Snake Sneak
Posts: 115
Joined: Friday, 6th June 2014, 19:49
Location: South Africa
Best use of Summon Forest?
It's been useful a couple times, (and it's great fun to cast; I'm a fan) but now that I'm moving through V and U et al the dryad doesn't stay alive long enough to really affect the situation, and once the dryad's gone, the show's over, as far as I can tell.
The times when it has been useful this game: when a single tough monster/unique, or a small pack is on the edge of LOS, it gives the dryad enough time to get things rolling, and to get itself out of the way of the incoming dudes.
Now though, packs of deep trolls or the like rip through every animate thing in the meadow within a few turns, and I'm left fighting in a very nice, but very useless* woodland setting. Am I missing something?
As I say, I like the spell, and the fact that it has its costs/considerations: a fair bit of XP in two skills; only able to cast in open areas; takes a couple turns for the forest and the dryad to manifest; takes time for the vines to creep and constrict etc. But I must admit I was expecting a bit more bang, so I'd like to get the Tavern's opinion on the spell in general, and any ways to squeeze the last drop of efficacy from it.
Or is casting it in good time, and not expecting great things from it in the late game, all there really is to it?
I currently have it at 1% and *****.....; how much difference does spell power make? Does it simply increase the dryad's HP, or give any other added effects?
*Is there some secret tech to using Summon Forest to break into vaults?