Blades Runner
Posts: 623
Joined: Thursday, 23rd December 2010, 19:17
Pure stealth build is not viable (Also Dithmembos is meh))
I have this guy, that currently limping on both legs because stealth just does not cut it right now.
- Code:
Dungeon Crawl Stone Soup version 0.14.0 (tiles) character file.
Silent the Imperceptible (Halfling Assassin) Turns: 38882, Time: 03:41:50
HP 110/110 AC 18 Str 11 XL: 16 Next: 97%
MP 30/30 EV 33 Int 13 God: Dithmenos [*****.]
Gold 2453 SH 0 Dex 25 Spells: 0 memorised, 15 levels left
rFire + . . SeeInvis . a - +4,+6 dagger (venom)
rCold . . . Clarity . q - +0 leather armour of Kesk {rElec rF+ MR+ Acc+4 Dam+4}
rNeg . . . Conserve . (no shield)
rPois . rCorr . u - +2 hat
rElec + rRot . d - +2 cloak
SustAb . . Spirit . D - +0 pair of gloves
rMut . Warding . c - +2 pair of boots of Weightlessness {Str+3 Int+2}
Saprov . . . Stasis . M - amulet of rage
MR ++... l - +6 ring of protection
C - ring of regeneration
@: wreathed by umbra, drained, very resistant to hostile enchantments, uncannily
stealthy
A: mutation resistance 1, slow metabolism 1
a: Shadow Step, Shadow Form, Renounce Religion, Evoke Berserk Rage
You are on level 1 of the Elven Halls.
You worship Dithmenos.
Dithmenos is extremely pleased with you.
You are not hungry.
You have visited 6 branches of the dungeon, and seen 30 of its levels.
You have also visited: Sewer and Ice Cave.
You have collected 2712 gold pieces.
You have spent 259 gold pieces at shops.
Inventory:
Hand weapons
a - a +4,+6 dagger of venom (weapon)
b - a +0 blowgun
N - a +1,+4 long sword of electrocution
Missiles
e - 19 poisoned needles
f - 8 curare-tipped needles
o - 5 tomahawks of returning (quivered)
v - 12 silver darts
E - 3 darts of dispersal
F - 4 throwing nets
Armour
c - the +2 pair of boots of Weightlessness (worn) {Str+3 Int+2}
(You acquired it on level 8 of the Lair of Beasts)
It affects your strength (+3).
It affects your intelligence (+2).
d - a +2 cloak (worn)
q - the +0 leather armour of Kesk (worn) {rElec rF+ MR+ Acc+4 Dam+4}
(You found it on level 8 of the Lair of Beasts)
It affects your accuracy with ranged weapons and melee attacks (+4).
It affects your damage with ranged weapons and melee attacks (+4).
It protects you from fire.
It insulates you from electricity.
It affects your resistance to hostile enchantments.
u - a +2 hat (worn)
B - a +2 shield of protection
D - a +0 pair of gloves (worn)
Magical devices
g - a wand of teleportation (3)
n - a wand of confusion {zapped: 3}
w - a wand of draining {zapped: 1}
O - a wand of disintegration {zapped: 7}
Q - a wand of polymorph (5)
S - a wand of disintegration {zapped: 1}
Comestibles
h - 3 bread rations
I - 3 meat rations
Scrolls
i - a scroll of amnesia
m - 3 scrolls of blinking
A - 2 scrolls of remove curse
J - a scroll of silence
P - 7 scrolls of teleportation
V - 2 scrolls of vulnerability
Jewellery
l - a +6 ring of protection (right hand)
r - an uncursed ring of protection from magic
s - an uncursed ring of positive energy
t - an uncursed amulet of resist mutation
y - an uncursed ring of protection from fire
C - a ring of regeneration (left hand)
H - an uncursed ring of sustenance
M - an amulet of rage (around neck)
X - an uncursed ring of teleportation
Z - an uncursed amulet of guardian spirit
Potions
j - 2 potions of brilliance
k - a potion of invisibility
p - 2 potions of magic
x - 8 potions of curing
z - a potion of resistance
G - 2 potions of heal wounds
K - a potion of haste
L - 3 potions of might
R - 4 potions of porridge
Miscellaneous
T - a fan of gales
Skills:
- Level 10,5(10,4) Fighting
- Level 9,1(9,0) Short Blades
- Level 5,1(5,0) Long Blades
- Level 2,6(2,5) Throwing
+ Level 17,3(17,2) Dodging
+ Level 22,7(22,6) Stealth
- Level 11,0(10,9) Invocations
- Level 5,3(5,2) Evocations
You have 15 spell levels left.
