Abyss Ambulator
Posts: 1244
Joined: Thursday, 10th March 2011, 19:45
Is Fo of Chei the worst idea ever?
Also, while I'm asking about Fo, does casting Blade Hands still meld shields, or can they use Blade Hands + shield?
Ask fellow adventurers how to stay alive in the deep, dark, dangerous dungeon below, or share your own accumulated wisdom.
Abyss Ambulator
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Tomb Titivator
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Lair Larrikin
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Location: Limbo
Ziggurat Zagger
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Crypt Cleanser
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Bloax wrote:If "crossbow bolt" is a problem outside of bullshit aimbot portal projectile spamming naga in snake (and barely even that) then you're doing something horribly wrong with your Chei character.
Ziggurat Zagger
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Mines Malingerer
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Joined: Monday, 1st April 2013, 04:54
Lasty wrote:I'd probably put Chei at 3rd choice for a formicid god. Chei offers escape options, which is what formicids really want from a god, but Zin and Lugonu offer better ones, and are generally better IMO. Walking slowly is particularly scary when you can't use blink or teleport.
Slime Squisher
Posts: 419
Joined: Wednesday, 21st September 2011, 09:45
radinms wrote:Thanks to the ability to dig walls of Formicid, they have a easy time in Snake Pits.
Tomb Titivator
Posts: 793
Joined: Tuesday, 28th January 2014, 16:08
Sphara wrote:radinms wrote:Thanks to the ability to dig walls of Formicid, they have a easy time in Snake Pits.
Snake:5 rune vaults are made of stone walls so digging ability does not help much there. Making killing hole near the entrance is helpful in some layouts but slowness compromises that pretty early. For example in the salamander ending where you have to travel a long distance inside undiggable fortress, easiness depends on your spellset and overall toughness.
Snake:5 may be easy for a well played formicid of chei but digging ability has got nothing to do with it.
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