeus has been giving me problems though, more because of his summons than anything else.
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Tartarus Sorceror

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Post Tuesday, 24th January 2012, 01:40

Re: The 'Questions too small to need their own thread' threa

How bad is berserkitis 1 on a long range HeWz? And what is the best way of combating this ailment.
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Lair Larrikin

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Post Tuesday, 24th January 2012, 01:56

Re: The 'Questions too small to need their own thread' threa

I'm new, so I don't know if it of much help, but i think an amulet of stasis will stop you from zerking?

Vaults Vanquisher

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Post Tuesday, 24th January 2012, 02:24

Re: The 'Questions too small to need their own thread' threa

Also, I think berserkitis only triggers on attacking? So berserkitis may even be a good thing since it soudns like your wizard uses melee as a last resort. I could be totally wrong.
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Tartarus Sorceror

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Post Tuesday, 24th January 2012, 02:26

Re: The 'Questions too small to need their own thread' threa

ChokingPuppies wrote:I'm new, so I don't know if it of much help, but i think an amulet of stasis will stop you from zerking?

I know that stasis will help but that the problem of being so dangerous. Also, does clarity work to stop berserkeritis?
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Slime Squisher

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Post Tuesday, 24th January 2012, 02:33

Re: The 'Questions too small to need their own thread' threa

Yes, clarity works.
TrCK:
Xom grants you an implement of some kind.
_Something appears at your feet!
4790 gold pieces {god gift}.

DsAr:
You blink. You feel slightly more hungry. Prince Ribbit hits you. You die...
"Hey, that's my toy!"
Xom revives you!

hxy

Slime Squisher

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Post Tuesday, 24th January 2012, 02:45

Re: The 'Questions too small to need their own thread' threa

Just don't hit anything in melee and it won't trigger... fine for pure spellcasters

Swamp Slogger

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Post Tuesday, 24th January 2012, 02:46

Re: The 'Questions too small to need their own thread' threa

Scrolls of acquirement: I have burned 2 or maybe 3 trying to get a rod that has Abjuration on it. (Playing a MdBe.)

Every time I'm getting a rod of destruction.

Is this just bad luck, or is the type of rod you get weighted by skills (so I will always get a blasting rod instead of the summoning or w/ever it is that abjures)?

Slime Squisher

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Post Tuesday, 24th January 2012, 07:16

Re: The 'Questions too small to need their own thread' threa

how does spell power affect summon elemental? HD? duration?
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Crypt Cleanser

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Post Tuesday, 24th January 2012, 11:08

Re: The 'Questions too small to need their own thread' threa

Duration only.
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Shoals Surfer

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Post Tuesday, 24th January 2012, 11:24

Re: The 'Questions too small to need their own thread' threa

Mattchew wrote:Scrolls of acquirement: I have burned 2 or maybe 3 trying to get a rod that has Abjuration on it. (Playing a MdBe.)

Every time I'm getting a rod of destruction.

Is this just bad luck, or is the type of rod you get weighted by skills (so I will always get a blasting rod instead of the summoning or w/ever it is that abjures)?

It's based on your skills if I remember correctly. If you don't have Summoning skill, theres probably a low chance of an Abjuration rod.
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Shoals Surfer

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Post Tuesday, 24th January 2012, 15:52

Re: The 'Questions too small to need their own thread' threa

Once I've learned all the spells in a particular book, is it safe to drop that book?
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Barkeep

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Post Tuesday, 24th January 2012, 15:53

Re: The 'Questions too small to need their own thread' threa

Moanerette wrote:Once I've learned all the spells in a particular book, is it safe to drop that book?


It's generally safe to drop a book as soon as you know what spells are in it, and have memorized any you want right now. As long as there are no jellies around, it'll stay there until you come back.
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Ziggurat Zagger

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Post Tuesday, 24th January 2012, 15:59

Re: The 'Questions too small to need their own thread' threa

Will Trog's ability to burn books ignite a mimic masquerading as a book?

Halls Hopper

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Post Wednesday, 25th January 2012, 03:50

Re: The 'Questions too small to need their own thread' threa

Could someone kindly explain what percentage actually is boosted to melee damage per weapon skill?

I know I should turn it off after reaching min delay, but what is the actual benefit if I continue training it?

Thanks!

Slime Squisher

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Post Wednesday, 25th January 2012, 04:44

Re: The 'Questions too small to need their own thread' threa

I don't know the exact percentages but after reaching min delay, the only benefits you get are +Acc and +Dam. +Acc is pretty negligible so it's mostly for the damage.
TrCK:
Xom grants you an implement of some kind.
_Something appears at your feet!
4790 gold pieces {god gift}.

DsAr:
You blink. You feel slightly more hungry. Prince Ribbit hits you. You die...
"Hey, that's my toy!"
Xom revives you!

Halls Hopper

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Post Wednesday, 25th January 2012, 05:15

Re: The 'Questions too small to need their own thread' threa

tormodpwns wrote:I don't know the exact percentages but after reaching min delay, the only benefits you get are +Acc and +Dam. +Acc is pretty negligible so it's mostly for the damage.


Well, yeah, but I heard the +Dam is also pretty negligible. So how negligible is it? Negligible enough to just ignore for the rest of the game? :)

Slime Squisher

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Post Wednesday, 25th January 2012, 05:28

Re: The 'Questions too small to need their own thread' threa

Yes, keeping weapon skill at minimum delay is enough for a 3-runer. Hell, it's almost enough for a 15-runer - I've done a DrGl of TSO with a eudemon blade at just 14 Long Blades. Took down fiends with no problem (damage-wise).
TrCK:
Xom grants you an implement of some kind.
_Something appears at your feet!
4790 gold pieces {god gift}.

DsAr:
You blink. You feel slightly more hungry. Prince Ribbit hits you. You die...
"Hey, that's my toy!"
Xom revives you!
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