The 'Questions too small to need their own thread' thread


Ask fellow adventurers how to stay alive in the deep, dark, dangerous dungeon below, or share your own accumulated wisdom.

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Eringya's Employee

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Location: Athens, Greece

Post Monday, 31st October 2011, 10:11

Re: The 'Questions too small to need their own thread' threa

What's the needed skill to get a quickblade to minimum delay? (I suspect 8)
MuCK;
  Code:
612 | D:1      | Xom revived you
614 | D:1      | Xom revived you
614 | D:1      | Slain by a gnoll

Ziggurat Zagger

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Post Monday, 31st October 2011, 10:26

Re: The 'Questions too small to need their own thread' threa

8 is correct.

Tartarus Sorceror

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Post Monday, 31st October 2011, 12:43

Re: The 'Questions too small to need their own thread' threa

Serne wrote:Is the hunger cost of Sif Muna's channeling ability randomized or set?

From the bots, it appears to be randomized.
http://crawl.develz.org/info/inline.php?q=channeling

Mines Malingerer

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Post Monday, 31st October 2011, 18:05

Re: The 'Questions too small to need their own thread' threa

What does it mean when you try using a scroll of teleportation and you're told that your character is too stable? I'm wearing rings of magic power, got nothing unusual on.
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Ziggurat Zagger

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Post Monday, 31st October 2011, 19:02

Re: The 'Questions too small to need their own thread' threa

Borodin wrote:What does it mean when you try using a scroll of teleportation and you're told that your character is too stable? I'm wearing rings of magic power, got nothing unusual on.


Check your character ('%') for stasis, then check your mutations ('a') for stasis.
"Be aware that a lot of people on this forum, such as mageykun and XuaXua, have a habit of making things up." - minmay a.k.a. duvessa
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Mines Malingerer

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Post Monday, 31st October 2011, 19:56

Re: The 'Questions too small to need their own thread' threa

XuaXua wrote:
Borodin wrote:What does it mean when you try using a scroll of teleportation and you're told that your character is too stable? I'm wearing rings of magic power, got nothing unusual on.


Check your character ('%') for stasis, then check your mutations ('a') for stasis.


Nothing: no items that could cause this or resistances (save for being somewhat resistant to hostile enchantments), no mutations. Is it impossible to teleport when directly next to a monster? Because that's when I tried the scrolls.
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Ziggurat Zagger

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Post Monday, 31st October 2011, 21:07

Re: The 'Questions too small to need their own thread' threa

Borodin wrote:
XuaXua wrote:
Borodin wrote:What does it mean when you try using a scroll of teleportation and you're told that your character is too stable? I'm wearing rings of magic power, got nothing unusual on.


Check your character ('%') for stasis, then check your mutations ('a') for stasis.


Nothing: no items that could cause this or resistances (save for being somewhat resistant to hostile enchantments), no mutations. Is it impossible to teleport when directly next to a monster? Because that's when I tried the scrolls.


Post a character dump. You in an area of -ctele?
"Be aware that a lot of people on this forum, such as mageykun and XuaXua, have a habit of making things up." - minmay a.k.a. duvessa
Did I make a lame complaint? Check for Bingo!
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Mines Malingerer

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Post Monday, 31st October 2011, 22:27

Re: The 'Questions too small to need their own thread' threa

-ctele? Not as far as I know, and wouldn't it refer to that, instead of saying my character was "too stable?" Here's the character dump:

  Code:
Magicke the Thaumaturge (Deep Elf Conjurer)                                                                  Turns: 10969, Time: 02:47:06

HP  46/46        AC  4     Str  5      XL: 9   Next: 25%
MP  40/46        EV 13     Int 24      God: Sif Muna [**....]
Gold 290         SH  0     Dex 15      Spells:  5 memorised, 13 levels left

