DanielKennethRego wrote:I feel I have a fair amount of clarity in how optimal training of weapon skills work - train your weapon skill to min delay, any further training still increases accuracy and damage, but at this point, other skills can take more priority.
You should be aware that this is a severe oversimplification. Minimum delay is a thing that exists, and when you reach it there is a sharp reduction in value for further training in that weapon skill. However, it isn't always a good idea to beeline directly for minimum delay on all weapons. Training your weapon from 18 skill to 20, for instance, costs more xp than getting fighting, armour, dodging, stealth, throwing, and evocations *all* to 8. Those last several levels of training for a great mace or battleaxe are actually incredibly expensive, even if they raise your damage output by a large amount.
DanielKennethRego wrote:With spell schools and magic skills in general, I don't feel I know exactly what I'm doing and how the spell schools and the Spellcasting skill directly impact the power/damage and range of my spells. How much longer should I be training say, Earth Magic, for example, for my current set of Earth Magic skills? Is there some sort of 'breakpoint' or 'landmark' like there is hitting min-delay on weapon skills? At what point would training Earth Magic no longer be benefitting my current spells?
For most spells, you definitely want to train until the miscast rate is minimal. When you try to cast Fireball and fail, you lose a turn and some mp. All the monsters get a step closer or get a free attack, and the chunk of mp that went into that failed Fireball may be a hefty chunk of your total pool. Maybe you'll even take some extra fire damage. That's all pretty bad, and you don't want to have that happen very often. So training until your spell failure rate is low enough for your satisfaction is a pretty big deal. You probably don't want to be casting combat spells at all if they aren't reliable; it would be like if you randomly hit yourself with your battleaxe if you didn't have some minimum axe skill.
After that, however, you still get good returns from more spell power. Spells get more accurate and deal more damage as their spell power goes up. Status effects have a better chance of sticking, and lingering effects last longer. There are no hard-and-fast rules for when to stop training, but you usually don't have to worry about wasting xp since more damage is better. Start feeding into other skills as those skills become bargain investments, and not so much because you are worried about the latest one hit point bump to your Fireball's average damage.