Sewers Scotsman
Posts: 3192
Joined: Friday, 13th May 2011, 08:47
Location: Ultima Thule
Ask fellow adventurers how to stay alive in the deep, dark, dangerous dungeon below, or share your own accumulated wisdom.
Sewers Scotsman
Posts: 3192
Joined: Friday, 13th May 2011, 08:47
Location: Ultima Thule
Swamp Slogger
Posts: 131
Joined: Monday, 29th August 2011, 22:55
Ziggurat Zagger
Posts: 5832
Joined: Thursday, 10th February 2011, 18:30
Tomb Titivator
Posts: 832
Joined: Saturday, 30th July 2011, 00:58
KoboldLord wrote:I'm also morbidly curious now as to how Shatter is abusable for 'stealth tricks'. It's about as stealthy as the Kool-Aid Man smashing through the walls and running through the room
Tomb Titivator
Posts: 832
Joined: Saturday, 30th July 2011, 00:58
minmay wrote:Barring manually editing your save file (not within the reach of the average player), no.
KoboldLord wrote:I'm also morbidly curious now as to how Shatter is abusable for 'stealth tricks'. It's about as stealthy as the Kool-Aid Man smashing through the walls and running through the room
Halls Hopper
Posts: 82
Joined: Friday, 10th June 2011, 04:32
Slime Squisher
Posts: 418
Joined: Friday, 11th February 2011, 13:09
You climb downwards.
You hear a distant snort.
_Hark! There is an entrance to a minotaur's labyrinth on this level. Find the entrance quickly before the gate is sealed!
Found a potion of resistance, a potion of brilliance and a potion of healing.
Found a labyrinth entrance. Found a stone staircase leading up.
_There is a stone staircase leading up here.
Spider Stomper
Posts: 195
Joined: Monday, 25th April 2011, 20:48
Vaults Vanquisher
Posts: 461
Joined: Monday, 13th June 2011, 00:21
Ziggurat Zagger
Posts: 3037
Joined: Sunday, 2nd January 2011, 02:06
MADDOGmjb wrote:1. Can random mutations stack with your existing pre-determined Ds mutations? Ex. If you have Demonic Guardian 2, could a random mutation increase it to Demonic Guardian 3?
Halls Hopper
Posts: 82
Joined: Friday, 10th June 2011, 04:32
Vaults Vanquisher
Posts: 461
Joined: Monday, 13th June 2011, 00:21
Vestibule Violator
Posts: 1593
Joined: Thursday, 19th May 2011, 16:38
Location: Penza, Russia
Zot Zealot
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Joined: Tuesday, 21st December 2010, 17:22
Location: United Kingdom
Dungeon Master
Posts: 4031
Joined: Thursday, 16th December 2010, 20:37
Location: France
joellercoaster wrote:Does Ashenzari's death curse deflection work in Tomb when killing Greater Mummies etc?
Spider Stomper
Posts: 247
Joined: Friday, 5th August 2011, 13:18
Dungeon Master
Posts: 4031
Joined: Thursday, 16th December 2010, 20:37
Location: France
minstrel wrote:Edit - one other question (I feel rather dumb, because after reading the forums I still can't figure this out): Is the only difference between practice and focus on the skills screen the fact that focus lets you enhance the relative % of XP diverted to some skills, while practice distributes it equally?
Spider Stomper
Posts: 247
Joined: Friday, 5th August 2011, 13:18
galehar wrote:minstrel wrote:Not exactly. Manual distributes equally, auto distributes based on recent skill usage. Skills focused get a higher training percentage (doubled with a minimum around 20%).
Dungeon Dilettante
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Joined: Sunday, 4th September 2011, 00:34
Spider Stomper
Posts: 247
Joined: Friday, 5th August 2011, 13:18
Enoch wrote:Sorry make that two: 0.9 manuals - while studying one does the relevant skill receive free extra xp, or is it just that more xp is diverted there instead of going into other skills?
Dungeon Master
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Joined: Thursday, 16th December 2010, 20:37
Location: France
minstrel wrote:To follow up there: does the Sage card from a deck of wonders also give extra XP now, or does it still divert xp only?
Halls Hopper
Posts: 71
Joined: Monday, 28th February 2011, 08:21
Location: Ukraine
Ziggurat Zagger
Posts: 5832
Joined: Thursday, 10th February 2011, 18:30
hayenne wrote:Is there any way to enforce manual training (and not auto) for all my characters except of turning it on each time I start new game? A config file option maybe?