Res.Fire  : . . .   See Invis. : .    u - staff of summoning
Res.Cold  : . . .   Warding    : + .  t - +1 elf robe
Life Prot.: . . .   Conserve   : .    (no shield)
Res.Acid. : . . .   Res.Corr.  : .    K - +1 wizard hat
Res.Poison: .       Clarity    : .    (no cloak)
Res.Elec. : .       Spirit.Shd : .    (no gloves)
Sust.Abil.: . .     Stasis     : .    (no boots)
Res.Mut.  : .       Ctrl.Telep.: .    (no amulet)
Res.Rott. : .       Levitation : .    z - ring of magical power
Saprovore : . . .   Ctrl.Flight: .    o - ring of magical power

@: somewhat resistant to hostile enchantments, quite stealthy
A: no striking features
a: Channel Energy, Forget Spell, Renounce Religion


You are on level 7 of the Dungeon.
You worship Sif Muna.
Sif Muna is most pleased with you.
You are not hungry.

You have visited 2 branches of the dungeon, and seen 8 of its levels.
You have visited 1 portal chamber: bailey.

You have collected 270 gold pieces.

Inventory:

Hand weapons
 H - an uncursed glowing sling
 M - an uncursed whip of flaming
Missiles
 h - 14 poisoned needles
 n - 13 stones (quivered)
 C - 17 poisoned needles
 G - 19 runed darts
 I - 13 silver darts
 Q - 2 darts of dispersal
Armour
 p - a pair of elven gloves
 t - a +1 elven robe (worn)
 K - a +1 wizard hat (worn)
Magical devices
 g - a bone wand
 N - a forked glass wand
Comestibles
 q - a choko
Scrolls
 a - 3 scrolls labeled FETHRO KAEPTEZE
 j - a scroll of enchant armour
 m - a scroll labeled VAGGOU FURIO
 v - a scroll labeled IHIRUF CUOL
 x - a scroll labeled EMYUPN UWNE
 y - 5 scrolls of amnesia
 B - a scroll labeled TRIANE LEMI
 F - a scroll labeled POJUHO STYRESO
 O - a scroll labeled QORCHO TRIUTWA
 P - a scroll of teleportation
Jewellery
 b - an uncursed ring of levitation
 d - a golden ring
 o - a ring of magical power (left hand)
 w - a large steel ring
 z - a ring of magical power (right hand)
 L - a glowing marble ring
Potions
 e - 2 viscous white potions
 f - 5 potions of healing
 i - 3 purple potions
 l - a bubbling black potion
 r - a fizzy white potion
 A - 2 green potions
 E - a viscous green potion
 J - a brown potion
 R - a murky black potion
Books
 c - a book of Conjurations   
   
   Spells                             Type                      Level
   *Magic Dart                        Conjuration                  1
   *Throw Frost                       Conjuration/Ice              2
   *Mephitic Cloud                    Conjuration/Poison/Air       3
   *Lightning Bolt                    Conjuration/Air              5
   Bolt of Cold                       Conjuration/Ice              6
   Freezing Cloud                     Conjuration/Ice/Air          6
 k - a book of Spatial Translocations   
   
   Spells                             Type                      Level
   Apportation                        Translocation                1
   Portal Projectile                  Translocation                2
   *Blink                             Translocation                2
   Shroud of Golubria                 Charms/Translocation         2
   Teleport Other                     Translocation                3
   Passage of Golubria                Translocation                4
   Control Teleport                   Charms/Translocation         4
 s - a manual of Fighting   
   You are currently studying this manual.
Magical staves
 u - a staff of summoning (weapon)


   Skills:
 + Level 1 Fighting
 - Level 1 Maces & Flails
 - Level 3 Dodging
 - Level 5 Stealth
 - Level 1 Stabbing
 - Level 2 Traps & Doors
 - Level 9 Spellcasting
 - Level 7 Conjurations
 + Level 3 Ice Magic
 * Level 3 Air Magic
 * Level 5 Poison Magic


You have 13 spell levels left.
You know the following spells:

 Your Spells              Type           Power        Success   Level  Hunger
a - Magic Dart            Conj           #####        Excellent   1    None
b - Throw Frost           Ice/Conj       #####..      Excellent   2    None
c - Mephitic Cloud        Pois/Air/Conj  #####.....   Excellent   3    None
d - Lightning Bolt        Air/Conj       #####.....   Good        5    Honeycomb
e - Blink                 Tloc           N/A          Very Good   2    None


