What bad advice would you give to people you don't like?


Ask fellow adventurers how to stay alive in the deep, dark, dangerous dungeon below, or share your own accumulated wisdom.

Tartarus Sorceror

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Post Friday, 22nd May 2015, 19:04

Re: What bad advice would you give to people you don't like?

WingedEspeon wrote: Play felids, the extra lives make them the easiest race.


This actual advice was given in the streaking thread recently.
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Pandemonium Purger

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Post Sunday, 24th May 2015, 14:36

Re: What bad advice would you give to people you don't like?

Rast wrote:
WingedEspeon wrote: Play felids, the extra lives make them the easiest race.


This actual advice was given in the streaking thread recently.


Yes, but if we are giving bad advise to people we don't like, they probably are newbies or they would see right though the bad advise. If you really know what your doing, felids are easy, but if you aren’t playing very carefully felids are hard.
http://crawl.akrasiac.org/scoring/playe ... speon.html. I started playing in 0.16.1
I achieved greatplayer in less than a year.
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Halls Hopper

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Post Thursday, 4th June 2015, 18:04

Re: What bad advice would you give to people you don't like?

If you really know what your doing, felids are easy, but if you aren’t playing very carefully felids are hard.


I feel it's the opposite. If you're playing very carefully getting one-shotted as a Felid is still an eventuality given that they have -40% HP. On the other hand if you're playing stupidly... well, extra lives!

FWIW I think Felids suck and I say this even though my first win was with one. They're essentially crappy, unthematic spriggans -- same exact stats, mildly shuffled proficiencies, no equipment but a grafted on +3 robe { rC+ } to "make up" for it -- and I have no idea why they exist in Crawl.
0.14.0: FeWz^Veh-4, KoBe^TSO-5, GhIE^Ash-15
0.16.1: HaAs^Dith-4, TrBe^Trog-3, GhGl^Oka-6, MiGl^Ru-15, OgBe^TSO-6, DsBe^Mak-4, DgTr-4, HOFE^TSO-4, GhFi^Ash-5, FoFi^Chei-3, DsSk^Ash-6, GhFi^Ru-15, TrMo^Ru-5, HaGl^Zin-4, MuGl^Goz-5, TrMo^Oka-5, MiGl^Qaz-3

Tartarus Sorceror

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Post Thursday, 4th June 2015, 19:41

Re: What bad advice would you give to people you don't like?

Sp and Fe are more different from each other than, say, Mi and Ho are.

Having said that, I'm still looking forward to the changelog update "Felids have been taken to the vet and put to sleep."

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Halls Hopper

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Post Thursday, 4th June 2015, 20:38

Re: What bad advice would you give to people you don't like?

Rast wrote:Sp and Fe are more different from each other than, say, Mi and Ho are.


You must be joking.

Spriggans vs Felids
* Completely identical stats and progression.
* -30%HP, +30%MP, +7MR/lvl vs -40%HP, +20%MP, +6MR/lvl
* Dodging, Stealth: 4, 5 vs 3, 4
* Charms, Hexes, Trloc, Trans, Evo: 2, 4, 4, 3, 4 vs 4, 2, 4, 1, 2
Spriggans are mostly superior except Felids have slightly better aptitudes for summoning and nekomancy. Spriggans can also actually wear things and therefore maybe not die in one hit. Maybe they'll wear FDA and not die to orbs of fire, and maybe they'll wear SDA and not die due to poison -- FDA, at least, is basically guaranteed. Felids are railroaded into Ice Magic if they want any AC.
One would be led to believe that as carnivores, Felids make comparably good blasty mages, and hence my win with one. But the fact remains that they actually don't because staff of energy is a thing.