Blades Runner
Posts: 567
Joined: Saturday, 10th September 2011, 14:40
Vaults Vanquisher
Posts: 461
Joined: Monday, 13th June 2011, 00:21
Vaults Vanquisher
Posts: 461
Joined: Monday, 13th June 2011, 00:21
Blades Runner
Posts: 567
Joined: Saturday, 10th September 2011, 14:40
Tomb Titivator
Posts: 832
Joined: Saturday, 30th July 2011, 00:58
In popular culture
The roguelike game Dungeon Crawl includes the Quokka as one of the ungulate/quadruped monsters, represented by a 'q', and is the only extant species in that category. The in-game description simply states: "Don't call it a rat."
KoboldLord wrote:I'm also morbidly curious now as to how Shatter is abusable for 'stealth tricks'. It's about as stealthy as the Kool-Aid Man smashing through the walls and running through the room
Blades Runner
Posts: 567
Joined: Saturday, 10th September 2011, 14:40
bobross419 wrote:In popular culture
The roguelike game Dungeon Crawl includes the Quokka as one of the ungulate/quadruped monsters, represented by a 'q', and is the only extant species in that category. The in-game description simply states: "Don't call it a rat."
Alright, who added that little tidbit in there?
Lair Larrikin
Posts: 20
Joined: Saturday, 27th August 2011, 16:02
hayenne wrote:Is there any way to enforce manual training (and not auto) for all my characters except of turning it on each time I start new game? A config file option maybe?
Abyss Ambulator
Posts: 1182
Joined: Tuesday, 13th September 2011, 20:34
Abyss Ambulator
Posts: 1182
Joined: Tuesday, 13th September 2011, 20:34
Halls Hopper
Posts: 71
Joined: Monday, 28th February 2011, 08:21
Location: Ukraine
Sewers Scotsman
Posts: 3192
Joined: Friday, 13th May 2011, 08:47
Location: Ultima Thule
Sewers Scotsman
Posts: 3192
Joined: Friday, 13th May 2011, 08:47
Location: Ultima Thule
minmay wrote:No matter what your skills, most acquirements give you useless items. Weapon acquirement is better the earlier on you are (since it is more likely to give a weapon that's an upgrade from your current, crappy weapon). Armour acquirement is better the more slots you have filled (if you have an empty hat slot, expect to get a -2 cap or something). Wand acquirement is better if you the wands you don't want are identified, and worse if the wands you do want are identified.
The only acquirement where you can near-guarantee getting a specific item is staff acquirement: it has something like a 95% chance of giving you the staff matching your highest magic skill, provided that skill has a matching staff and you aren't already carrying that staff.
Finally, gold acquirement always gives at least 220 gold pieces.
Tomb Titivator
Posts: 832
Joined: Saturday, 30th July 2011, 00:58
KoboldLord wrote:I'm also morbidly curious now as to how Shatter is abusable for 'stealth tricks'. It's about as stealthy as the Kool-Aid Man smashing through the walls and running through the room
Sewers Scotsman
Posts: 3192
Joined: Friday, 13th May 2011, 08:47
Location: Ultima Thule
bobross419 wrote:LOL, Trog was in charge of Acquirement dispensation. Crossbows are his 2nd favorite thing to gift, right behind anti-magic brands
Snake Sneak
Posts: 129
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Blades Runner
Posts: 567
Joined: Saturday, 10th September 2011, 14:40
Confidence Interval wrote:bobross419 wrote:LOL, Trog was in charge of Acquirement dispensation. Crossbows are his 2nd favorite thing to gift, right behind anti-magic brands
He's still there, then. Got another scroll of acquirement, went for weapons again, got another crossbow. Gambler's fallacy gets me every time.
Snake Sneak
Posts: 129
Joined: Saturday, 27th August 2011, 22:00
Blades Runner
Posts: 567
Joined: Saturday, 10th September 2011, 14:40
Tomb Titivator
Posts: 832
Joined: Saturday, 30th July 2011, 00:58
KoboldLord wrote:I'm also morbidly curious now as to how Shatter is abusable for 'stealth tricks'. It's about as stealthy as the Kool-Aid Man smashing through the walls and running through the room
Blades Runner
Posts: 567
Joined: Saturday, 10th September 2011, 14:40
bobross419 wrote:Increased success of Finesse and future move to TSO.
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