Dungeon Overview and Level Annotations

Branches:
Dungeon (7/27)             Temple (1/1) D:5         
   Orc: D:6-11     

Altars:
Ashenzari
Cheibriados
Elyvilon
Fedhas
Kikubaaqudgha
Makhleb
Nemelex Xobeh
Okawaru
Sif Muna
The Shining One
Trog
Vehumet
Xom
Yredelemnul
Zin

Message History

Pick up 3 chunks of hippogriff flesh? ((y)es/(n)o/(a)ll/(m)enu/*?g,/q)
You are being crushed by all of your possessions.
D - 3 chunks of hippogriff flesh
Pick up a hippogriff skeleton? ((y)es/(n)o/(a)ll/(m)enu/*?g,/q)
Drop how many? 2
You drop 2 chunks of hippogriff flesh.
You are being weighed down by all of your possessions.
You are now empty-handed.
S - an uncursed spear (weapon)
You are now empty-handed. You drop an uncursed spear.
u - a staff of summoning (weapon)
You are now empty-handed.
u - a staff of summoning (weapon)
You drop a chunk of hippogriff flesh.
Your possessions no longer seem quite so burdensome.
Drop how many? 10
You drop 10 stones.
Welcome back, Farte the Deep Elf Conjurer.
Sif Muna whispers: I know many secrets...
Press ? for a list of commands and other information.

     #.)#   #.....#  #.).).#
     #.)#   #...<.#  #....<#
######..#   #.....#  #.>...#
....##..#   #.....#  #...G.#
....##..#   #####.#  #H###.#
....##..#       #.#  #.# #.#
....##..###     #.#  #.# #.#
[....).)..#     #.#  #.# #.#
..........#     #.#  #.# #.#
..........#######.####.###.####.##
............<....@................
####......#######.####.###.####.##
   #......#     #.#  #.# ...#
   #...[..#     #.#  #.#....#
   #......#     #.#  #.#....#
   ###.#.##     #.#  #.######
######%#.########.#  #.#
...................  ..>
######.#.########.#  #.#
     #%#.#      #.#
     #.#.#      #.#


There are no monsters in sight!

Vanquished Creatures
  Pikel (D:6)
  A hippogriff (D:7)
  2 ice beasts
  An orc warrior (D:6)
  A sky beast (D:7)
  2 ogres (D:5)
  3 centaurs
  Sigmund (D:3)
  A giant frog (D:7)
  Blork the orc (D:7)
  4 imps
  A hound (D:5)
  A hound zombie (D:6)
  3 orc priests (D:6)
  An iguana (D:6)
  2 orc wizards
  A scorpion (D:6)
  2 worker ants
  Jessica (D:2)
  Terence (D:3)
  7 gnolls
  10 snakes
  A giant mite (D:2)
  A white imp (D:6)
  2 worms
  5 giant geckos
  An ooze (D:2)
  28 orcs
  8 giant cockroaches
  22 goblins
  22 hobgoblins
  7 jackals
  5 quokkas
  3 small snakes
  14 bats
  10 giant newts
  20 kobolds
  An orc skeleton (D:4)
  A quokka skeleton (D:4)
  20 rats
  18 toadstools
237 creatures vanquished.

Vanquished Creatures (collateral kills)
  A bat (D:6)
1 creature vanquished.

Vanquished Creatures (others)
  Edmund (D:6)
  2 slaves (D:6)
  A jelly (D:6)
  A giant centipede zombie (D:6)
  A snake (D:6)
  4 orcs (D:6)
  4 goblins (D:6)
  A small snake (D:6)
  36 toadstools
51 creatures vanquished.

