Mines Malingerer
Posts: 53
Joined: Saturday, 26th July 2014, 21:13
Location: The Shoals
So, with vampiric weapons...
EDIT - changed basically the whole post since I thought the original kind of lame after some thought.
Ask fellow adventurers how to stay alive in the deep, dark, dangerous dungeon below, or share your own accumulated wisdom.
Mines Malingerer
Posts: 53
Joined: Saturday, 26th July 2014, 21:13
Location: The Shoals
Ziggurat Zagger
Posts: 3037
Joined: Sunday, 2nd January 2011, 02:06
Barkeep
Posts: 3890
Joined: Wednesday, 14th August 2013, 23:25
Location: USA
Pandemonium Purger
Posts: 1337
Joined: Saturday, 7th July 2012, 02:28
Location: Limbo
Mines Malingerer
Posts: 53
Joined: Saturday, 26th July 2014, 21:13
Location: The Shoals
Pandemonium Purger
Posts: 1337
Joined: Saturday, 7th July 2012, 02:28
Location: Limbo
Mines Malingerer
Posts: 53
Joined: Saturday, 26th July 2014, 21:13
Location: The Shoals
Bloax wrote:A dagger of electrocution is a quite alright weapon while a dagger of venom/vamp is much less devastating.
Whether or not you're a vampire plays no role in this.
Pandemonium Purger
Posts: 1337
Joined: Saturday, 7th July 2012, 02:28
Location: Limbo
Ziggurat Zagger
Posts: 4478
Joined: Wednesday, 23rd October 2013, 07:56
Vestibule Violator
Posts: 1653
Joined: Tuesday, 30th July 2013, 11:29
Shoals Surfer
Posts: 329
Joined: Tuesday, 7th May 2013, 17:09
Dungeon Master
Posts: 634
Joined: Sunday, 22nd September 2013, 14:46
Sprucery wrote:Electrocution brand makes no additional noise.
Dungeon Master
Posts: 3160
Joined: Sunday, 5th August 2012, 14:52
void melee_attack::adjust_noise()
{
if (attacker->is_player() && weapon != NULL)
{
switch (single_damage_type(*weapon))
{
case DAM_BLUDGEON:
case DAM_WHIP:
noise_factor = 125;
break;
case DAM_SLICE:
noise_factor = 100;
break;
case DAM_PIERCE:
noise_factor = 75;
break;
}
}
else if (attacker->is_monster() && weapon == NULL)
{
switch (attk_type)
{
case AT_HEADBUTT:
case AT_TENTACLE_SLAP:
case AT_TAIL_SLAP:
case AT_TRAMPLE:
case AT_TRUNK_SLAP:
noise_factor = 150;
break;
case AT_HIT:
case AT_PUNCH:
case AT_KICK:
case AT_CLAW:
case AT_GORE:
#if TAG_MAJOR_VERSION == 34
case AT_SNAP:
case AT_SPLASH:
#endif
case AT_CHERUB:
noise_factor = 125;
break;
case AT_BITE:
case AT_PECK:
case AT_CONSTRICT:
case AT_POUNCE:
noise_factor = 100;
break;
case AT_STING:
case AT_SPORE:
case AT_ENGULF:
case AT_REACH_STING:
noise_factor = 75;
break;
case AT_TOUCH:
noise_factor = 0;
break;
case AT_WEAP_ONLY:
break;
// To prevent compiler warnings.
case AT_NONE:
case AT_RANDOM:
#if TAG_MAJOR_VERSION == 34
case AT_SHOOT:
#endif
die("Invalid attack type for noise_factor");
break;
default:
die("%d Unhandled attack type for noise_factor", attk_type);
break;
}
if (attk_flavour == AF_ELEC)
noise_factor += 100;
}
else if (weapon == NULL)
noise_factor = 150;
}
Mines Malingerer
Posts: 53
Joined: Saturday, 26th July 2014, 21:13
Location: The Shoals
ackack wrote:VpEn is the best possible use case for a vampiric dagger. The key is that as Vp you can swap it in freely. This means that you can use it for stabs; the healing you get from a vampiric dagger stab is pretty outstanding. This continues to be useful for a surprisingly long time, even swapping it in in the middle of fights sometime to land an EH and then stab. The elec dagger is unquestionably a better purpose melee weapon.
Return to Dungeon Crawling Advice
Users browsing this forum: No registered users and 56 guests