Snake Sneak
Posts: 129
Joined: Saturday, 27th August 2011, 22:00
Ask fellow adventurers how to stay alive in the deep, dark, dangerous dungeon below, or share your own accumulated wisdom.
Snake Sneak
Posts: 129
Joined: Saturday, 27th August 2011, 22:00
Blades Runner
Posts: 575
Joined: Tuesday, 18th January 2011, 15:11
Ziggurat Zagger
Posts: 3037
Joined: Sunday, 2nd January 2011, 02:06
AtT wrote:Also my fighter has a high str now and god has given me a few gifts. I have been using a whip of electrocution (8,9) for a long time now (found it on D1) but He has given me some good weapons with a base damage of like 15 or 17. Weaker enchanted artifacts with no brand and (mostly, due to other gear) unnecessary enchantments except for special fights. Should I still use them? I realize the base damage for a whip is low but they are fast and it has nice enchantments by now and a good brand. Not really sure which one to use
Vaults Vanquisher
Posts: 461
Joined: Monday, 13th June 2011, 00:21
Blades Runner
Posts: 575
Joined: Tuesday, 18th January 2011, 15:11
Tomb Titivator
Posts: 832
Joined: Saturday, 30th July 2011, 00:58
KoboldLord wrote:I'm also morbidly curious now as to how Shatter is abusable for 'stealth tricks'. It's about as stealthy as the Kool-Aid Man smashing through the walls and running through the room
Ziggurat Zagger
Posts: 3037
Joined: Sunday, 2nd January 2011, 02:06
bobross419 wrote:Has Okawaru piety gain/loss been changed from what is listed on the wiki?
I find that I'm very often dropping to ***** even though I'm killing and sacrificing everything in sight.
Tomb Titivator
Posts: 832
Joined: Saturday, 30th July 2011, 00:58
KoboldLord wrote:I'm also morbidly curious now as to how Shatter is abusable for 'stealth tricks'. It's about as stealthy as the Kool-Aid Man smashing through the walls and running through the room
Vaults Vanquisher
Posts: 461
Joined: Monday, 13th June 2011, 00:21
Blades Runner
Posts: 575
Joined: Tuesday, 18th January 2011, 15:11
Blades Runner
Posts: 599
Joined: Thursday, 28th April 2011, 07:47
Spider Stomper
Posts: 247
Joined: Friday, 5th August 2011, 13:18
Halls Hopper
Posts: 82
Joined: Friday, 10th June 2011, 04:32
slowcar wrote:in Webtiles, how can i enter a shop?
Blades Runner
Posts: 567
Joined: Saturday, 10th September 2011, 14:40
MADDOGmjb wrote:slowcar wrote:in Webtiles, how can i enter a shop?
Press this button ">"
Usually "Shift"+"."
Three questions of my own:
1. Is it possible vorpalize electrocution some way?
2. Is there any way to put pictures (or anything else, really) into spoilers on this forum?
3. What does the flame next to a thread mean? A hot thread? A popular one? I guess...
Halls Hopper
Posts: 82
Joined: Friday, 10th June 2011, 04:32
Blades Runner
Posts: 599
Joined: Thursday, 28th April 2011, 07:47
MADDOGmjb wrote:Well I'm curious about the flame thing because my Character in Progress thread has a flame next to it and I definitely didn't put it there.
Swamp Slogger
Posts: 163
Joined: Wednesday, 29th December 2010, 22:32
Ziggurat Zagger
Posts: 3037
Joined: Sunday, 2nd January 2011, 02:06
Sjohara wrote:About how valuable, roughly speaking, is an increase from 30 to 39 AC (on the actual character screen, not pure item stats)? Is it worth needing to switch weapons to reliably cast semi-controlled blinks and basic buffs? Is it worth continuing to put skill points in magic to get past that when you're already on at least Very Good one EV penalty class down?
Blades Runner
Posts: 599
Joined: Thursday, 28th April 2011, 07:47
Dungeon Master
Posts: 4031
Joined: Thursday, 16th December 2010, 20:37
Location: France
slowcar wrote:on lvl 3 there is flight (+swiftness - very fast movement)
Tomb Titivator
Posts: 832
Joined: Saturday, 30th July 2011, 00:58
KoboldLord wrote:I'm also morbidly curious now as to how Shatter is abusable for 'stealth tricks'. It's about as stealthy as the Kool-Aid Man smashing through the walls and running through the room
Tartarus Sorceror
Posts: 1850
Joined: Monday, 20th December 2010, 04:22
Location: Surabaya, Indonesia
What is the difference between Levitation and Flight then?
Tomb Titivator
Posts: 832
Joined: Saturday, 30th July 2011, 00:58
KoboldLord wrote:I'm also morbidly curious now as to how Shatter is abusable for 'stealth tricks'. It's about as stealthy as the Kool-Aid Man smashing through the walls and running through the room
Abyss Ambulator
Posts: 1249
Joined: Sunday, 18th September 2011, 02:11
Vaults Vanquisher
Posts: 461
Joined: Monday, 13th June 2011, 00:21
Abyss Ambulator
Posts: 1249
Joined: Sunday, 18th September 2011, 02:11
Happy Corner wrote:Keep T&D on! The traps in the EARLY game are really pedestrian, yeah... but later in the dungeon (way past Lair 1), when the Zot traps start showing up and mutating you and sending you to the Abyss and crap, you'll be glad you built up that skill! Plus, on average the skill doesn't take enough XP away from your other skills to really notice.
