Snake Sneak
Posts: 115
Joined: Friday, 6th June 2014, 19:49
Location: South Africa
General Z5 Tips?
I'm not all that interested in actually winning the game very often, partly due to the reasons I have for playing in the first place, but also in part because of how overwhelming the orb run always turns out to be. This is not a complaint! It makes perfect sense for that part of your game to be brutal, but I usually end up choosing to go get killed somewhere else. Again, not any sort of problem.
But, so, what would be some general tips for tackling the orb chamber? Anything goes...
A few queries, off the top:
- Any spells/items/evokables that are particularly effective there?
- Is getting swarmed inevitable? (Knocked up a bloodless Vp, Stealth 27, all the Stlth+ I could fit on my body, maxed Dith etc in Wiz Mode, and still got noticed fairly quickly; although I wasn't actually stabbing as I went...)
- Is teleport, teleport, teleport what is known as the "Zot Waltz"? And does it reasonably get you anything other than dead?
- Besides rF, MR and rMut (which is always the biggest deciding factor for me), any specific resists that really help?
- Re HP/AC/EV/SH, is there anything more to say than, "more is better"? Healthy minimums? [Which should be the name of a band, IMO]
- Any particular meta-strategies that really pay off there? Odd synergies and such, switching gods and what have you.
Thanks!