Ziggurat Zagger
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Ask fellow adventurers how to stay alive in the deep, dark, dangerous dungeon below, or share your own accumulated wisdom.
Ziggurat Zagger
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mageykun wrote:What do I have to put in init.txt so that new games start with skill focusing toggled on? I'm getting sick of having to press "|" every time I start setting up the skills on a new char.
Spider Stomper
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Ziggurat Zagger
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Ziggurat Zagger
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cerebovssquire wrote:It depends on the character. Generally it's good to be balanced. (AC/EV) 20/20 is better than 10/30 or 30/10, for instance (absolutely disregarding spellcasting penalties and GDR on 30/10 right here, though). So on your SpEn you'd want Robustness, on your MiFi (look what I did there ) Shaolin, usually.
On the hypothetical SpEn, 8/35, 16/35 is better than 8/43. Same goes for a 35/8 MiFi where 35/16 is better than 43/8.
Ziggurat Zagger
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AC is better against many small attacks, while EV is better against a small number of bigger attacks.
Ziggurat Zagger
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cerebovssquire wrote:This is exactly the point. If you're focussed merely on EV or AC you're weaker against a type of opponent you're going to meet often. If you're spread out well you don't have this vulnerability making your character better defence-wise overall.
cerebovssquire wrote:It's also different when we're not dealing with 8/8 and 8/8 - there's no doubling of EV involved with 8/35 and Shaolin, but a doubling of AC with 8/35 and Robustness, and vice versa.
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Abyss Ambulator
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Kerslake wrote:Does Shoals:5 have a large assortment of non-aquatic top-tier fiends as a map-setting thing? Like how Swamp:5 has the 27-head corner monster?
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Ziggurat Zagger
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I don't think fiends ever show up outside of hell or occasionally Pan. In shoals:5 you can expect the rune squad (mostly javelineers, some aquamancers) and usually Ilsiuw and her band (more aquamancers, less javelineers) and maybe a kraken or two in addition to the shoals norm. I suppose it's possible Kirke could show up and spam ugly things. Or you might some other nasty unique if you're very unlucky. But there's certainly no Lernaean hydra equivalent- though Scylia and Charybdis might make for a mean rune vault.
To list another example, suppose you have 0EV and 30EV characters going against an executioner (to hit of 30, according to henzell). By my calculations, the Ring of Shaolin raises the latter's absolute dodge to ~60.5%, or around 250% effective hit points. The 0EV character putting on the Ring moves to an absolute dodge of ~13.3%, or around 115% effective hit points.
Abyss Ambulator
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starless wrote:When you win the game, does inventory matter for your final score (in 0.9 and 0.10)
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Blade wrote:Is there somewhere we can go (besides source-diving) to see the statistics on armour and evasion that you're using, KoboldLord? I've always wondered about the specifics of their effects; it would be nice to have something to tie the numbers to.
cerebovssquire wrote:I didn't ever dispute that. But putting on a Ring of Robustness would benefit this 30 EV character much more (assuming he's 0 or low AC) than a Ring of Shalon, because it will give him more than 115% effective hit points.
In case I was misunderstood, because it wasn't written that well, 8/35 and Shaolin meant "8/43 with Shaolin put on" and "16/35 with Robustness put on".
cerebovssquire wrote:Also, centaur packs, yaktaur packs, elf packs, in the early game kobolds with darts/crossbows, and quite a few other ranged attacks exist which are usually spread out (mainly due to being given from packs) - a yaktaur or centaur won't deal much damage when you're in V but a pack of them will happily pepper you with projectiles.
cerebovssquire wrote:A lot of ranged attacks are also weakest when you have the corresponding resistances, which becomes especially apparent late in the game where there's a lot of elemental damage. A caster will usually have RMsl (or DMsl if you happen to have too many slots) to back his EV up too, in case you're scared getting AC somewhere would mess with your EV against stone giants and aliches too much.
Ziggurat Zagger
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Kerslake wrote:Does Shoals:5 have a large assortment of non-aquatic top-tier fiends as a map-setting thing? Like how Swamp:5 has the 27-head corner monster?
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ClefAria wrote:Will Poison Weapon work on a wielded artefact?
Vaults Vanquisher
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Galefury wrote:I don't think he's referring to crawl fiends at all, but using it in the normal english sense of the word: evil dudes.
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KoboldLord wrote:Kerslake wrote:Does Shoals:5 have a large assortment of non-aquatic top-tier fiends as a map-setting thing? Like how Swamp:5 has the 27-head corner monster?
There are no fiends in Shoals, barring an unfortunate Zot trap incident. Judging by what you posted in the other thread, you were probably tricked by Mara. Mara has a unique monster spell called 'Mislead' that causes you to see monsters as random other monsters instead of as what they really are. The 'fiends' you saw were probably just regular packs of merfolk.
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The wall shatters!
The blast of rock fragments hits the giant spore.
The giant spore explodes!
_A fungus suddenly grows.
You pummel the ballistomycete!!!
_You destroy the ballistomycete!
_2 ballistomycetes come into view.
You pummel the active ballistomycete!!
_The active ballistomycete is severely damaged.
You pummel the active ballistomycete!!!
_You destroy the active ballistomycete!
You punch the active ballistomycete!
_The active ballistomycete is moderately damaged.
You pummel the active ballistomycete!!!
_You destroy the active ballistomycete!
Found 3 scrolls of curse jewellery.
_There is some shallow water, covered with mold here.
_There is some shallow water here.
_There is some shallow water here.
_There is some shallow water here.
_There is some shallow water here.
_There is some deep water here.
_There is some shallow water here.
Found 3 scrolls of curse jewellery.
There is some shallow water here.
_Your repel missiles spell is about to expire...
_There is some shallow water, covered with mold here.
_There is some shallow water here.
_There is some deep water here.
There is some deep water here.
_You feel less protected from missiles.
_An iron imp comes into view.
You pummel the ballistomycete!!
You destroy the ballistomycete!
Having destroyed the fungal colony, you feel a bit more experienced.
Vestibule Violator
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Blade wrote:Is there somewhere we can go (besides source-diving) to see the statistics on armour and evasion that you're using, KoboldLord? I've always wondered about the specifics of their effects; it would be nice to have something to tie the numbers to.
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Mattchew wrote:If I have multiple Stealth++ items, do the bonuses stack indefinitely, or are they capped?
Abyss Ambulator
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Ashery wrote:Mattchew wrote:If I have multiple Stealth++ items, do the bonuses stack indefinitely, or are they capped?
As my ogre with one stealth "feels very stealthy" with three stealth++ items, I'd say they stack.
Pity that one of those couldn't have been something useful like, say, rPois.
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Crypt Cleanser
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gorelando wrote:Hello everyone, just joined here.
I think I know the answer to my question.
If a treasure trove wants a +6/+6 Demon Whip, can I e.g. give it a +6/+6 Demon Whip of Venom? I assume not ...?
But just wanted to know for sure before I started using enchantment scrolls on the branded Demon Whip I have in hopes of using it for the trove.
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greepish wrote:So the wiki lists a bunch of miscast effects, of severity 0,1,2,3... what spell level do spells need to be to fit into each severity and is there a random element? I.e., if I miscast haste will I ever end up paralyzed?
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