Grand Total: 289 creatures vanquished

Notes
Turn   | Place    | Note
--------------------------------------------------------------
     0 | D:1      | Magicke, the Deep Elf Conjurer, began the quest for the Orb.
     0 | D:1      | Reached XP level 1. HP: 10/10 MP: 4/4
   302 | D:1      | Reached XP level 2. HP: 15/15 MP: 3/6
   321 | D:1      | Learned a level 2 spell: Throw Frost
  1139 | D:2      | Noticed Jessica
  1165 | D:2      | Found a shattered altar of Ashenzari.
  1257 | D:2      | Reached XP level 3. HP: 16/19 MP: 8/10
  1913 | D:2      | Reached XP level 4. HP: 24/24 MP: 13/13
  1987 | D:2      | Found a snail-covered altar of Cheibriados.
  2027 | D:2      | Defeated Jessica
  2027 | D:2      | Reached skill level 6 in Conjurations
  2113 | D:2      | Learned a level 3 spell: Mephitic Cloud
  2698 | D:3      | Reached XP level 5. HP: 28/28 MP: 17/17
  2831 | D:3      | Noticed Sigmund
  2865 | D:3      | Defeated Sigmund
  2865 | D:3      | Reached skill level 5 in Spellcasting
  3155 | D:3      | Noticed Terence
  3185 | D:3      | Defeated Terence
  3641 | D:3      | Reached skill level 1 in Poison Magic
  3641 | D:3      | Reached XP level 6. HP: 32/32 MP: 19/19
  4222 | D:4      | Found a glowing golden altar of the Shining One.
  4491 | D:5      | Entered Level 5 of the Dungeon
  4492 | D:5      | Found a staircase to the Ecumenical Temple.
  4503 | D:5      | Reached skill level 1 in Air Magic
  4510 | Temple   | Entered the Ecumenical Temple
  4644 | Temple   | Learned a level 5 spell: Lightning Bolt
  4904 | D:5      | Reached skill level 7 in Conjurations
  5349 | Temple   | Became a worshipper of Sif Muna the Loreminder
  5468 | D:5      | Reached XP level 7. HP: 3/36 MP: 21/23
  5774 | D:5      | Reached skill level 1 in Traps & Doors
  6564 | D:5      | Reached skill level 5 in Stealth
  7049 | D:6      | Reached skill level 1 in Ice Magic
  7078 | D:6      | Noticed Pikel
  7102 | D:6      | Defeated Pikel
  7102 | D:6      | Acquired Sif Muna's first power
  7102 | D:6      | Reached skill level 8 in Spellcasting
  7102 | D:6      | Reached XP level 8. HP: 41/41 MP: 14/26
  7731 | D:6      | Reached skill level 9 in Spellcasting
  7872 | D:6      | Your ally freed slave died
  7910 | D:6      | Defeated Edmund
  7945 | D:6      | Reached skill level 1 in Stabbing
  8087 | D:6      | Your ally freed slave died
  8957 | D:6      | Found a radiant altar of Vehumet.
  9259 | D:6      | Acquired Sif Muna's second power
  9259 | D:6      | Reached skill level 1 in Maces & Flails
  9259 | D:6      | Reached XP level 9. HP: 29/45 MP: 17/28
  9668 | D:6      | Learned a level 2 spell: Blink
 10074 | D:7      | Noticed Blork the orc
 10089 | D:7      | Defeated Blork the orc
 10448 | D:7      | Found a flagged portal.
 10530 | bailey   | Entered the bailey
 10944 | D:7      | Reached skill level 1 in Fighting
 10944 | D:7      | Reached skill level 5 in Poison Magic
Last edited by Borodin on Tuesday, 1st November 2011, 14:19, edited 2 times in total.

Halls Hopper

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Post Tuesday, 1st November 2011, 00:13

Re: The 'Questions too small to need their own thread' threa

I need a +6, +6 demon whip to get into a treasure trove and I'm stuck at +4, +6.
Is there some trick to getting these suckers enchanted, or do I need to keep throwing enchant weapon I scrolls at it until they stick?

Halls Hopper

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Post Tuesday, 1st November 2011, 01:05

Re: The 'Questions too small to need their own thread' threa

You can use enchant weapon III. :lol:
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Halls Hopper

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Post Tuesday, 1st November 2011, 01:09

Re: The 'Questions too small to need their own thread' threa

Does silence prevent torment symbol?

