Saturday, 7th June 2014, 12:58 by cerebovssquire
Animate Skeleton is really, really strong for a level 1 spell (and since it scales with the strength of monsters that appear, while most other level 1 spells don't become more useful to the same extent, the disparity between animate skeleton and other level 1 spells becomes larger as the game progresses). Good skeletons tend are hard-hitting (e.g. ogres, iguanas) or fast (e.g. adders); obviously kobolds, hobgoblins and the like aren't much more than cannon fodder.
If you are restricting yourself to about 3 skeletons - there isn't a reason why you wouldn't animate as many skeletons as you can. If you have enough weak skeletons they can still do some damage. In order to get larger groups of skeletons, don't waste skeletons on enemies you can kill easily with other spells.
If you are using skeletons as cannon fodder, that isn't just useful for running away. If, for instance, a strong enemy takes ~5 turns to kill your 3 weak skeletons, if you are positioning yourself well than will translate to several casts of Pain on the enemy during which it isn't even approaching you.
Animate Dead will only take ~8 Necromancy unless you have bad int. You can train almost exclusively Necromancy until then but since regen, animate skeleton, and vampiric draining are all useful spells, you might need some spellcasting as well to get animate dead as soon as possible. I wouldn't train a melee skill beforehand (exceptions like TrNe exist). In most cases, try to improve your defenses rather than instantly switching to melee training after that; don't underestimate 0 skill melee with good weapon types and/or brands.
Animate Dead + Kiku corpse gifts will kill most enemies in the game, it's still a very strong spell without Kiku.
Necromancer is one of the best starts there is. Fighter has become better with the improved starting weapons and potion of might but necromancers are still a lot stronger.
With regards to stats: without knowing which race you are playing, I can't really give specific advice here. Int is generally much more useful for spellcasting characters than Str. Heavy armour isn't required for great AC (take a look at the defenses you can get with mottled dragon armour, for instance, where AC in the high 20s is easy to get).
Last edited by
cerebovssquire on Saturday, 7th June 2014, 13:05, edited 1 time in total.
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