Armour slots with Ash - bug or feature? [solved]


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Zot Zealot

Posts: 975

Joined: Monday, 15th April 2013, 15:10

Location: Augsburg, Germany

Post Friday, 16th May 2014, 18:39

Armour slots with Ash - bug or feature? [solved]

There's a strange thing about Ashenzari.

CrawlWiki wrote:A category is considered "partially bound" if at least half of its slots in use are cursed

Imagine the following five armour slots (shields are an extra category):

  Code:
+0 leather armour (curse)
(helmet restricted)
+0 cloak (curse)
(no gloves)
+0 boots (curse)

You have 3/5 armour slots bound, so you are partially bound in armour.

Now you reach a new level with your demonspawn, you get talons/hooves 3, your boots fall away, and it looks like this:

  Code:
+0 leather armour (curse)
(helmet restricted)
+0 cloak (curse)
(no gloves)
(boots unavailable)

You have 2/4 armour slots bound, so you should be still partially bound in armour. Instead, you get the message "You are not bound in armour".

So what's going on here? Bug or feature? Does the game mechanics count 2/5 slots now? If so, it's a bug. Or am I wrong?

This might have been discussed in earlier versions but in 0.14 it's still the same.
Last edited by Turukano on Friday, 16th May 2014, 19:50, edited 1 time in total.

Slime Squisher

Posts: 354

Joined: Tuesday, 14th January 2014, 23:33

Post Friday, 16th May 2014, 19:16

Re: Armour slots with Ash - bug or feature?

The wiki is wrong. You need MORE than half your slots cursed. Characters with 4 armour slots (Dr, Te) are the only time this matters AFAIK.

For this message the author TheDefiniteArticle has received thanks:
Turukano

Ziggurat Zagger

Posts: 11111

Joined: Friday, 8th February 2013, 12:00

Post Friday, 16th May 2014, 19:24

Re: Armour slots with Ash - bug or feature?

TheDefiniteArticle wrote:The wiki is wrong. You need MORE than half your slots cursed. Characters with 4 armour slots (Dr, Te) are the only time this matters AFAIK.


Yes, you are right.

  Code:
        if (slots[s] == 0)
            new_bondage[s] = -1;
        // That's only for 2 handed weapons.
        else if (cursed[s] > slots[s])
            new_bondage[s] = 3;
        else if (cursed[s] == slots[s])
            new_bondage[s] = 2;
        else if (cursed[s] > slots[s] / 2)
            new_bondage[s] = 1;
        else
            new_bondage[s] = 0;

Ziggurat Zagger

Posts: 5334

Joined: Friday, 25th November 2011, 07:36

Post Friday, 16th May 2014, 19:29

Re: Armour slots with Ash - bug or feature?

Crawl Wiki wrote:A category is considered "partially bound" if more than half of its slots in use are cursed...

Fixed.

The page should probably still be updated with what is considered a medium armor now that there's no armors with EV -2 or -3, only encumbrance...

For this message the author tasonir has received thanks: 2
TheDefiniteArticle, Turukano

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