AtT

Blades Runner

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Post Tuesday, 1st November 2011, 02:20

Re: The 'Questions too small to need their own thread' threa

People usually put their char dumps in codeboxes to reduce the post length.

How do you drop/pick up part of a stack of items, and also how do you change the hotkeys of spells? I mean I totally already know the answers to these questions but.. just for those that don't. Gotta keep them informed..
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Halls Hopper

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Post Tuesday, 1st November 2011, 02:53

Re: The 'Questions too small to need their own thread' threa

d for drop menu; press a number and then the letter of the item to only drop a certain amount. ctrl+shift+click an item in your inventory to drop a certain amount. control + click an item on the ground for pickup menu. If there is more than one kind of item on the ground, you can press g and then m or g again for pickup menu. =s to change hotkeys of spells; =i to change inventory, =a to change abilities
Last edited by Dingo on Tuesday, 1st November 2011, 03:55, edited 1 time in total.

For this message the author Dingo has received thanks:
AtT
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Halls Hopper

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Post Tuesday, 1st November 2011, 03:37

Re: The 'Questions too small to need their own thread' threa

Keybindings are also in keybinds.txt in the docs folder

Crypt Cleanser

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Post Tuesday, 1st November 2011, 05:27

Re: The 'Questions too small to need their own thread' threa

Dingo wrote:Does silence prevent torment symbol?


Silence doesn't work that way. It prevents monsters who aren't immune to silence from casting torment, provided they're inside the field. Pretty much all demons are immune to silence. Aside from demons though, silence is absolutely great against almost all humanoid casters, including undead such as greater mummies and ancient lichs. Animals are also immune, since their spells aren't really spells, just special abilities.
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Spider Stomper

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Post Tuesday, 1st November 2011, 06:04

Re: The 'Questions too small to need their own thread' threa

How much XP is gained when an ally makes a kill compared to when you make a kill? How about a summon?
"It's lucky to be smart, but smarter to be lucky."
- sirlaser the Eclecticist (Human Wanderer), worshipper of Ashenzari
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Crypt Cleanser

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Post Tuesday, 1st November 2011, 06:18

Re: The 'Questions too small to need their own thread' threa

sir_laser wrote:How much XP is gained when an ally makes a kill compared to when you make a kill? How about a summon?


50% for you and 50% for the ally. Same for summon.
That is why a summoner should not summon-kill everything.

Spider Stomper

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Post Tuesday, 1st November 2011, 11:53

Re: The 'Questions too small to need their own thread' threa

varsovie wrote:
sir_laser wrote:How much XP is gained when an ally makes a kill compared to when you make a kill? How about a summon?


50% for you and 50% for the ally. Same for summon.
That is why a summoner should not summon-kill everything.

Actually the XP gain depends on how much damage the summoner has inflicted directly. If you inflict the 100% of damage you get the 100% of the XP; If you inflict 0% you get 50%

Spider Stomper

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Post Tuesday, 1st November 2011, 12:24

Re: The 'Questions too small to need their own thread' threa

In theory if someone had max stab, +8 slaying damage, on a +9 dagger of holy wrath and managed to somehow be next to a sleeping Cerebov is it "conceivable" that they would be able to one-shot him?

Vestibule Violator

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Post Tuesday, 1st November 2011, 12:35

Re: The 'Questions too small to need their own thread' threa

Borodin: that teleport thing seems like a bug. Could you report it on mantis and attach your savegame?

Also please put [code] tags around char dumps in the future.


Serne: I doubt that Cerebov can be oneshotted. Also with very high stabbing skill a sabre would be better than a dagger. Daggers just get a higher flat damage bonus to stabs. The flat bonus is capped, and the cap will be reached with a Sabre at 27 skill (with decent dex).

Mines Malingerer

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Post Tuesday, 1st November 2011, 14:20

Re: The 'Questions too small to need their own thread' threa

Galefury wrote:Borodin: that teleport thing seems like a bug. Could you report it on mantis and attach your savegame?


Will do.