You don't know any spells.
Dungeon Overview and Level Annotations
Branches:
Dungeon (15/15) Temple (1/1) D:5 Orc (4/4) D:12
Elf (1/3) Orc:3 Lair (8/8) D:11 Shoals (0/5) Lair:5
Spider (0/5) Lair:5 Slime (0/6) Lair:8 Vaults (0/5) D:14
Depths (1/5) D:15
Shops:
D:8 : D:11 ?( D:12 : Orc:1 : Orc:3 ( Orc:4 =%:!
Portals:
Trove: D:10 (give 2 potions of cure mutation)
Annotations:
D:14 exclusion: Roxanne, Roxanne
Depths:1 Sojobo
Innate Abilities, Weirdness & Mutations
You are small and have problems with some larger weapons.
You are somewhat resistant to further mutation.
You have a slow metabolism.
Message History
Things that are here:
a long sword; a leather armour
There is a staircase back to the Mines here.
Found 22 arrows.
Some of the chunks of flesh in your inventory have completely rotted away.
A deep elf knight comes into view. It is wielding a glowing scimitar.
You catch the helpless deep elf knight momentarily off-guard.
You perforate the deep elf knight like a sieve!!!
You kill the deep elf knight!
Dithmenos accepts your kill.
Dithmenos appreciates your extinguishing a source of fire.
Things that are here:
a glowing scimitar; a runed chain mail; an elf corpse
This raw flesh tastes terrible.
You continue eating. x2
Things that are here:
a long sword; a leather armour
You see here a glowing short sword.
Done exploring.
Saving game... please wait.
With my whopping 20+ stealth and umbra i was constantly detected by the lowly orcs in Mines. But now, when I being detected with something more dangerous like giant or dragon - I'm just fucked. So I started branching out in fighting and long blades for that long sword of electrocution. But then again - if I wanted to play pure melee fighter character i would start with one. Why the hell I needed to take side route through Stealth if I will end up underpowered in middle game? Its not even a lategame.
And this disdude didn't help much:
1) As mentioned before, even under umbra I got detected constantly.
2) That "bleed smoke" thingy is rare and i cant seem to see its purpose - on stealth character you should avoid most damage and when you get hit at 1/3 of your HP I dont know how the heck smoke out of your ass will help you. Monsters will still chase you.
3)Shadow step is nice...unless you shadowstep to sleeping stone giant and he wakes up at the same time as you land near him. FUCK!
4) double shadow striking (or whatever) is unnoticeable, and again - on stealth based character ideally you need 1 hit - Stab! And in open combat that occasional extra scratch with a dagger don't make any difference at all.
5)Shadow form sucks! It costs a lot of piety! It drains you! Reduces your damage output. And gives what exactly? Plain invisibility. Same that on a ring, cape, spell and potion. Every other source of invisibility is better than Ultimate God ability of Disgugos!
Im just disgusted with this character and his inability to fight something more dangerous than yak. <end_rant>
So, what i propose with Disth:
1)Make successful shadowstep instant, so that a monster that you teleported to wont wake up on the same turn. Because its just defeats a purpose of SS. I would better kited him or used a wand from afar.
2)Replace smoke bleed unless stealth improved (see below)
3)Buff that goddamn ultimate ability (remove drain, make it ignore sInv on monsters)
What I propose with Stealth.
Basically right now you either wake monster or you dont. You can try to sneak up to him but if you fail - he will track you, he also will wake every jerk near him and the will follow you, knowing exactly where you are! So, that 20+ lvl of skill investment are useful only for a series of coin flops. and when you are out of luck and detected - stealth wont help you now. I believe it should not be this way. IRL when someone spotted enemy - he can loose his pursuers with enough skill. Stealth skill.
What if monsters which loose you out of their sight for set amounts of turns (no less than 3-5), have to make another detection roll to spot you when you reappear (though, easier than before they didn't knew you was somewhere around). In this case even when detected you could run for cover, retreat in a maze or make use of that smoke if you in that open layout level. After dozen turns you sneak out and hopefully monsters will have not yet noticed you(?) but actively searching.