Klown wrote:"unarmed can never have nice things because it gets kind of good 20 hours into the game when you hit 27 UC skill." - DCSS philosophy.
Yeah... I really don't get why unarmed gets any special disadvantages. Its advantage is that you start with the weapon (at the cost of it utterly sucking at low skill levels). Its other advantage is that at 27 skill, it just barely outdamages a top tier 2 hander(the 2 hander only needs 24 skill or so)
Its sort of like saying fire magic should be weaker if you have a shield, because firestorm is highly damaging.
I can sort of be ok with shields having extra effect on UC, as 2 handed melee users (except FO) can't use a shield.
But the extra delay from armor makes no sense at all. Why is there a special case disadvantage to the one melee skill that sucks throughout the parts of the game that matter?(because at 27 skill, you're already past the hard part). Not to mention, how would an unspoiled user ever understand why their unarmed attacks are taking randomly different amounts of time?