Also please put [code] tags around char dumps in the future.


Done now. The only other forum I've seen that used prefers the [codebox] tag, and that didn't work, here. Thanks for the tip.

Spider Stomper

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Post Tuesday, 1st November 2011, 15:06

Re: The 'Questions too small to need their own thread' threa

kind of an odd question BUT, can god gifted books be sacrificed to Nemelex if one switches over? Just asking cuz switching to Nemelex from Sif and sacrificing all the redundant books would tickle my giggles.

Vestibule Violator

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Post Tuesday, 1st November 2011, 15:10

Re: The 'Questions too small to need their own thread' threa

Serne wrote:kind of an odd question BUT, can god gifted books be sacrificed to Nemelex if one switches over? Just asking cuz switching to Nemelex from Sif and sacrificing all the redundant books would tickle my giggles.

Of course.

Halls Hopper

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Post Tuesday, 1st November 2011, 16:54

Re: The 'Questions too small to need their own thread' threa

Serne wrote:In theory if someone had max stab, +8 slaying damage, on a +9 dagger of holy wrath and managed to somehow be next to a sleeping Cerebov is it "conceivable" that they would be able to one-shot him?

In Wizmode (0.9) with all maxed skills, yes. Whether it would go that well in a real game is another question. I doubt sneaking up on him would work but I think paralysis needles can work on him (with high throwing skill).

Vaults Vanquisher

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Post Tuesday, 1st November 2011, 23:01

Re: The 'Questions too small to need their own thread' threa

I've always used High Elf Conjurer and played as a Melee-Spellcaster combo. But now that I look at it, Kenku seems a better choice for this. I played a run as a Kenku Conjurer and I did pretty well (finally died in a Bailey against an Orc Warlord; apparently Berserk Rage doesn't QUITE do the job against such a horrifying foe v_v).

Should I switch? And what are the pros and cons to picking High Elf vs. Kenku for this role? (One thing I noticed was the Kenku took damage more easily. Maybe it was my imagination? I thought High Elves and Kenku have the same HP aptitude...)
--Schwa, your local muse forever and long-time High Elf fangirl ^_~
(also the master of Quadri-Birds)

TheProvocateur: I like how we're sprinting at a pile of greater mummies
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Abyss Ambulator

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Post Tuesday, 1st November 2011, 23:16

Re: The 'Questions too small to need their own thread' threa

SchwaWarrior wrote:I've always used High Elf Conjurer and played as a Melee-Spellcaster combo. But now that I look at it, Kenku seems a better choice for this. I played a run as a Kenku Conjurer and I did pretty well (finally died in a Bailey against an Orc Warlord; apparently Berserk Rage doesn't QUITE do the job against such a horrifying foe v_v).

Should I switch? And what are the pros and cons to picking High Elf vs. Kenku for this role? (One thing I noticed was the Kenku took damage more easily. Maybe it was my imagination? I thought High Elves and Kenku have the same HP aptitude...)


Kenku are as frail as Deep Elves, rather more so than High Elves. They also sacrifice a couple of armour slots, but their flight and melee aptitudes are nice perks. It's largely a matter of taste, but I think high elves would have generally better survivability.

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Post Tuesday, 1st November 2011, 23:29

Re: The 'Questions too small to need their own thread' threa

about that teleport failure:
I remember getting a failed teleport from a scroll without obvious reason, too. it happened right after falling through a shaft and landing in a room full of centaurs/ugly things. I can't say for sure now - but I doubt having worn any stasis amulet since later teleports probably worked normally (or I would have remembered). back then I just assumed it was a feature of the shaft trap - to prevent me escaping the monsters. I was afraid wasting more turns on failed teleports so I just quaffed potions of speed/agility + scroll of fog and run for it. ???

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Post Tuesday, 1st November 2011, 23:51

Re: The 'Questions too small to need their own thread' threa

Another teleport scroll kicked in when I used it much later, but only on the third turn after reading it. I had thought they took place immediately.

