DEFE doesn't use fighting though; it doesn't hit things. So new player ends up in the same place with respect to the particular complaint you have. The value of not inundating a new player (especially one who is new to roguelikes altogether) with things that must be customized is very important.
Curious. This looks to me a lot BETTER than autotraining. Would you explain why you think the opposite, please?
Well the big thing is that distributing xp as my test wizmode character did makes your offense really really pathetic as you level up (you're putting xp into fighting and dodging and maybe armour and stealth at a much higher rate than autodefe) and offensive skills scale much better with skill level than defensive skills (this is why you level them first). In the end, autodefe's magic skill training is pretty much ideal (as you add more magic skills the wizmode example looks worse and worse, btw) imo; the 27 spellcasting is actually pretty good for that character. It also ends up with a better split of xp between dodging/armour/stealth/magic skills.
The only real complaint is no xp in fighting, but I don't even think that's that much of a problem; I think that tavern overvalues fighting on not-going-to-melee-anything characters anyway (though possibly I should change my opinion on it since I think it gives more HP than it used to).
Autotraining is also nice in that it at least suggests that the player should focus on controlling his character (rather than on building said character), and personally I think this is a good emphasis to make.
It's not perfect, there are ways to improve it (you can argue about how it treats fighting/spellcasting skills, if you have legit suggestions the devs are interested as dpeg noted!) but I think it's pretty good at its job.