Shoals Surfer
Posts: 300
Joined: Thursday, 1st May 2014, 13:13
Ask fellow adventurers how to stay alive in the deep, dark, dangerous dungeon below, or share your own accumulated wisdom.
Shoals Surfer
Posts: 300
Joined: Thursday, 1st May 2014, 13:13
Vestibule Violator
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Pandemonium Purger
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Joined: Wednesday, 11th April 2012, 02:42
Location: Sydney, Australia
dck wrote:Toss a stone to the tile orthogonally adjacent to the monster you want to wake up. Monster in question doesn't need to be in your LoS itself.
Temple Termagant
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Pandemonium Purger
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Location: Sydney, Australia
Merlin wrote:You can shoot the monster with a blowgun and it won't shout.
Dungeon Master
Posts: 634
Joined: Sunday, 22nd September 2013, 14:46
Patashu wrote:Merlin wrote:You can shoot the monster with a blowgun and it won't shout.
I heard about someone else saying this before, too. I wonder why it is? Does being hit by a blowgun run different code to being hit by other stuff? (Is it to do with it not causing damage?)
Temple Termagant
Posts: 6
Joined: Tuesday, 5th August 2014, 06:19
There's nothing special at all about blowguns, AFAIK all ranged weapons/spells work like this, in that the monster has a lower chance to shout when woken up like that than when waking up normally or noticing you. This is kind of spoilery I admit, possibly the chance should always be the same (potentially lower than now to not be too big a nerf). Unless maybe this behaviour was changed and missed the commit?
Patashu wrote:Merlin wrote:You can shoot the monster with a blowgun and it won't shout.
I heard about someone else saying this before, too. I wonder why it is? Does being hit by a blowgun run different code to being hit by other stuff? (Is it to do with it not causing damage?)
Pandemonium Purger
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Joined: Wednesday, 11th April 2012, 02:42
Location: Sydney, Australia
duvessa wrote:If you throw the needle instead of shooting it, the monster shouts, so needles doing 0 damage doesn't seem to be 100% of it.Patashu wrote:Merlin wrote:You can shoot the monster with a blowgun and it won't shout.
I heard about someone else saying this before, too. I wonder why it is? Does being hit by a blowgun run different code to being hit by other stuff? (Is it to do with it not causing damage?)
Patashu wrote:I don't mean 'to do with it not causing damage' as in 'it tried to roll for damage but rolled 0', I mean 'to do with it not causing damage' as in 'it doesn't even call the normal code pathways involved with attempting to deal damage'.
You shoot a poisoned needle.
missile [poisoned needle] (21,24) to (21,23): gl=96 col=15 flav=1 hit=0 dam=0d0
range=8
you: Base to-hit: 22, Final to-hit: 41; to hit: 41; ev: 0; result: hit (41)
The helpless orc fails to defend itself.
The poisoned needle hits the orc in a vulnerable spot for 53!!!
cturn: 64, raw_duration: 795
The orc is poisoned.
the orc takes poison damage.
poison damage: 8
You kill the orc!
Pandemonium Purger
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Slime Squisher
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Ziggurat Zagger
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Ziggurat Zagger
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Crypt Cleanser
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Ziggurat Zagger
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