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Post Wednesday, 2nd November 2011, 00:05

Re: The 'Questions too small to need their own thread' threa

Blade wrote:Kenku are as frail as Deep Elves, rather more so than High Elves. They also sacrifice a couple of armour slots, but their flight and melee aptitudes are nice perks. It's largely a matter of taste, but I think high elves would have generally better survivability.

Okay, thanks! :) I guess I can compromise the Kenku's frailness by beefing out with awesome enchantments over the course of the game... Since they level up more quickly I don't think I'll have an underleveled problem so often either, so, we'll give this Kenku thing a shot.

- - - - - -

Okay, another question: If a character has (lots of) levels in Unarmed Combat, how wise is it to use a weapon on top of that? I have 10 in Unarmed Combat and I just now found a Randart +5+4 Vampiric Sabre with Magic Resistance and Negative Energy Resistance. As you can see, this is probably an AMAZING weapon, but before I switch to it, I want to know if this will totally or partially nerf my Unarmed Combat levels. At the very worst, I could always just have Ashenzari Skill Transfer the 10 levels if they're useless now... (I heard that Unarmed Combat still can take effect if you have a weapon, but I also heard from someone else it's a bad idea. I don't know what to think x.x)
--Schwa, your local muse forever and long-time High Elf fangirl ^_~
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Post Wednesday, 2nd November 2011, 02:28

Re: The 'Questions too small to need their own thread' threa

^ Actually, that weapon is nothing compared to unarmed. Vampiricism is a meh brand, sabres are pretty lame, MR is not terribly helpful, and rN is possibly the least useful resistance (and is not that hard to get in the first place). On the other hand, unarmed is absolutely sick at high levels because you can throw punches with a BASE DAMAGE of 30 when it's maxed out (for the record this is more than a GSC) with an attack delay of 50 (the same speed as a demon whip), along with auxiliary attacks.
You see here a dire elephant corpse.
You start butchering the dire elephant corpse with your claws.
You continue butchering the corpse.
You are engulfed in roaring flames. You stop butchering the corpse.
You die...

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Post Wednesday, 2nd November 2011, 03:26

Re: The 'Questions too small to need their own thread' threa

Un67 wrote:with a BASE DAMAGE of 30 when it's maxed out

Is that a lot?

Un67 wrote:(for the record this is more than a GSC)

More than a Gold Silver Crystal? Sorry, Pokemon is the only place I've heard the term GSC from...

Un67 wrote:with an attack delay of 50 (the same speed as a demon whip)

Is that good? Are Demon Whips good?

Un67 wrote:along with auxiliary attacks.

What are those?

x_x Don't assume I know all these things, c'mon man...
--Schwa, your local muse forever and long-time High Elf fangirl ^_~
(also the master of Quadri-Birds)

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Post Wednesday, 2nd November 2011, 03:36

Re: The 'Questions too small to need their own thread' threa

Is that a lot?

Yes. The most badass weapon is GSC a.k.a. Giant Spiked Club a.k.a. the huge scary stick of the ogres and trolls. And it has less than 30 base damage.

Is that good? Are Demon Whips good?

It's one of the best weapons in this game. Not as strong as GSC, but you can strike with it very fast.

What are those?

They are the "bonus" attacks you occasionally throw out when you have decent unarmed combat skill. Punch, kick, horn attack (if you're playing minotaur), etc. These attacks aren't really powerful, but it's still nice to throw them out.

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Post Wednesday, 2nd November 2011, 07:14

Re: The 'Questions too small to need their own thread' threa

pratamawirya wrote:horn attack

Why do I still think we're talking about Pokemon? XDD
--Schwa, your local muse forever and long-time High Elf fangirl ^_~
(also the master of Quadri-Birds)

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Post Wednesday, 2nd November 2011, 09:08

Re: The 'Questions too small to need their own thread' threa

If I'm already at lvl 27 does an experience card/potion still grant the bonus XP to skills?

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Post Wednesday, 2nd November 2011, 10:48

Re: The 'Questions too small to need their own thread' threa

Yes, it does.

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Post Wednesday, 2nd November 2011, 12:56

Re: The 'Questions too small to need their own thread' threa

Does raising any skill help lower general spell cost, as in costing the caster less MP per cast?

