The 'Questions too small to need their own thread' thread


Ask fellow adventurers how to stay alive in the deep, dark, dangerous dungeon below, or share your own accumulated wisdom.

Shoals Surfer

Posts: 312

Joined: Thursday, 9th June 2011, 19:12

Post Friday, 12th August 2011, 18:37

Re: The 'Questions too small to need their own thread' threa

bobross419 wrote:Is it better to scout all three downstairs before exploring a new level, but risk getting into a situation where you can't escape an enemy that was right next to the stairs. Or is it better to only go down one staircase, minimizing the chance you will be stuck next to a monster, but reducing the number of escape routes?



I can't say for certain, but personally, I would base if off of speed/escape options versus surival of an ambush. For example, if I was playing a spriggen or deep elf I would be more worried about being ambushed at the stairs. With a tougher character, like a Naga or fighter type, who does not have as many escape options I might try scouting first.

With that said, I find scouting to be a slight annoyance unless I am afraid of getting in over my head.

Abyss Ambulator

Posts: 1244

Joined: Thursday, 10th March 2011, 19:45

Post Saturday, 13th August 2011, 13:06

Re: The 'Questions too small to need their own thread' threa

What is the expected depth for guardian serpents?

I've never previously seen them other than in the lower levels of Snake, but just ran into one on D:9. :shock:
User avatar

Sewers Scotsman

Posts: 3192

Joined: Friday, 13th May 2011, 08:47

Location: Ultima Thule

Post Saturday, 13th August 2011, 14:59

Re: The 'Questions too small to need their own thread' threa

Does the existence on a level of a big, roughly square and inaccessible area in the middle of the level (taking up c. 1/4 of the total floor space) imply that there's something inside?

What about levels with lots of smaller square areas?

(If this either of those questions is yes, then the follow-up is: how do you find the way in, short of searching in every possible location?)

Ziggurat Zagger

Posts: 3037

Joined: Sunday, 2nd January 2011, 02:06

Post Saturday, 13th August 2011, 15:46

Re: The 'Questions too small to need their own thread' threa

Confidence Interval wrote:Does the existence on a level of a big, roughly square and inaccessible area in the middle of the level (taking up c. 1/4 of the total floor space) imply that there's something inside?

What about levels with lots of smaller square areas?

(If this either of those questions is yes, then the follow-up is: how do you find the way in, short of searching in every possible location?)


Count up your stairwells. If you're meant to get inside, chances are there's an official way in. Several vaults are only accessible by doubling back from another level. Also look for any distinguishing features around the outside edge, like two statues bracketing a single tile of wall, or a single tile of wall that is a different color or material than the rest of the square. These distinguishing features are usually the location of the secret door.

More marginal ways in include high-powered Rapid Deconstruction or Shatter, plus controlled teleportation. Converting to Ashenzari will tell you if there's monsters or treasure in there. Generally speaking, though, if there isn't an easy way in it's not worth bothering to try.

Odds are pretty good your big square is a vault of some kind, but the smaller squares are probably nothing. No guarantees either way.
User avatar

Tomb Titivator

Posts: 832

Joined: Saturday, 30th July 2011, 00:58

Post Saturday, 13th August 2011, 17:38

Re: The 'Questions too small to need their own thread' threa

KoboldLord wrote:Odds are pretty good your big square is a vault of some kind, but the smaller squares are probably nothing. No guarantees either way.


I know the level he is talking about. I searched every possible spot on the wall as a mummy and never found a way in... also remember seeing another post somewhere saying that it isn't a vault.
KoboldLord wrote:I'm also morbidly curious now as to how Shatter is abusable for 'stealth tricks'. It's about as stealthy as the Kool-Aid Man smashing through the walls and running through the room

Ziggurat Zagger

Posts: 3037

Joined: Sunday, 2nd January 2011, 02:06

Post Saturday, 13th August 2011, 17:57

Re: The 'Questions too small to need their own thread' threa

bobross419 wrote:I know the level he is talking about. I searched every possible spot on the wall as a mummy and never found a way in... also remember seeing another post somewhere saying that it isn't a vault.


It could go either way, which is why I tried to put more emphasis on looking for obvious cues like stairwells or oddly placed dungeon features rather than obsessively searching each tile of wall. There are several vaults that appear as a big, disconnected square in the middle of the level, but there's also a level layout which is basically a big square doughnut without any interesting features and nothing interesting in the hole.

