Mines Malingerer
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Joined: Monday, 31st October 2011, 12:51
Ask fellow adventurers how to stay alive in the deep, dark, dangerous dungeon below, or share your own accumulated wisdom.
Mines Malingerer
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Joined: Monday, 31st October 2011, 12:51
Vestibule Violator
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Mines Malingerer
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Blades Runner
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Mines Malingerer
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Lair Larrikin
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Borodin wrote:I'm not seeing any enchantment on either the sabre or the quarterstaff, however, after using those scrolls. Shouldn't there be some change in the description>, such as +2 from +1?
Borodin wrote:As for the quarterstaff, I just figured that as bad as my DEFE is with weapons, getting any kind of a hit that has a magical effect was likely to be better than vaguely trying to hit and maybe doing a few points of damage.
Mines Malingerer
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Joined: Monday, 31st October 2011, 12:51
Caethan wrote:The description only tells you the base damage, which doesn't change. If you saw a green glow, they got enchanted, and their bonuses increased. You have to use the weapon a lot (less with higher weapon skill) or use an identify scroll to know what the bonuses are.
It is generally unwise to use chaos weapons because the magical effects that they can have on enemies includes healing, hasting, berserking, polymorph, torment, and invisibility. Granted, those bad effects won't happen often, but chaos is the only brand where successfully hitting a monster with your weapon can result in a strictly worse situation for you. Accidentally berserking that orc wielding a halberd can kill you.
Unless you're worshipping Xom, in which case Xom finds this HILARIOUS!
Ziggurat Zagger
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Borodin wrote:I'm not seeing any enchantment on either the sabre or the quarterstaff, however, after using those scrolls. Shouldn't there be some change in the description>, such as +2 from +1?
As for the quarterstaff, I just figured that as bad as my DEFE is with weapons, getting any kind of a hit that has a magical effect was likely to be better than vaguely trying to hit and maybe doing a few points of damage. The sabre, for example, is described as +4 to accuracy and 7 to damage, before and after the scroll was read.
Mines Malingerer
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XuaXua wrote:Borodin wrote:I'm not seeing any enchantment on either the sabre or the quarterstaff, however, after using those scrolls. Shouldn't there be some change in the description>, such as +2 from +1?
As for the quarterstaff, I just figured that as bad as my DEFE is with weapons, getting any kind of a hit that has a magical effect was likely to be better than vaguely trying to hit and maybe doing a few points of damage. The sabre, for example, is described as +4 to accuracy and 7 to damage, before and after the scroll was read.
1) Were you wielding the item when you read the scroll? You need to be wielding it.
2) What version are you playing? In some recent early versions of TRUNK the enchantment didn't visually apply.
3) If you haven't ID'd the +#/+# yet, it won't show. You need skill or a scroll of ID to ID the +'s
4) Enchantment doesn't affect the accuracy/damage/speed in the item description (in my opinion, I think they should); those are simply the base values for the item.
I suspect you have not yet identified the plusses for the items in question.
Ziggurat Zagger
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Halls Hopper
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Mines Malingerer
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Anonymous Bosch wrote:What skill levels do I need to get ice storm castable?
Spider Stomper
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Location: Somewhere on the surface of Sol.
Abyss Ambulator
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Anonymous Bosch wrote:What skill levels do I need to get ice storm castable?
Mines Malingerer
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Abyss Ambulator
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Borodin wrote:I've got a character who has a cursed helmet, marked {SInv}. What does the abbreviation stand for?
In addition, my DEFE is suddenly going through food like it's nobody else's business. I don't see anything that would contribute to this, except possibly burdening. Does this contribute to a character's hunger?
Mines Malingerer
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Blade wrote:Borodin wrote:I've got a character who has a cursed helmet, marked {SInv}. What does the abbreviation stand for?
In addition, my DEFE is suddenly going through food like it's nobody else's business. I don't see anything that would contribute to this, except possibly burdening. Does this contribute to a character's hunger?
SInv stands for see invisible. It lets you see invisible.
Burdening has a severe impact on food costs.
Lair Larrikin
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Anonymous Bosch wrote:What skill levels do I need to get ice storm castable?