My wands tend to miss. Will I get more hits if I work up Evocation?
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Post Wednesday, 2nd November 2011, 13:09

Re: The 'Questions too small to need their own thread' threa

Borodin wrote:Does raising any skill help lower general spell cost, as in costing the caster less MP per cast?

No. MP costs stay the same, unless you're with Vehumet.

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Post Wednesday, 2nd November 2011, 13:11

Re: The 'Questions too small to need their own thread' threa

On the wand question, if my experience is any indication, more evocations skill does help somewhat.

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Post Wednesday, 2nd November 2011, 13:20

Re: The 'Questions too small to need their own thread' threa

Thanks both. :)

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Post Wednesday, 2nd November 2011, 13:24

Re: The 'Questions too small to need their own thread' threa

No problem, I ask what may be more than my fair share of questions in this lovely little thread so I like to answer when I can.

And now a question of my own. In hell as you descend through a branch does it summon more monsters the deeper you get, or is it randomly weighted? I ask cuz in the past few hundred rounds I've noticed WAY more summonings than for the first few hundred.
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Post Wednesday, 2nd November 2011, 15:22

Re: The 'Questions too small to need their own thread' threa

Serne wrote:No problem, I ask what may be more than my fair share of questions in this lovely little thread so I like to answer when I can.

And now a question of my own. In hell as you descend through a branch does it summon more monsters the deeper you get, or is it randomly weighted? I ask cuz in the past few hundred rounds I've noticed WAY more summonings than for the first few hundred.


It's random, iirc.

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Post Thursday, 3rd November 2011, 02:27

Re: The 'Questions too small to need their own thread' threa

Would a dagger of speed affect movement, or (as is more likely) speed of attack using the weapon?
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Post Thursday, 3rd November 2011, 03:22

Re: The 'Questions too small to need their own thread' threa

Borodin wrote:Would a dagger of speed affect movement, or (as is more likely) speed of attack using the weapon?

Just attack speed.

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Post Thursday, 3rd November 2011, 03:23

Re: The 'Questions too small to need their own thread' threa

Thanks.

Who manages the Wiki, by the way? I've noticed a few errors, and wanted to pass those along.
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Post Thursday, 3rd November 2011, 03:58

Re: The 'Questions too small to need their own thread' threa

Borodin wrote:Thanks.

Who manages the Wiki, by the way? I've noticed a few errors, and wanted to pass those along.

http://crawl.develz.org/info/index.php?q=badwiki

The chaosforge wiki, while useful for some things, is not to be relied upon. If you notice errors, feel free to correct them (it is a wiki, after all); there will be plenty of them.
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Post Thursday, 3rd November 2011, 14:40

Re: The 'Questions too small to need their own thread' threa

It's a Wiki!

If you see something wrong, the point of it being a Wiki is that users can edit it. Create an account, log in and do that :)
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Post Thursday, 3rd November 2011, 15:08

Re: The 'Questions too small to need their own thread' threa

Do shops ever restock, and if so, after what period of time?
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Post Thursday, 3rd November 2011, 15:41

Re: The 'Questions too small to need their own thread' threa

Borodin wrote:Do shops ever restock, and if so, after what period of time?


They do NOT restock. EVER. :P

And apparently, selling a bunch of apples and rations roughly worth 300 gold is enough for the merchant to live their entire life off.
MuCK;
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Post Thursday, 3rd November 2011, 16:14

Re: The 'Questions too small to need their own thread' threa

TehDruid wrote:
Borodin wrote:Do shops ever restock, and if so, after what period of time?


They do NOT restock. EVER. :P


I can understand where the designer would be afraid of shop abuse, especially the antique ones, but no restocking at all...? That seems harsh.

And apparently, selling a bunch of apples and rations roughly worth 300 gold is enough for the merchant to live their entire life off.


You sell a dozen scrolls or less to adventurers who already have more than you've ever seen, and retire to live in the Bahamas with your wife or husband, a Spriggan Assassin. Happens all the time.
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