Snake Sneak
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How to NOT die in Elf?
~380,000 (with wrapper on)
Ask fellow adventurers how to stay alive in the deep, dark, dangerous dungeon below, or share your own accumulated wisdom.
Snake Sneak
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Ziggurat Zagger
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Cocytus Succeeder
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Cocytus Succeeder
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nago wrote:The greatest way to clear elven halls is to NOT going there: inside there are threats to even beefier chars and things (especially in the end vault) can quickly escalate to deadly situations.
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Ziggurat Zagger
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Ziggurat Zagger
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Abyss Ambulator
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Dungeon Master
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Abyss Ambulator
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notcluie wrote:none of this helps if a dema gets dispersal arrows though, you're pretty much screwed then
Vestibule Violator
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KoboldLord wrote:On a successful run through Elf you will usually walk away with nothing more interesting than another swap item or two, or a few consumables that are probably redundant. On an unsuccessful run, you get to burn several thousand turns in the Abyss or even start up a completely new character build.
Shoals Surfer
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Halls Hopper
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Abyss Ambulator
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Hurkyl wrote:And, I think, Elf is the branch most likely to give you a buckler of resistance, if that fits your character. In fact, I often dip into Elf:1 after clearing Orc just to pick up an unbranded buckler, if I have a character that wants a buckler but hasn't found one yet.
Tomb Titivator
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Dis Charger
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xentronium wrote:I always make sure that I've got enough hp to take a max damage crystal spear to the face.
Vestibule Violator
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mopl wrote: and DE annihilators have Blink so they can chase you...
Cocytus Succeeder
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Ziggurat Zagger
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Dis Charger
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Hurkyl wrote:mopl wrote: and DE annihilators have Blink so they can chase you...
I'm not sure, but I think they can only blink if you're in LOS.
Spider Stomper
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mopl wrote:Hurkyl wrote:mopl wrote: and DE annihilators have Blink so they can chase you...
I'm not sure, but I think they can only blink if you're in LOS.
What I meant is that they can blink close to you, and then double-LCS ! But I realize that wasn't really clear !
Halls Hopper
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Ziggurat Zagger
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Cocytus Succeeder
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XuaXua wrote:Fix the killholes - give five random final vault elves wands of digging and make them use them when the player isn't visible.
Magipi wrote:XuaXua wrote:Fix the killholes - give five random final vault elves wands of digging and make them use them when the player isn't visible.
And what would you accomplish with that? A lot of players never go to Elf anyway, and after that change the rest wouldn't go there either.
Ziggurat Zagger
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Rumbleguts wrote:Maybe a bit off-topic, but how often do people visit the Elf:2 Hall of Blades to find a nice weapon?
Abyss Ambulator
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Ziggurat Zagger
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Abyss Ambulator
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KoboldLord wrote:Rumbleguts wrote:Maybe a bit off-topic, but how often do people visit the Elf:2 Hall of Blades to find a nice weapon?
I would recommend 'almost never'. You would normally have a good weapon before it becomes non-suicidal to pass through two levels of Elf and then clear Blade. Great mace, battleaxe, great sword, or glaive is a perfectly suitable weapon for winning the game, and they're all common. Acquirement is also pretty viable if you get a scroll early. If your current weapon can kill the Dancing Executioner's Axe of Freezing, then you didn't actually need an upgrade in the first place, and it wasn't guaranteed to match your chosen weapon skill anyway. Plus you have to dump a completely new set of enchant scrolls on your new weapon even if you get what you want, and you really shouldn't have been hoarding them in the first place.
There's also a pretty sizable chance of drawing a dancing distortion weapon of some sort, and if you do it is almost guaranteed to be super-annoying if not actually lethal. Even if I can survive a lengthy stay in the Abyss, that doesn't mean I want to.
Snake Sneak
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Tomb Titivator
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Ziggurat Zagger
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McGeekster wrote:How to NOT die in Elf?
Vaults Vanquisher
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XuaXua wrote:McGeekster wrote:How to NOT die in Elf?
Die in Orc?
Abyss Ambulator
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Abyss Ambulator
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Spider Stomper
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Tomb Titivator
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notcluie wrote:crawl; the only way to win is not to play
Ziggurat Zagger
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