Blades Runner
Posts: 567
Joined: Saturday, 10th September 2011, 14:40
Ask fellow adventurers how to stay alive in the deep, dark, dangerous dungeon below, or share your own accumulated wisdom.
Blades Runner
Posts: 567
Joined: Saturday, 10th September 2011, 14:40
Crypt Cleanser
Posts: 726
Joined: Friday, 11th February 2011, 18:46
AtT wrote:Will Zin/elvy get mad at your for stabbing sleeping monsters or using poison?
Spider Stomper
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Joined: Saturday, 1st October 2011, 18:32
Dungeon Master
Posts: 4031
Joined: Thursday, 16th December 2010, 20:37
Location: France
sir_laser wrote:If a Mummy wants to train Air but has really high Earth, do they get an overall -6 to Air or does it cap off at -5?
Halls Hopper
Posts: 59
Joined: Wednesday, 31st August 2011, 08:09
Lair Larrikin
Posts: 21
Joined: Saturday, 2nd July 2011, 00:38
sirprim wrote:Is there a "best" way to play the ID-Minigame? I have the feeling mine needs improving.
Halls Hopper
Posts: 59
Joined: Wednesday, 31st August 2011, 08:09
paplaukes wrote:sirprim wrote:Is there a "best" way to play the ID-Minigame? I have the feeling mine needs improving.
I usually quaff-id potions by d3 end (bonus points if there's a sleeping mob over the corner so you can then rush it with might or agility potion), scrolls by d4 (wielding at least something so enchant weapon scrolls show up too). That way you get heal/heal wounds/most of the booster good potions, hopefully without cure mutation. Scroll wise, as long as you have teleport/blink identified you're good. Might as well carry everything else until you find enough identify scrolls. But face it, the first orc wizard you meet will shatter your unidentified potions and burn your unidentified scrolls
Ziggurat Zagger
Posts: 3037
Joined: Sunday, 2nd January 2011, 02:06
sirprim wrote:Is there a "best" way to play the ID-Minigame? I have the feeling mine needs improving.
Abyss Ambulator
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Vestibule Violator
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Joined: Wednesday, 21st September 2011, 01:10
Location: St. John's, NL, Canada
Swamp Slogger
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Joined: Monday, 29th August 2011, 22:55
rchandra wrote:will jellies eat large rocks?
Ziggurat Zagger
Posts: 6393
Joined: Friday, 17th December 2010, 18:17
KoboldLord wrote:Amulets and rings should be tried on first, but will usually require a scroll. You don't really have a choice there. Armor should simply be tried on. Weapons should only be tried on if you're seriously interested in the base type of the weapon, because distortion on a blunt or piercing weapon can ruin your game immediately.
Spider Stomper
Posts: 231
Joined: Saturday, 1st October 2011, 18:32
galehar wrote:sir_laser wrote:If a Mummy wants to train Air but has really high Earth, do they get an overall -6 to Air or does it cap off at -5?
-6
Lair Larrikin
Posts: 21
Joined: Saturday, 2nd July 2011, 00:38
sanka wrote:How can I inscribe a rod with !a? I am very annoyed that I regullary fight with my rod with berserkers when I forgot to switch back to my axe. Strangely, I cannot inscribe anything on a rod, which is a very annoying limitation.
Halls Hopper
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Vestibule Violator
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Halls Hopper
Posts: 59
Joined: Wednesday, 31st August 2011, 08:09
Galefury wrote:Probably the Labyrinth will have better loot, I have often found manuals of ice magic and ice spellbooks in ice caves. They tend to have rC branded armour, so if you need that the cave should be good. The lab is far less likely to kill you if you have some food. Use BiA and/or curare/poison for the minotaur, he will probably kill you if you don't. If you haven't seen the ice cave portal but only the outside of the entrance vault you might be able to do both if you are exceptionally fast in the labyrinth. Digging would help. If you have seen the actual ice cave portal you cant do both.
Spider Stomper
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Blades Runner
Posts: 567
Joined: Saturday, 10th September 2011, 14:40
sir_laser wrote:Does Necromutation "reset" your satiation level?
Snake Sneak
Posts: 105
Joined: Monday, 11th July 2011, 13:53
sirprim wrote:Is there a "best" way to play the ID-Minigame? I have the feeling mine needs improving.
Snake Sneak
Posts: 95
Joined: Thursday, 28th July 2011, 15:57
Ziggurat Zagger
Posts: 6393
Joined: Friday, 17th December 2010, 18:17
ilpalazzo wrote:Noob question: everybody talks about fancy stuff I've never seen (octopodes, abjuration nerf, ...) - I thought I got the latest stable version of crawl (9.1), is there a special version people play?
Blades Runner
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Joined: Saturday, 10th September 2011, 14:40
Grimm wrote:ilpalazzo wrote:Noob question: everybody talks about fancy stuff I've never seen (octopodes, abjuration nerf, ...) - I thought I got the latest stable version of crawl (9.1), is there a special version people play?
http://crawl.develz.org/trunk
Tomb Titivator
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Joined: Saturday, 30th July 2011, 00:58
KoboldLord wrote:I'm also morbidly curious now as to how Shatter is abusable for 'stealth tricks'. It's about as stealthy as the Kool-Aid Man smashing through the walls and running through the room
Tartarus Sorceror
Posts: 1850
Joined: Monday, 20th December 2010, 04:22
Location: Surabaya, Indonesia
bobross419 wrote:Do the creatures summoned by Hell Effects give exp?
Abyss Ambulator
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Joined: Tuesday, 4th January 2011, 15:03
minmay wrote:sanka wrote:How can I inscribe a rod with !a? I am very annoyed that I regullary fight with my rod with berserkers when I forgot to switch back to my axe. Strangely, I cannot inscribe anything on a rod, which is a very annoying limitation.
