Snake Sneak
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Ask fellow adventurers how to stay alive in the deep, dark, dangerous dungeon below, or share your own accumulated wisdom.
Snake Sneak
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Unarmed Combat 27.0
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Slime Squisher
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While its not ideal to face more than one enemy at once, its unavoidable
Snake Sneak
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TheDefiniteArticle wrote:While its not ideal to face more than one enemy at once, its unavoidable
This is wrong pretty much all time. Even when it is not wrong, the advantage you gain from cleaving is incredibly minor for a variety of reasons.
1 or 2 damage is in fact much better than cleaving. More obviously, reaching is much better than cleaving, and also the demon trident easily outclasses every 1handed axe, and the 2handed polearms/axes have the same base stats, so really there's no reason to use axes at all.
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Sar wrote:Regarding cleaving, generally if a bunch of enemies are hitting you at once, there are two possibilities: they're so weak you don't care (so cleaving only saves turns) or they're actually strong (in this case you want to reposition, cleaving or not).
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zxc23 wrote:I remember at least one year ago that people recommended axes exclusively for combos like MiBe. What changed?
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TheDefiniteArticle wrote: More obviously, reaching is much better than cleaving, and also the demon trident easily outclasses every 1handed axe, and the 2handed polearms/axes have the same base stats, so really there's no reason to use axes at all.
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and into wrote:Weapon availability, base stats, and types have changed quite a bit over the last 2 or 3 versions. All axes except hand axes got lower base damage in exchange for cleaving. Other weapon types received buffs in terms of availability or base stats, with some redundant things (like spiked flails) being removed.
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dck wrote:But frankly, there is one more problem as to why I think Axes and Polearms aren't a serious choice people are expected to use on say, five characters in a row. They just play horribly.
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crate wrote:really crawl only has two weapon types: shortblades and "everything else"
axes are fine imo
polearms have much bigger problems
Ziggurat Zagger
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crate wrote:read the rest of the thread, it's been explained
the difference in power between different types of non-shortblade melee weapons is small enough that in practice it never matters
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damiac wrote:I'd like to know what people are doing in places like vault 5 and abyss and such to guarantee a corridor to fight in all the time. It is simply not possible to guarantee every fight will be 1 on 1, and that only matters when the fights are actually dangerous. Clearing out the cannon fodder while you're fighting your real enemy is a nice side benefit.
Yes, in theorycraft mode, where there's always a corridor to fight in, cleaving is worthless. But that's not the real game. And if you only play to lair then suicide because "if you can get to lair you already won" maybe you forget that it's not all corridors and doorways.
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damiac wrote:I'd like to know what people are doing in places like vault 5 and abyss and such to guarantee a corridor to fight in all the time. It is simply not possible to guarantee every fight will be 1 on 1, and that only matters when the fights are actually dangerous. Clearing out the cannon fodder while you're fighting your real enemy is a nice side benefit.
Yes, in theorycraft mode, where there's always a corridor to fight in, cleaving is worthless. But that's not the real game. And if you only play to lair then suicide because "if you can get to lair you already won" maybe you forget that it's not all corridors and doorways.
None of that is intended to say axes are superior, just that cleaving is worth more than 0. Although you may be right to say sometimes in lair it is worth less than 0, due to the plant killing, but lair is easy anyway.
Axes are generally NOT worth taking because of the incredible rarity of exec axes, and because of the enormous skill investment required. But if you've got good apts for it, or if you're going to follow trog, axes are a pretty good choice. Vampiric axes break the 3 rune game wide open even more than most vampiric weapons, but that's a seperate issue, one shouldn't take axes hoping to find a vampiric exec axe or something.
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Yes, in theorycraft mode, where there's always a corridor to fight in, cleaving is worthless. But that's not the real game.
just that cleaving is worth more than 0.
Axes are generally NOT worth taking because of the incredible rarity of exec axes, and because of the enormous skill investment required.
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TheDefiniteArticle wrote:just that cleaving is worth more than 0.
Nobody is saying cleaving is worth nothing. Just significantly less than 1 base damage. 1 base damage is really good!
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TheDefiniteArticle wrote:I get that you think positioning is impossible and the second half of the game consists of getting surrounded in every fight, but really you just need to learn to play the game better.
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Now if you can demonstrate to me how one guarantees all fights in V5, abyss, and zot lungs are 1 on 1s I'll change my point of view, but I don't think it actually is possible.
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