Generated gear enchantment level range?


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Temple Termagant

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Joined: Tuesday, 29th April 2014, 00:58

Post Tuesday, 29th April 2014, 01:10

Generated gear enchantment level range?

Sorry if this question is answered elsewhere, but I couldn't find it explained or asked.
What are the maximum enchantment levels (+X,+X) on normal (non-magical) weapons that are spawned on the dungeon floor? In all my games, I don't think I've ever seen anything with (+3) on either slot, at least not in the early game.
My question comes about from wondering whether a new character should even bother to equip/check normal-quality daggers when it starts with a (+2,+2) dagger.
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Pandemonium Purger

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Post Tuesday, 29th April 2014, 02:29

Re: Generated gear enchantment level range?

  Code:
<Sequell> 12 club[1/3]: redrum the Skirmisher (L3 DrCK), worshipper of Makhleb, slain by Ijyb (a +6,+12 club) on D:2 on 2010-08-19, with 120 points after 1033 turns and 0:04:06.

Ziggurat Zagger

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Joined: Tuesday, 10th January 2012, 19:49

Post Tuesday, 29th April 2014, 02:32

Re: Generated gear enchantment level range?

I'm not sure about clubs (since they probably have different rules) but for regular weapons a +12 weapon would be guaranteed to be glowing (or runed etc.)

I'm not sure what the max enchantment is on a not-glowing item but I would not bother checking non-glowing daggers if you have a +2 dagger (but even a +2 dagger is only barely better than a short sword).

Ziggurat Zagger

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Post Tuesday, 29th April 2014, 03:30

Re: Generated gear enchantment level range?

clubs are never glowing/runed I think, which is why ijyb and erolcha can get +12 ones that aren't glowing/runed (also, the ijyb one happened in an old version where high enchantment didn't guarantee glowing/runed (nowadays +4 or higher guarantees glowing/runed (except on clubs)))

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artinuis, Patashu
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Blades Runner

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Post Wednesday, 30th April 2014, 01:54

Re: Generated gear enchantment level range?

I found +10, +6 cutlass on Eustachio once
114491 | Pan | Entered the realm of Gloorx Vloq.
114491 | Pan | Noticed Gloorx Vloq
114492 | Pan | Killed Gloorx Vloq

true lords of shadow NEVER sleep

Abyss Ambulator

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Post Friday, 2nd May 2014, 18:26

Re: Generated gear enchantment level range?

I believe I once found a +4 ring mail, which was not glowing. I could be mistaken. I know for sure +3 can happen without glowing.

I'm not sure I've ever seen better than +2+2 generated as a non-glowing weapon. From what duvessa said it seems you could find a +3+3 non-glowing weapon, but I would guess it's pretty unlikely, and you're more likely to just find a lot of cursed -1-1 daggers instead... I wouldn't bother equip checking other non-glow weapons if I already had +2+2.

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artinuis

Blades Runner

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Post Friday, 2nd May 2014, 22:17

Re: Generated gear enchantment level range?

This seems like a design flaw to me, since it encourages players to equip all floor loot as long as they have spare ?rc. Maybe there should be a "fine" category below glowing/runed that includes unbranded weapons with enchant bonuses.
Wins: DsWz(6), DDNe(4), HuIE(5), HuFE(4), MiBe(3)
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Blades Runner

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Post Friday, 2nd May 2014, 22:23

Re: Generated gear enchantment level range?

Igxfl wrote:This seems like a design flaw to me, since it encourages players to equip all floor loot as long as they have spare ?rc. Maybe there should be a "fine" category below glowing/runed that includes unbranded weapons with enchant bonuses.

So you don't think it is good design to give people options?

Ziggurat Zagger

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Joined: Sunday, 5th May 2013, 08:25

Post Friday, 2nd May 2014, 23:17

Re: Generated gear enchantment level range?

IMO equipment other than jewellery should just be pre-identified on the floor. It would also be great to not have to avoid every enemy with a glowing weapon.

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and into, damiac, Sar, Sprucery
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Dungeon Master

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Post Sunday, 4th May 2014, 02:00

Re: Generated gear enchantment level range?

Ashenzari reasons.

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