That's probably because your response didn't give any reason or explaination.
If by "most" you mean "none".
This doesn't explain how strength/dexterity weights work, and why they don't really apply. Because ness thinks that dex weighted weapons use primarily dex for damage (instead of at most an even split), he assumes you just don't know what strength weights are. If you explained "You mean none, because even on highly dex weighted weapons, they can only use at most half dex for damage" or similar, there wouldn't be any confusion.
Attempt at a full explaination - I do not promise this is free of errors, please correct any you notice:
Strength increases damage for all weapons. Dexterity increases the to hit. If a weapon has a 50% str/dex weight, then it will partially use the other stat to affect the number it usually doesn't effect. But this can only apply for up to half the effect. Your weights determine the other 50%. So if you have 30 str and 10 dex, on a 50/50 weighted weapon, then it will use 75% will be your 30 str, and 25% will be your 10 dex, for damage. Your damage would be affected by 22.5 str + 2.5 dex for 25 total stats. For accuracy, you would get 75% of 10 dex, and 25% of 30, for 15 stat power.
Generally, strength is always more important for damage, and dexterity is always more important for accuracy. At best/worst, they can tie, for blowguns/quickblades.
On a tangent, as crate mentioned above, the strength damage bonus is fairly reasonable now. People with a large difference in stats can notice quite a lot more damage. Single points aren't terribly noticeable, but roll a chei character sometime if you feel like playing around with stat differences. One thing I've noticed is that with chei stats, you can do quite reasonable melee with a decent base weapon and 0 skill. The damage/accuracy bonuses from stats give you good accuracy and respectable damage. Of course, watch out for the fact that you are still swinging at max delay, which is dangerous.
Edit: to be more specific, I mean a caster who is training magic skills finds something decent like a flail or trident, and can go through lair melee attacking single mobs to save effort/mana. Once your spells/defenses are reasonable you'll obviously want to train whatever melee attack you're going to be using for the later game.