Vestibule Violator
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Borodin wrote:Thought so about SInv. Funny thing was that my character wore the helmet because it offered more protection. Then it got cursed by a mummy. I thought I had a Remove Curse scroll, but what I had was Detect Curse--and it not only detected what I already knew, it also showed the ability to see invisible creatures.
Mines Malingerer
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Galefury wrote:First off, putting on the helm should have revealed that it lets you see invisible creatures. Detect curse does no such thing.
Regarding your DEFE, spells have a food cost. High level spells can have a very high food cost. II or z?I show food cost of spells. The mentioned food item will provide enough nutrition to let you cast the spell at least 10 times. Burdening is also quite significant of course, but nothing compared to the food cost of spamming Fireball at Choko or even Honeycomb cost.
Halls Hopper
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Mines Malingerer
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Daydreamer wrote:Can shatter destroy walls that are out of view? Specifically, if I use it in Slime 6 out of sight of the treasure vaults is there a chance of it letting jellies get at my loot?
Galdon wrote:I'm wondering; do I get any exp when a tear in reality consumes someone I hit with my daggar of distortion? A character ended up equipping one early on and while it is useful, and it is dangerous to unequip, i grow concerned that i may be missing out on exp. I want to know if its worth the risk to take it off or not. I'm a level 10 kabold at the moment, melee build.
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Blades Runner
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KoboldLord wrote:You do lose xp for banished targets, but the effect is pretty minor in the long run because the xp costs required to gain a level go up exponentially. Of more concern should be the tendency of distortion to blink nasty bruisers behind you in your corridor, so you get sandwiched. If you can handle that, distortion is a very high-damage brand on any fast weapon.
Mines Malingerer
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galdon wrote:smite: any defense against this thing at all? 90% of my troubles right now after getting a character strong is a few priests standing in the back of a fight where I can't reach them and its impossible or highly impractical to run, but fighting causes me to get most turns at least 1 smiting for a good chunk of my life.
Mines Malingerer
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Spider Stomper
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galdon wrote:when i say impossible or impractical to run, its not due to unpreparedness; its due to their unique attack type. if they are on the field they get a chance to smite, and no matter how fast a race I run (doing Kobold at the moment) I'm ALWAYS so slow everything gets to take a movie, then an attack action every round. so running wouldn't stop smiting. I'm beginning to think I'm cursed and won't even be able to outrun things if I rolled a spriggan.. >__>
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galdon wrote:when i say impossible or impractical to run, its not due to unpreparedness
Mines Malingerer
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Ziggurat Zagger
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Mines Malingerer
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KoboldLord wrote:Berserking near unexplored territory is a mistake. If you find something that you would prefer to kill while berserk, lure it towards a safe zone.
Emergency teleports are attempts to recover from a mistake. Sometimes it doesn't work out, but the mistake was nevertheless made. You should never pick a risky fight with the blithe assumption that a scroll of teleport will save you anyway.
Never flee through a stairwell or hatch into unexplored territory.
Snake Sneak
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Ziggurat Zagger
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galdon wrote:Have you SEEN the orc respawn rates in this new version? o.o; Earlier this morning I climbed into a new floor and fought off the orcs near the entrance, explored and found that it was just a tiny room barely large enough to let the entrance leave my field of vision by about 4-5 tiles, and walked back to the entrance and a fresh army had respawned in the few turns it took to look at the other side of the room and come back. They will come from anywhere, explored or not.
galdon wrote:For teleports; sometimes it might be from a mistake; other times its from a named enemy faster than me
galdon wrote:wandering in when I'm engaged with something else,
galdon wrote:taking a gamble on landing somewhere nicer when i fall into a pit,
galdon wrote:or opening a door to find the contents of said room to be too much to fight and too fast to flee.
galdon wrote:as for fleeing downstairs; normally i don't but sometimes you have to. Usually reserved for when something that can kill me in 1-2 hits happened to be around a corner and I can't reach the up stairs safely, or is too fast and would reach me before i could reach up stairs.
Zelkelion wrote:Whip of Electricity, or Artifact Whip with Lashing, res magic, and +3 dex? It also has rPois, but my armor currently also has that.
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joellercoaster wrote:There is no defense [against smiting].
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