Tartarus Sorceror
Posts: 1850
Joined: Monday, 20th December 2010, 04:22
Location: Surabaya, Indonesia
Vaults Vanquisher
Posts: 461
Joined: Monday, 13th June 2011, 00:21
Tartarus Sorceror
Posts: 1776
Joined: Monday, 21st February 2011, 15:57
Location: South Carolina
Dungeon Dilettante
Posts: 1
Joined: Wednesday, 21st September 2011, 18:29
Ziggurat Zagger
Posts: 3037
Joined: Sunday, 2nd January 2011, 02:06
Pokey wrote:I've noticed that when a player character gets into melee range of a typically ranged monster, ie a Centaur, Yaktaur, etc, the mobs will switch over to melee weapons. This leads me to believe there might be a reason that they do it. So my question is this... is there any kind of penalty for a player character to continue to fire a ranged weapon at point blank range when a monster is in melee range, or do the monsters just switch over for flavor reasons?
Ziggurat Zagger
Posts: 6393
Joined: Friday, 17th December 2010, 18:17
KoboldLord wrote:There is no penalty for shooting at something in melee with you
Abyss Ambulator
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Joined: Sunday, 18th September 2011, 02:11
Vaults Vanquisher
Posts: 461
Joined: Monday, 13th June 2011, 00:21
Blades Runner
Posts: 567
Joined: Saturday, 10th September 2011, 14:40
Vestibule Violator
Posts: 1509
Joined: Wednesday, 21st September 2011, 01:10
Location: St. John's, NL, Canada
Vestibule Violator
Posts: 1567
Joined: Friday, 21st January 2011, 22:56
rchandra wrote:The formula uses the mean of the skills, so spreading it out is fine. Assuming that it's easier to get from say 1 to 2 than from 10 to 11, spreading it out will be more effective than focusing on one.
Blades Runner
Posts: 567
Joined: Saturday, 10th September 2011, 14:40
Galefury wrote:rchandra wrote:The formula uses the mean of the skills, so spreading it out is fine. Assuming that it's easier to get from say 1 to 2 than from 10 to 11, spreading it out will be more effective than focusing on one.
Only if that's your only spell and the apts for all three schools are the same. If you also have other spells focusing on one or two of the schools can be better. Most magic backgrounds start out with a pretty focused book.
Vestibule Violator
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Blades Runner
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Ziggurat Zagger
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Galefury wrote:Only if that's your only spell and the apts for all three schools are the same. If you also have other spells focusing on one or two of the schools can be better. Most magic backgrounds start out with a pretty focused book.
AtT wrote:Also with a mummy i've been leaving spellcasting at like 1 or seriously delaying it lately as leveling usually gives enough MP and spell hunger is not an issue. It seems like conj is more important for a conjurer at the start at least. Also been delaying stealth and fighting because I find myself lacking in damage not in health/dodge/stealth for a caster. Seems they have to be more specialized than other races with the -2 aptitudes o.o
AtT wrote:Also what does spell level 6 mean? I recognize that it's a difficult spell but what does that MEAN. That you have to have an average of level 6 in all it's parts to cast it? I feel like I have no idea when I will get spells to move up to the next usefulness.
Blades Runner
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Ziggurat Zagger
Posts: 3037
Joined: Sunday, 2nd January 2011, 02:06
AtT wrote:So if gaining spell levels doesn't get harder as they get bigger,
AtT wrote:why not just go straight conjuration instead of air and poison (early)
AtT wrote:I recognize that if you have more skills on, having more schools turned on relevant to your school gives them a larger percentage drawn so it's like a more detailed focus. But in the case of the early game I just go straight conj on mummies even without spellcasting. Maybe I should leave that on + but I have no other skills on. That way they can actually do SOME damage and not die.
AtT wrote:I usually try to start branching out once I get meph cloud from only conj as that is more useful for the other spells I use. I think my methods need refining, but where I would nearly always die before the temple I now make it to the lair pretty consistently with mummy casters.
Blades Runner
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Ziggurat Zagger
Posts: 3037
Joined: Sunday, 2nd January 2011, 02:06
AtT wrote:What level should I stop conj at (or at least start working on other schools) I did 8 this time (lol) a bit over the top I suppose. I've never really used lightning bolt much. I guess it would be a good call haha. That would make the lair easier plus Eresist is pretty rare it seems
Mines Malingerer
Posts: 39
Joined: Friday, 8th July 2011, 17:55
Abyss Ambulator
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Ziggurat Zagger
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Joined: Sunday, 2nd January 2011, 02:06
Blade wrote:What's the best way to take out an orc high priest when playing a lv.13 SpEn?
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