Ziggurat Zagger
Posts: 5832
Joined: Thursday, 10th February 2011, 18:30
So what do you carry around?
I always try to carry (depending on the character resources):
WEAPONS
1 hand weapon (2 if I don't have a rCorr weapon or throwing stones)
- at most 2 artefact weapons with wacky helpful brands not compensated elsewhere (+Blink, +Tele, rElec, etc.)
1 blowgun + pois or +curare (I drop pois after Lair/Orc/Spider branch)
1 ranged launcher if I'm not throwing
launcher / throwing ammo
ARMOUR
something for every slot; nothing duplicate unless it has a situational brand / resist for a portal I haven't encountered and is light
usually not a shield
EQUIPMENT
2 large permafood
1 slot of 2+ small permafood
3 large damage wands (Fire / Cold / Draining / Lightning if all else isn't available)
Any rod but Striking
Every Ally evokable I can (stone, lamp, etc.)
Any manual I'm using
No books
SCROLLS
3 Teleport
2-3 Blink
1 Magic Mapping
2-3 Fog
2-3 Fear
1 Summoning
1 Remove Curse
POTIONS
5-6 Curing
2-3 Heal Wounds
2-3 might / agility (early game)
1 Restore Abilities
If I need slots, I drop (in order of appearance above)
Scrolls: Fog / Fear
Potions: Might / Agility
Wands: low-quality wands if auto-picked-up.
JEWELERY
Clarity
Resist Mutation
SINV
up to 2 rF rings (depending on other resists)
up to 2 rC rings (depending on other resists)
ring of teleporting
ring of teleport control (though I find this less useful now that it requires evocation)
Assuming I find any of it.
Did I make a lame complaint? Check for Bingo!
Totally gracious CSDC Season 2 Division 4 Champeen!