Searching every tile of wall is a stupid way to approach the problem. Even if it worked, you'd burn large amounts of time and energy (in-game and real-life time and energy) to get the privilege of fighting some shadow dragons or something on D9. If loot and xp isn't easy to get at, it'll be faster and more effective generating another level of dungeon to loot than it will be trying to get at some inaccessible floor trash.

Blades Runner

Posts: 599

Joined: Thursday, 28th April 2011, 07:47

Post Sunday, 14th August 2011, 11:05

Re: The 'Questions too small to need their own thread' threa

would a treasure trove asking for a +3 dragon armour also take a +3 ice dragon armour?
Check out my characters at Spielersofa (in German)

Dungeon Master

Posts: 3618

Joined: Thursday, 23rd December 2010, 12:43

Post Sunday, 14th August 2011, 11:10

Re: The 'Questions too small to need their own thread' threa

slowcar: no

Snake Sneak

Posts: 129

Joined: Saturday, 25th June 2011, 18:05

Post Sunday, 14th August 2011, 13:26

Re: The 'Questions too small to need their own thread' threa

How good is the staff of Wucad Mu actually? It doesn't increase the power of my spells does it, just gives MP on /evoke? And it hit hards with +22/+13 i guess >>

Dungeon Master

Posts: 1613

Joined: Thursday, 16th December 2010, 21:54

Post Sunday, 14th August 2011, 14:17

Re: The 'Questions too small to need their own thread' threa

If you have sustab and clarity then it's sort of like a crystal ball of energy but better (in that it restores a huge amount of MP with decent evoc skill and is also less likely to drain your MP, and doesn't become less reliable at low MP).

For this message the author Kate has received thanks:
speciesxx

Vaults Vanquisher

Posts: 461

Joined: Monday, 13th June 2011, 00:21

Post Sunday, 14th August 2011, 16:57

Re: The 'Questions too small to need their own thread' threa

I know that if I wear heavier armor, my Armor skill trains faster. Is that true for shields, too? Do larger shields increase your Shields skill faster?

Shoals Surfer

Posts: 258

Joined: Monday, 4th July 2011, 16:26

Post Sunday, 14th August 2011, 17:34

Re: The 'Questions too small to need their own thread' threa

After a random teleport in the Abyss, my character appeared in deep water. He rolled well and scrambled out, but is this a common occurrence? Is it mandatory to go lightweight in there?
User avatar

Dungeon Master

Posts: 4031

Joined: Thursday, 16th December 2010, 20:37

Location: France

Post Sunday, 14th August 2011, 20:48

Re: The 'Questions too small to need their own thread' threa

defen wrote:After a random teleport in the Abyss, my character appeared in deep water. He rolled well and scrambled out, but is this a common occurrence? Is it mandatory to go lightweight in there?

As minmay said, if it really happened it's a bug. Was it in trunk with the morphing Abyss?
<+Grunt> You dereference an invalid pointer! Ouch! That really hurt! The game dies...

Temple Termagant

Posts: 5

Joined: Friday, 18th March 2011, 19:05

Post Monday, 15th August 2011, 01:56

Re: The 'Questions too small to need their own thread' threa

So I started up a demigod gladiator just to mess around, see what I could do, how far I could get, you know. I found a suit of gold dragon armor on D2.

Great.

How do I handle this, guys, how should I handle it!?!?
User avatar

Ziggurat Zagger

Posts: 5832

Joined: Thursday, 10th February 2011, 18:30

Post Monday, 15th August 2011, 02:08

Re: The 'Questions too small to need their own thread' threa

Lonewordsmith wrote:So I started up a demigod gladiator just to mess around, see what I could do, how far I could get, you know. I found a suit of gold dragon armor on D2.

Great.

How do I handle this, guys, how should I handle it!?!?


Worship Nemelex and sacrifice it.
"Be aware that a lot of people on this forum, such as mageykun and XuaXua, have a habit of making things up." - minmay a.k.a. duvessa
Did I make a lame complaint? Check for Bingo!
Totally gracious CSDC Season 2 Division 4 Champeen!
User avatar

Tomb Titivator

Posts: 832

Joined: Saturday, 30th July 2011, 00:58

Post Monday, 15th August 2011, 02:40

Re: The 'Questions too small to need their own thread' threa

Lonewordsmith wrote:So I started up a demigod gladiator just to mess around, see what I could do, how far I could get, you know. I found a suit of gold dragon armor on D2.

