Thursday, 7th April 2011, 07:34 by mageykun
Potions:
Quaff Identification is it's own minigame. Once you've built up a few stacks of potions, it's time to start test ID-ing. I like to do my drinking standing on the down stairs of a cleared floor. Your biggest stack is probably healing. Save those for if you get poisoned. Test another one at random. If you get something good- like speed or might, go down the stairs and use your temporary boost to help you slap monsters. If you get something bad or useless, wait it out. If you get poisoned, try and find healing to cure it- again, it's probably your biggest stack.
It's essential you ID healing, heal wounds, and maybe the buffs. Once you've done that, either stop, or start using ID scrolls. Sometimes, if you're particularly afraid of a certain potion (for instance, finding mutation or cure mutation when you lucked into a good mutation set and don't want it messed up) you may want to stop quaff ID-ing entirely.
Scrolls:
I usually wait till I have something I need an ID scroll for before I start test ID-ing scrolls (like a ring or amulet). I like to do my reading standing on the up stairs of a new floor, just in case I find magic mapping. If you get tele, go back upstairs to the cleared level, where it's safe to be moved somewhere at random. If you get a scroll that asks for a target, it's either ID, enchant weapon, or recharging.
It's also a good ID to be wielding a non ego item. That way you can ID scrolls of enchant weapon I, II, and III, as well as vorpalize weapon. If you read a scroll and nothing happens, it's either remove curse (if you had no curses) or fear or holy word. Some people say you should test scrolls with a popcorn monster in sight to ID fear, but I just assume the stack I couldn't ID was fear.
Wands:
They ain't that rare. Fire at will.
Most wands will auto identify when fired at something. Make sure you shoot at popcorn, hasting or polymorhing something reasonably tough can get you killed. Until you find dig, try and set up shots so there's a wall behind your target. Until you find fireball and lightning, make sure you stand far enough away that the blast or bounce won't hit you. If you fire at something and nothing happens, it's probably dig. Test it on a wall. If nothing still happens, it's probably haste or healing and it's safe to test it on yourself.
Weapons, Armor:
If you need a weapon (either because you class doesn't start with one, or you don't want to use the kind your class starts with) feel free to just grab the first one you find. It probably isn't cursed, or negatively enchanted. After that, collect anything with an adjective, and test them in bulk with scrolls of detect curse and equipping (I often wait till I get encumbered. Then test and dumb the junk you don't need). Once you've got a nice branded weapon, and have filled most your armor slots, you can stop this. You might do it again if you're looking for armor of a particular resist, or if you're going through every robe in the dungeon looking for a robe or resistance. Mostly however, once you're fully equipped you only upgrade if you find something of a better base type, or for artefacts, or if you kill a nice unique and you're wondering if their shiny sword is better than yours. :p
Edit: double ninja-ed! I hate you all. u_u