OTOH, Mi is a melee and ranged powerhouse with -20%MP and horrible spellcasting aptitudes. HO is a melee powerhouse with decent spellcasting aptitudes but poor ranged aptitudes, has great invocations, and gets a unique god.
0.14.0: FeWz^Veh-4, KoBe^TSO-5, GhIE^Ash-15
0.16.1: HaAs^Dith-4, TrBe^Trog-3, GhGl^Oka-6, MiGl^Ru-15, OgBe^TSO-6, DsBe^Mak-4, DgTr-4, HOFE^TSO-4, GhFi^Ash-5, FoFi^Chei-3, DsSk^Ash-6, GhFi^Ru-15, TrMo^Ru-5, HaGl^Zin-4, MuGl^Goz-5, TrMo^Oka-5, MiGl^Qaz-3

Ziggurat Zagger

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Post Thursday, 4th June 2015, 20:44

Re: What bad advice would you give to people you don't like?

megawidget wrote:Spriggans are mostly superior except Felids have slightly better aptitudes for summoning and nekomancy. Spriggans can also actually wear things and therefore maybe not die in one hit.
but...felid is the only race in the game that makes it literally impossible to die in one hit...

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Ziggurat Zagger

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Post Thursday, 4th June 2015, 20:45

Re: What bad advice would you give to people you don't like?

Halls Hopper

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Post Thursday, 4th June 2015, 20:55

Re: What bad advice would you give to people you don't like?

duvessa wrote:but...felid is the only race in the game that makes it literally impossible to die in one hit...


I assume you're being intentionally disingenuous.

A FiBe with maxed fighting has 149HP. Lehudib's can deal up to 144HP. So *if* you max your fighting and are always at full health you might guarantee not dying in one hit. Of course once you die you have at most two lives remaining and lose a level and are on the same dungeon level so likely still in great danger. Now what?
A MiGl with maxed fighting has 273HP *and* can wear armour, so GDR. I would rather be able to faceroll my way through literally every nonunique than panic every time an ancient lich enters my felid of view.
0.14.0: FeWz^Veh-4, KoBe^TSO-5, GhIE^Ash-15
0.16.1: HaAs^Dith-4, TrBe^Trog-3, GhGl^Oka-6, MiGl^Ru-15, OgBe^TSO-6, DsBe^Mak-4, DgTr-4, HOFE^TSO-4, GhFi^Ash-5, FoFi^Chei-3, DsSk^Ash-6, GhFi^Ru-15, TrMo^Ru-5, HaGl^Zin-4, MuGl^Goz-5, TrMo^Oka-5, MiGl^Qaz-3

Ziggurat Zagger

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Post Thursday, 4th June 2015, 20:59

Re: What bad advice would you give to people you don't like?

1) GDR does not help vs spells.
2) GDR is another reason which makes Sp more different from Fe than HO is different from Mi.

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Post Thursday, 4th June 2015, 21:06

Re: What bad advice would you give to people you don't like?

Sandman25 wrote:Well, you can compare top score SpBe to FeBe and HOBe to MiBe, pay attention to AC/EV/weapon/resistances.
The latter are more similar IMHO.
http://underhound.eu:81/crawl/morgue/Ye ... 042126.txt
http://underhound.eu:81/crawl/morgue/Ye ... 063538.txt
http://crawl.akrasiac.org/rawdata/Purpl ... 112628.txt
http://dobrazupa.org/morgue/DrKe/morgue ... 133302.txt


By that metric, I guess Deep Elves are the same as Minotaurs.

http://dobrazupa.org/morgue/Roshnak/mor ... 031317.txt

Of course if you consider that the HOBe you link to has Regeneration castable at a reasonable level things look a little different.
0.14.0: FeWz^Veh-4, KoBe^TSO-5, GhIE^Ash-15
0.16.1: HaAs^Dith-4, TrBe^Trog-3, GhGl^Oka-6, MiGl^Ru-15, OgBe^TSO-6, DsBe^Mak-4, DgTr-4, HOFE^TSO-4, GhFi^Ash-5, FoFi^Chei-3, DsSk^Ash-6, GhFi^Ru-15, TrMo^Ru-5, HaGl^Zin-4, MuGl^Goz-5, TrMo^Oka-5, MiGl^Qaz-3

Ziggurat Zagger

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Post Thursday, 4th June 2015, 21:47

Re: What bad advice would you give to people you don't like?

megawidget wrote:By that metric, I guess Deep Elves are the same as Minotaurs.


Correct. DE/Sp can use heavy armour like Mi can.
Fe must learn some transmutations for late/extended, otherwise it will be very hard game.

Of course if you consider that the HOBe you link to has Regeneration castable at a reasonable level things look a little different.


Regeneration is not a big deal, just some convenience. I had Freezing Cloud castable without wizardry/Vehumet on 3 rune MiWz.