Great.

How do I handle this, guys, how should I handle it!?!?


Stash it, pump armor and str. Pick up Ring/Chain/Scale/Splint etc. to help train your armor skill if you're still victory dancing. Otherwise you can go in set skills to manual and turn off most of the stuff outside of armor and your main weapon skill.
KoboldLord wrote:I'm also morbidly curious now as to how Shatter is abusable for 'stealth tricks'. It's about as stealthy as the Kool-Aid Man smashing through the walls and running through the room

Crypt Cleanser

Posts: 726

Joined: Friday, 11th February 2011, 18:46

Post Monday, 15th August 2011, 02:44

Re: The 'Questions too small to need their own thread' threa

XuaXua wrote:
Lonewordsmith wrote:So I started up a demigod gladiator just to mess around, see what I could do, how far I could get, you know. I found a suit of gold dragon armor on D2.

Great.

How do I handle this, guys, how should I handle it!?!?


Worship Nemelex and sacrifice it.


Demigods can worship gods now? Man I must've been away for a while.

In all seriousness, stash it and forget it for a while. Then follow Bob's advice. Honestly, it's probably bound to be yet another shiny thing you died before you could use.

Shoals Surfer

Posts: 258

Joined: Monday, 4th July 2011, 16:26

Post Monday, 15th August 2011, 08:04

Re: The 'Questions too small to need their own thread' threa

galehar wrote:
defen wrote:After a random teleport in the Abyss, my character appeared in deep water. He rolled well and scrambled out, but is this a common occurrence? Is it mandatory to go lightweight in there?

As minmay said, if it really happened it's a bug. Was it in trunk with the morphing Abyss?


It was in the 0.9 I DL'ed off the main page the other day. I am not too familiar with the Abyss - my third or fourth time entering and surviving any duration. I was making my way through a red wall/steel wall/lava segment. The abyss changed on me, I was in a portion with mixed deep and shallow water (with a kraken out in the deep), and before I could act I got the message that I successfully scrambled out of the deep water. There was no way I could have entered the deep tile voluntarily - I was not levitating in the preceding actions. Maybe it's some kraken ability that placed me there - not too familiar with them either - but it had not spawned tentacles at that point.
User avatar

Dungeon Master

Posts: 4031

Joined: Thursday, 16th December 2010, 20:37

Location: France

Post Monday, 15th August 2011, 09:15

Re: The 'Questions too small to need their own thread' threa

defen wrote:
galehar wrote:
defen wrote:After a random teleport in the Abyss, my character appeared in deep water. He rolled well and scrambled out, but is this a common occurrence? Is it mandatory to go lightweight in there?

As minmay said, if it really happened it's a bug. Was it in trunk with the morphing Abyss?


It was in the 0.9 I DL'ed off the main page the other day. I am not too familiar with the Abyss - my third or fourth time entering and surviving any duration. I was making my way through a red wall/steel wall/lava segment. The abyss changed on me, I was in a portion with mixed deep and shallow water (with a kraken out in the deep), and before I could act I got the message that I successfully scrambled out of the deep water. There was no way I could have entered the deep tile voluntarily - I was not levitating in the preceding actions. Maybe it's some kraken ability that placed me there - not too familiar with them either - but it had not spawned tentacles at that point.

In that case, please report it on mantis.
<+Grunt> You dereference an invalid pointer! Ouch! That really hurt! The game dies...

Abyss Ambulator

Posts: 1244

Joined: Thursday, 10th March 2011, 19:45

Post Monday, 15th August 2011, 10:35

Re: The 'Questions too small to need their own thread' threa

What's the current status of Tornado in the released version of 0.9? It's been nerfed then rebuffed then nerfed again so many times that I've lost track of where it ended up.

I get that it takes time to expand to the full radius and has a cooldown period, but what's the damage currently like?

For this message the author Jeremiah has received thanks:
grr
User avatar

Dungeon Master

Posts: 4031

Joined: Thursday, 16th December 2010, 20:37

Location: France

Post Monday, 15th August 2011, 15:38

Re: The 'Questions too small to need their own thread' threa

After the radius change, the damage was 6d(pow)/15 per turn. It was boosted to 12d, then nerfed to 9d, then nerfed again to 7d. There's some disagrement in the team about tornado's balance...
<+Grunt> You dereference an invalid pointer! Ouch! That really hurt! The game dies...
User avatar

Dungeon Master

Posts: 4031

Joined: Thursday, 16th December 2010, 20:37

Location: France

Post Monday, 15th August 2011, 23:02

Re: The 'Questions too small to need their own thread' threa

defen wrote:After a random teleport in the Abyss, my character appeared in deep water.

