Abyss Ambulator
Posts: 1217
Joined: Sunday, 14th April 2013, 04:01
Ask fellow adventurers how to stay alive in the deep, dark, dangerous dungeon below, or share your own accumulated wisdom.
Abyss Ambulator
Posts: 1217
Joined: Sunday, 14th April 2013, 04:01
Abyss Ambulator
Posts: 1194
Joined: Friday, 18th April 2014, 01:41
Snake Sneak
Posts: 119
Joined: Sunday, 11th May 2014, 17:36
Barkeep
Posts: 3890
Joined: Wednesday, 14th August 2013, 23:25
Location: USA
Abyss Ambulator
Posts: 1194
Joined: Friday, 18th April 2014, 01:41
and into wrote:Yred is really good in late game (Depths + Zot).
Leaving gods was always dumb in *most* cases even before the wrath change, and most advice I've read about leaving this or that god because they "drop off in power" was merely a reflection of bad tendencies for OCD min-maxing and armchair strategizing, rather than any sane and rational assessment of actual costs and benefits.
Barkeep
Posts: 3890
Joined: Wednesday, 14th August 2013, 23:25
Location: USA
tabstorm wrote:and into wrote:Yred is really good in late game (Depths + Zot).
Leaving gods was always dumb in *most* cases even before the wrath change, and most advice I've read about leaving this or that god because they "drop off in power" was merely a reflection of bad tendencies for OCD min-maxing and armchair strategizing, rather than any sane and rational assessment of actual costs and benefits.
There are grounds at least to leave Yred or (less so) Fedhas for instance for extended since your piety gain will approach 0 and your abilities will be less useful, so you can get more benefit from changing to TSO or Zin or Jiyva. Now that god wrath has been buffed this may/may not be true any longer.
Abyss Ambulator
Posts: 1194
Joined: Friday, 18th April 2014, 01:41
and into wrote:tabstorm wrote:and into wrote:Yred is really good in late game (Depths + Zot).
Leaving gods was always dumb in *most* cases even before the wrath change, and most advice I've read about leaving this or that god because they "drop off in power" was merely a reflection of bad tendencies for OCD min-maxing and armchair strategizing, rather than any sane and rational assessment of actual costs and benefits.
There are grounds at least to leave Yred or (less so) Fedhas for instance for extended since your piety gain will approach 0 and your abilities will be less useful, so you can get more benefit from changing to TSO or Zin or Jiyva. Now that god wrath has been buffed this may/may not be true any longer.
Yes, extended is weird and sometimes makes doing that sort of thing reasonable. But it isn't too uncommon to hear people saying that you should abandon Makhleb or Trog for extended, or drop Kiku after getting necronomicon or ditching Yred in late (not "post-end") game.
Crypt Cleanser
Posts: 746
Joined: Thursday, 5th December 2013, 04:01
Snake Sneak
Posts: 91
Joined: Friday, 13th July 2012, 09:56
Snake Sneak
Posts: 97
Joined: Tuesday, 4th June 2013, 23:42
Lair Larrikin
Posts: 17
Joined: Thursday, 27th June 2013, 21:53
Barkeep
Posts: 3890
Joined: Wednesday, 14th August 2013, 23:25
Location: USA
tabstorm wrote:The only changes that seem somewhat natural to me are:
Oka -> whatever for extended (not that great anyway oka is still solid in extended)
Yred -> whatever for extended
fedhas -> whatever for extended(jello mitigates much of his wrath)
Halls Hopper
Posts: 76
Joined: Monday, 12th May 2014, 15:51
Swamp Slogger
Posts: 155
Joined: Friday, 18th April 2014, 16:42
Return to Dungeon Crawling Advice
Users browsing this forum: No registered users and 54 guests