Halls Hopper

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Post Thursday, 4th June 2015, 22:06

Re: What bad advice would you give to people you don't like?

Sandman25 wrote:Regeneration is not a big deal, just some convenience. I had Freezing Cloud castable without wizardry/Vehumet on 3 rune MiWz.


This is generally true but I feel it is much more important in hell.
0.14.0: FeWz^Veh-4, KoBe^TSO-5, GhIE^Ash-15
0.16.1: HaAs^Dith-4, TrBe^Trog-3, GhGl^Oka-6, MiGl^Ru-15, OgBe^TSO-6, DsBe^Mak-4, DgTr-4, HOFE^TSO-4, GhFi^Ash-5, FoFi^Chei-3, DsSk^Ash-6, GhFi^Ru-15, TrMo^Ru-5, HaGl^Zin-4, MuGl^Goz-5, TrMo^Oka-5, MiGl^Qaz-3

Ziggurat Zagger

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Post Thursday, 4th June 2015, 22:20

Re: What bad advice would you give to people you don't like?

megawidget wrote:
Sandman25 wrote:Regeneration is not a big deal, just some convenience. I had Freezing Cloud castable without wizardry/Vehumet on 3 rune MiWz.


This is generally true but I feel it is much more important in hell.


And my point was that it is possible to get any spell with any species. Here is HO in CPA with Int 11 without any wizardry, it wasn't even Chei/Ash.

  Code:
HP 181/273       AC 62     Str 25      XL: 27
MP  36/40        EV 25     Int 11      God: Qazlal [****..]
Gold 10580       SH 40     Dex 20      Spells:  2 memorised, 41 levels left

rFire  + . .     SeeInvis .     a - +9 eudemon blade (holy) {!d}
rCold  + . .     Clarity  +     J - +14 crystal plate armour
rNeg   + . .     rCorr    .     D - +7 large shield of Misanthropy {rF+}
rPois  +         rRot     .     Z - +2 helmet {Int+3} (curse)
rElec  .         Spirit   .     n - +2 cloak {rPois}
SustAb .         Warding  .     t - +2 pair of gloves {Dex+3}
rMut   .         Stasis   .     k - +2 pair of boots {+Jump}
Gourm  .                        z - amulet of the Four Winds {Clar rN+ MR+++}
MR     +++++                    c - ring of protection from cold {rC+, !d}
                                r - ring of regeneration {regen, !d}

 O Level 27 Fighting
 + Level 24.3 Long Blades
 - Level 26.0 Axes
 - Level 2.0 Throwing
 O Level 27 Armour
 * Level 24.8 Dodging
 O Level 27 Shields
 - Level 12.0 Spellcasting
 - Level 20.5 Charms
 - Level 9.0 Air Magic
 O Level 27 Invocations
 - Level 17.4 Evocations

You had 41 spell levels left.
You knew the following spells:

 Your Spells              Type           Power        Failure   Level  Hunger
f - Flight                Chrm/Air       #####.....   1%          3    ##.....
H - Haste                 Chrm           ######..     1%          6    ######.


I overtrained Charms but I had nothing to train anyway.
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Zot Zealot

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Post Wednesday, 17th February 2016, 00:37

When you play mummies keep in mind that they start with one rank of fire vulnerability. Always take potions of resistance with you. You'll need them when you meet fire giants, fire dragons etc. in deeper dungeon levels or in the depths.

Tomb Titivator

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Post Wednesday, 17th February 2016, 00:41

Re: What bad advice would you give to people you don't like?

Except Mu cannot drink and so dont even identify potions. The only source of !resistance would be Gozaq for a Mu.

Crypt Cleanser

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Post Wednesday, 17th February 2016, 10:19

Re: What bad advice would you give to people you don't like?

GDA is GoDAwful now. Never wear it.
Never wear dragon armours on spriggans, ogres or trolls either. Had you seen their Armour aptitude?
"Damned, damned be the legions of the damned..."

Ziggurat Zagger

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Post Wednesday, 17th February 2016, 11:18

Re: What bad advice would you give to people you don't like?

kuniqs wrote:Never wear dragon armours on spriggans
this isnt bad advice

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Post Wednesday, 17th February 2016, 11:26

Re: What bad advice would you give to people you don't like?