OK, so I've just had a look in the source and I don't understand how it could ever happen. After the Abyss is changed, the terrain under the player's feet is explicitely set to floor.
<+Grunt> You dereference an invalid pointer! Ouch! That really hurt! The game dies...

Slime Squisher

Posts: 387

Joined: Monday, 15th August 2011, 16:31

Location: Frankfurt

Post Thursday, 18th August 2011, 01:13

Re: The 'Questions too small to need their own thread' threa

Is "Slow" worth a spell slot for an early wizard? I'd figure that everything resistant to Mephitic Cloud would also be resistant to Slow?
"... while we / Unburden'd crawl toward death." -- King Lear I,1

Ziggurat Zagger

Posts: 3037

Joined: Sunday, 2nd January 2011, 02:06

Post Thursday, 18th August 2011, 01:52

Re: The 'Questions too small to need their own thread' threa

Utis wrote:Is "Slow" worth a spell slot for an early wizard? I'd figure that everything resistant to Mephitic Cloud would also be resistant to Slow?


It's not a bad spell, but I don't often end up picking it up with a wizard because wizards have lots of really awesome spells that require multiple spell skills and only so much xp to train them with. It is completely unaffected by poison resistance, which shuts down Mephitic Cloud completely for that monster. It might be worth using if you find a book of good hexes early on, but in general you get a better effect from Mephitic Cloud, and Mephitic Cloud gets to xp-piggyback on the conjurations you're building for spell damage anyway. Ultimately this is a system-wide problem with hexes and hex-like effects, and not specific to the wizard.

For this message the author KoboldLord has received thanks:
Utis

Snake Sneak

Posts: 129

Joined: Saturday, 25th June 2011, 18:05

Post Thursday, 18th August 2011, 14:31

Re: The 'Questions too small to need their own thread' threa

I'm sure it has been asked before, but i just can't find it in the forums. What skill level do i need in maces and flails to get the max speed with a whip? (i'm a caster with robes, and have no shield penalty).

Shoals Surfer

Posts: 312

Joined: Thursday, 9th June 2011, 19:12

Post Thursday, 18th August 2011, 14:42

Re: The 'Questions too small to need their own thread' threa

speciesxx wrote:I'm sure it has been asked before, but i just can't find it in the forums. What skill level do i need in maces and flails to get the max speed with a whip? (i'm a caster with robes, and have no shield penalty).



I am sure Minmay will correct me if I am wrong, but I thought max weapon speed occured ~ when weapon skill = speed of weapon/10. E.g. a speed 120% weapon would be at max speed at skill 12, and its maximum speed then would be 6.

For this message the author Yet Another Stupid Noob has received thanks:
speciesxx

Snake Sneak

Posts: 129

Joined: Saturday, 25th June 2011, 18:05

Post Thursday, 18th August 2011, 15:11

Re: The 'Questions too small to need their own thread' threa

Yet Another Stupid Noob wrote:
speciesxx wrote:I'm sure it has been asked before, but i just can't find it in the forums. What skill level do i need in maces and flails to get the max speed with a whip? (i'm a caster with robes, and have no shield penalty).



I am sure Minmay will correct me if I am wrong, but I thought max weapon speed occured ~ when weapon skill = speed of weapon/10. E.g. a speed 120% weapon would be at max speed at skill 12, and its maximum speed then would be 6.


Think i've found the link, it was hidden well on the wiki :D.
http://crawl.chaosforge.org/index.php?t ... apon_Speed

Base is 11, min delay is 5, skill required is 12. What i see on the wiki, the formula seems: (base-min_delay) * 2 = skill needed.

Slime Squisher

Posts: 387

Joined: Monday, 15th August 2011, 16:31

Location: Frankfurt

Post Friday, 19th August 2011, 11:17

Re: The 'Questions too small to need their own thread' threa

It's probably just a n00b thought: how good is unarmed combat for a Kenku? I wonder if it's worthwile to start as a Kenku Transmuter, if I intend to branch out into other spell casting areas at the temple at the very latest and play him as an unarmed melee character (+ unreliable evaporate) in the very beginning.

