Monday, 4th April 2011, 14:22 by Stormfox
Monsters can fight back the same way players can fight against invisible opponents: they can flail about randomly and hope they hit something.
I don't know if there's an explicit penalty to attacking an invisible target (latest source I have easily at hand is 0.6), but if there is one, it's symmetrical -- it affects players and monsters equally. So however well *you* fight against an invisible monster is how well monsters will fight you.
Sounds are a giveaway of your position, but not a precise one. Launching ranged attacks is a huge giveaway of your position, as they can follow the projectile back to its source as well as a player can.
Also remember that monsters have two levels of invisibility detection: "sense" and "see". "See" is just like the player. "Sense" means they have a better chance of guessing where you are, but they still can't aim directly at you.
You fall off the wall. You have a feeling of ineptitude.
- For this message the author Stormfox has received thanks:
- Francis