Abyss Ambulator

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Post Wednesday, 17th February 2016, 13:46

Re: What bad advice would you give to people you don't like?

Pick up smoking. All the cool people do it.

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Post Wednesday, 17th February 2016, 16:08

Re: What bad advice would you give to people you don't like?

duvessa wrote:
kuniqs wrote:Never wear dragon armours on spriggans
this isnt bad advice


Would you elaborate, please? Because to me this seems rather counter intuitive.
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Post Wednesday, 17th February 2016, 17:23

Re: What bad advice would you give to people you don't like?

"Never wear dragon armour on spriggans" sounds like the kind of advice I give to new players a lot. It is occasionally wrong, but never horribly wrong, and eventually you will learn when it is wrong on your own and thus avoid the potential bad decisions. In the meantime, during the time when you don't really understand why dragon armour is typically bad for spriggans, just never wearing it will save you a lot of thinking (so instead you think about important things, hopefully) and prevent some potentially really bad decisions (like wearing GDA). I don't think I would necessarily give this particular advice myself, but I wouldn't object to someone else suggesting it either.

SteamDA is ok for spriggans, mottledDA is ok, swampDA is sometimes ok, but just sticking to ego robes is perfectly fine, especially so for the most common spriggans (roughly 1/3 of all spriggan games are SpEn). Being fast lowers the relative importance of AC, since you can just plain avoid getting hit by melee if you want. The things you are going to get attacked by are much more often elemental attacks than for other races, so resistance egos are much more valuable for sp, and additionally EV is better than AC against most of these attacks anyway. High ER (which all the dragon armours with a useful resistance have) is a larger EV penalty for sp than for other races also, especially since you aren't going to train armour skill before you find dragon armour.

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Crypt Cleanser

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Post Thursday, 18th February 2016, 13:34

Re: What bad advice would you give to people you don't like?

GDA is pretty much a robe of resistance and SDA in one, and you still have around 30 EV just because you're spriggan. AC has a big importance on elemental attacks, too.
Also kids, GDR is totally useless and you should never wear plate armour early game, because you lose ev that way and it's pointless to train Dodging in heavy armour anyway.
"Damned, damned be the legions of the damned..."

Halls Hopper

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Post Friday, 19th February 2016, 03:51

Re: What bad advice would you give to people you don't like?

Siegurt wrote:
  • Kill everything,
  • ...
  • Its important to only enchant your end-game weapon and armour, so don't use them until you're in your "final" set.
  • ...

I've been following these two rules exclusively since I began playing. :shock:

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Post Friday, 19th February 2016, 05:12

Re: What bad advice would you give to people you don't like?

killdudes wrote:
Siegurt wrote:
  • Kill everything,
  • ...
  • Its important to only enchant your end-game weapon and armour, so don't use them until you're in your "final" set.
  • ...

I've been following these two rules exclusively since I began playing. :shock:

Now is an excellent time to stop!

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Tartarus Sorceror

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Post Friday, 19th February 2016, 20:08

Re: What bad advice would you give to people you don't like?

Suppose you've put an exclusion on a unique and moved on. Is there ever a reason not to go back and reap its XP later? After all, one-shotting Sigmund is so satisfying!
Won (52). Remaining (15): 5 species: Ba, Fe, Mu, Na, Op; 5 Backgrounds: AM, Wr, Su, AE, Ar; 5 gods: Jiyv, newNem, WJC, newSif, newFedh

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Post Friday, 19th February 2016, 22:21

Re: What bad advice would you give to people you don't like?

Tug on Superman's cape
Spit into the wind
Pull the mask off the ol' Lone Ranger
Mess around with Jim

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Post Saturday, 20th February 2016, 01:13

Re: What bad advice would you give to people you don't like?

MainiacJoe wrote:Suppose you've put an exclusion on a unique and moved on. Is there ever a reason not to go back and reap its XP later? After all, one-shotting Sigmund is so satisfying!

Piety decay

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Lair Larrikin

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Post Saturday, 2nd April 2016, 00:50

Re: What bad advice would you give to people you don't like?

Buffing for a fight with a dangerous opponent? Drink a couple of heal wounds potions. You won't have time when the action hots up.
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