Edit: as a corrolary to this: is unarmed combat a good fallback melee skill for a Kenku spellcaster?

And, why is Hunter not a viable starting background for a Kenku? It's greyed out in the background selection screen.
"... while we / Unburden'd crawl toward death." -- King Lear I,1

Halls Hopper

Posts: 79

Joined: Thursday, 7th July 2011, 14:54

Post Friday, 19th August 2011, 14:29

Re: The 'Questions too small to need their own thread' threa

I love kenku monk and even assasin as a melee EV build. The claw damage bonus is noticeable even as an aux attack while wielding a shortblade. They are FRAGILE tho, they have similar hp to a kobold, so you have to play careful. Transmuter would definately see the same benefits.
User avatar

Blades Runner

Posts: 623

Joined: Thursday, 23rd December 2010, 19:17

Post Friday, 19th August 2011, 14:47

Re: The 'Questions too small to need their own thread' threa

im in wizlab. Animated weapons around. Killed everything. Strange machine left with two doors at each side blocked by mirrors. How to get there?

Vaults Vanquisher

Posts: 461

Joined: Monday, 13th June 2011, 00:21

Post Friday, 19th August 2011, 15:50

Re: The 'Questions too small to need their own thread' threa

Destroy the mirrors with a wand (or spell) of digging. Or disintegration would probably work, too.
User avatar

Vestibule Violator

Posts: 1593

Joined: Thursday, 19th May 2011, 16:38

Location: Penza, Russia

Post Friday, 19th August 2011, 15:55

Re: The 'Questions too small to need their own thread' threa

One of the machines is indestructible, as far as I remember.

Search for hidden doors in the two small rooms to the left and to the right of the room with the topmost pristine fountain.
I don't know which spells can they cast, but my Cheater always resisted something when he was in their vicinity.
If you find any mistakes or typos in my post, feel free to PM me about it. Thanks in advance!

The Verse flows throughout Aquaria...
Through each ripple and wave...
Through every living being...
The Verse binds us all as one.
User avatar

Slime Squisher

Posts: 332

Joined: Friday, 4th February 2011, 18:04

Location: The South, US

Post Saturday, 20th August 2011, 13:54

Re: The 'Questions too small to need their own thread' threa

Does accuracy (of spells, ammo, breath, ...) decrease with distance? Should it?
Human kind cannot bear very much reality.
TSE

Temple Termagant

Posts: 6

Joined: Friday, 12th August 2011, 18:43

Post Saturday, 20th August 2011, 16:00

Re: The 'Questions too small to need their own thread' threa

My L9 Demigod Transmuter just found a Staff of Earth. Should I begin training up Earth Magic, Evocations and Staff skill in order to take advantage of this item, or should I stick to Unarmed and using forms with natural attacks? I would like to eventually shoot for Necromutation (which I've never achieved yet).

Curious,

Pryor

Ziggurat Zagger

Posts: 3037

Joined: Sunday, 2nd January 2011, 02:06

Post Saturday, 20th August 2011, 17:25

Re: The 'Questions too small to need their own thread' threa

Pryor wrote:My L9 Demigod Transmuter just found a Staff of Earth. Should I begin training up Earth Magic, Evocations and Staff skill in order to take advantage of this item, or should I stick to Unarmed and using forms with natural attacks? I would like to eventually shoot for Necromutation (which I've never achieved yet).

Curious,

Pryor


A staff of earth is an excellent weapon for an earth elementalist, but it isn't so broken that you would want to pick up all three skills from scratch with a completely different sort of character just because one showed up. Elemental staves aren't particularly uncommon, so it isn't like you wouldn't reasonably expect to find one if you rolled up an actual earth elementalist.

Temple Termagant

Posts: 6

Joined: Friday, 12th August 2011, 18:43

Post Saturday, 20th August 2011, 17:51

Re: The 'Questions too small to need their own thread' threa

Even to provide him with a heavy-hitting melee option when in Necromutation form? I do see your point about spreading out skills, though. He'd need Fighting, Staves, Unarmed, Dodging, Spellcasting, Necromancy, Transmutation, Earth, Evocations. Those are a lot of skills to pump at -1 aptitude.