You inscribe it the same as you would inscribe anything else: by pressing {. I'm not sure what method you are using that can somehow inscribe some items but not others.
Vestibule Violator
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Location: St. John's, NL, Canada
Dungeon Master
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Location: France
sir_laser wrote:galehar wrote:sir_laser wrote:If a Mummy wants to train Air but has really high Earth, do they get an overall -6 to Air or does it cap off at -5?
-6
Is the formula 2^(-n/4), where n is the modified final aptitude, applicable in this case? (formula from the wiki)
sanka wrote:I only used the other way: selecting the item in the inventory, and then pressed "i". It works nicely for most items, unfortunately not for rods for some reason.
Temple Termagant
Posts: 9
Joined: Thursday, 22nd September 2011, 18:27
Mines Malingerer
Posts: 36
Joined: Tuesday, 25th January 2011, 00:23
Abyss Ambulator
Posts: 1249
Joined: Sunday, 18th September 2011, 02:11
Burningled wrote:No, damage and to-hit are only on the weapons themselves, so only your +6/+8 sabre.
Question - Could I, as a mummy, collect a ton of armor; switch to Cheibriados, spam Make Ponderous on all of my gear to turn them into artifacts, and then abandon him, wait out his relatively harmless punishments in the temple (no food clock rocks) and then go Nemelex and sacrifice all of my artifact armor for tons of free piety and Escape decks?
Halls Hopper
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Tomb Titivator
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KoboldLord wrote:I'm also morbidly curious now as to how Shatter is abusable for 'stealth tricks'. It's about as stealthy as the Kool-Aid Man smashing through the walls and running through the room
Halls Hopper
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Tomb Titivator
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KoboldLord wrote:I'm also morbidly curious now as to how Shatter is abusable for 'stealth tricks'. It's about as stealthy as the Kool-Aid Man smashing through the walls and running through the room
Halls Hopper
Posts: 72
Joined: Thursday, 29th September 2011, 14:38
Temple Termagant
Posts: 9
Joined: Thursday, 22nd September 2011, 18:27
Mines Malingerer
Posts: 36
Joined: Tuesday, 25th January 2011, 00:23
Abyss Ambulator
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Joined: Sunday, 18th September 2011, 02:11
tehsnarf wrote:If I hit a monster, then charm it, and another monster kills my charmed monster, do I receive xp for the death?
Burningled wrote:http://crawl.akrasiac.org/rawdata/Led/morgue-Led-20111006-234702.txt
Are flame traps supposed to just randomly instagib you with absolutely no warning or what?
Swamp Slogger
Posts: 172
Joined: Thursday, 1st September 2011, 00:21
Ziggurat Zagger
Posts: 3037
Joined: Sunday, 2nd January 2011, 02:06
Mattchew wrote:I've got the habit of popping down stairs as soon as I see them, sometimes clearing a little safe zone around the staircase. Extra escape route, and I like knowing where the up stairs are when I explore the new level.
However, I'm finding empty stone arches this way. I think I missed a bailey, something with a bunch of goblins around an empty stone arch. Other things (sewers) don't seem to start decaying until I've seen the entrance. (?)
Did I do something dumb to miss that bailey, maybe there was a message upon entering the level for example? Is there a "best practice" for entering a new level to make sure you get a shot at the fun stuff?
Halls Hopper
Posts: 72
Joined: Thursday, 29th September 2011, 14:38
bobross419 wrote:It can work on the Vault Guards but beyond that I wouldn't count on it too much, too many threats in there that are either immune or high HD so will be difficult to stick or drop quickly. If you're a weak caster you might consider blinking down one of the side corridors so you aren't surrounded, if you're made of tougher stuff then stair dancing works pretty well. I wouldn't discount Meph CC for the break in, but I wouldn't count on it to keep me safe if I went down and tried to fight from the stairs. Blinking down a corridor then using Meph might work a bit better. I've never used Meph in the Vault break in myself though, so you might consider waiting for more advice before proceeding.
Tomb Titivator
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Joined: Saturday, 30th July 2011, 00:58
Kerslake wrote:You just set off a chain reaction of mass destruction and undeniably sexy glory!
KoboldLord wrote:I'm also morbidly curious now as to how Shatter is abusable for 'stealth tricks'. It's about as stealthy as the Kool-Aid Man smashing through the walls and running through the room
Halls Hopper
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Zot Zealot
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Location: United Kingdom
Dungeon Master
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Blade wrote:Burningled wrote:http://crawl.akrasiac.org/rawdata/Led/morgue-Led-20111006-234702.txt
Are flame traps supposed to just randomly instagib you with absolutely no warning or what?
They're currently under testing in Trunk; the damage has been or will be toned down somewhat. In other words, no, this is probably not intended behaviour.
joellercoaster wrote:Oops. Needing just a few more piety for Lugonu's weapon corruption, I stupidly read an unidentified scroll. Vorpalise Weapon.
Am I stuck with a Great Sword of Slicing now, until I can find a new unbranded Big Hurty Thing?
Spider Stomper
Posts: 247
Joined: Friday, 5th August 2011, 13:18
Dungeon Master
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Location: France
minstrel wrote:Is there a way to use ctr-F to search for a specific worn slot? I often wonder if I've missed some headgear or handwear somewhere in the dungeon, and the only way I can seem to find it is to search for each type (helm, hat, cap, gloves, gauntlet, bracers, etc).
Spider Stomper
Posts: 247
Joined: Friday, 5th August 2011, 13:18
galehar wrote:There is, and if you look at the in-game help (^F then ?), you'll see that it's even documented. Just search for "helmet".
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