Dungeon Dilettante

Posts: 1

Joined: Saturday, 20th August 2011, 17:29

Post Saturday, 20th August 2011, 17:55

Re: The 'Questions too small to need their own thread' threa

Can I disable somehow such prompts like "Really walk into that cloud of steam?" or "Really walk into that cloud of noxious fumes?"? If I make this message mute I just can't see it but still need to press "Y"es or "N"o.
Please help, this is really annoying.
P.S. Sorry for my English, I'm not English-speaking.

Ziggurat Zagger

Posts: 3037

Joined: Sunday, 2nd January 2011, 02:06

Post Saturday, 20th August 2011, 17:59

Re: The 'Questions too small to need their own thread' threa

Pryor wrote:Even to provide him with a heavy-hitting melee option when in Necromutation form? I do see your point about spreading out skills, though. He'd need Fighting, Staves, Unarmed, Dodging, Spellcasting, Necromancy, Transmutation, Earth, Evocations. Those are a lot of skills to pump at -1 aptitude.


You can still punch things to death in lich-form. The draining brand on your lich-hands might not affect demons, but they're still base power 27 and hit faster than almost anything.

Abyss Ambulator

Posts: 1244

Joined: Thursday, 10th March 2011, 19:45

Post Saturday, 20th August 2011, 18:06

Re: The 'Questions too small to need their own thread' threa

If a treasure trove is asking for 2 scrolls of acquirement, is the stuff in the trove likely to be better than what I would have got from the scrolls?

Vaults Vanquisher

Posts: 461

Joined: Monday, 13th June 2011, 00:21

Post Saturday, 20th August 2011, 19:02

Re: The 'Questions too small to need their own thread' threa

The odds are decent that it will be better. If you're lucky, you'll only get two useful items from those scrolls (acquirement can and sometimes does give you crappy items). If you're lucky with a treasure trove, on the other hand, you'll get MORE than two good items. I would go for the trove.

Snake Sneak

Posts: 95

Joined: Thursday, 28th July 2011, 15:57

Post Sunday, 21st August 2011, 18:46

Re: The 'Questions too small to need their own thread' threa

what's up with this poison arrow "gatling gun"? is there some hidden feature? i mean: isn't everything poison resistant in the later game? ok, it does some irresistable damage, but only a fraction - wouldn't any other bolt (fire/cold/iron shot/...) be equal/better?

Snake Sneak

Posts: 95

Joined: Thursday, 28th July 2011, 15:57

Post Sunday, 21st August 2011, 20:36

Re: The 'Questions too small to need their own thread' threa

thanks for answering, minmay


about that treasure trove:

the wiki says:
"A treasure trove is a portal to a small room filled with loot. The treasure is tailored for your character using acquirement code."

this would mean you would trade in your 2 acquirement scrolls for many more "acquirement scrolls" giving better chance of getting something good.
you won't be able to chose the kind of item though
(I would get the trove)

For this message the author ilpalazzo has received thanks:
MyOtheHedgeFox

Abyss Ambulator

Posts: 1244

Joined: Thursday, 10th March 2011, 19:45

Post Monday, 22nd August 2011, 11:02

Re: The 'Questions too small to need their own thread' threa

I've never used the Poison Arrow gatling gun, but I think one of the advantages is that it has long range, and with Vehumet it can hit all the way to the edge of LOS.

Temple Termagant

Posts: 7

Joined: Tuesday, 16th August 2011, 15:52

Post Monday, 22nd August 2011, 12:02

Re: The 'Questions too small to need their own thread' threa

the Poison arrow gatling gun (aka SpVM) has three advantages:
1, spriggans are fast so you can run from everything that is dangerous
2, The long range of Poison arrow
3, Poison arrow can poison most living enemies, including those resistant to posion

For this message the author Livor has received thanks:
MyOtheHedgeFox
User avatar

Ziggurat Zagger

Posts: 5832

Joined: Thursday, 10th February 2011, 18:30

Post Monday, 22nd August 2011, 22:34

Re: The 'Questions too small to need their own thread' threa

What happens if you distortion-weapon banish the Royal Jelly?
"Be aware that a lot of people on this forum, such as mageykun and XuaXua, have a habit of making things up." - minmay a.k.a. duvessa
Did I make a lame complaint? Check for Bingo!
Totally gracious CSDC Season 2 Division 4 Champeen!
PreviousNext

Return to Dungeon Crawling Advice

Who is online

Users browsing this forum: No registered users and 86 guests

cron
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group.
Designed by ST Software for PTF.